diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index d92df7db..614397f7 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -157,11 +157,6 @@ struct wlr_scene_buffer { pixman_region32_t opaque_region; }; -struct wlr_scene_output_render_list { - struct wlr_scene_node **data; - size_t capacity; -}; - /** A viewport for an output in the scene-graph */ struct wlr_scene_output { struct wlr_output *output; @@ -189,7 +184,7 @@ struct wlr_scene_output { struct wl_list damage_highlight_regions; - struct wlr_scene_output_render_list render_list; + struct wl_array render_list; }; /** A layer shell scene helper */ diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 27494248..79701ab3 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -13,10 +13,10 @@ #include #include "types/wlr_buffer.h" #include "types/wlr_scene.h" +#include "util/array.h" #include "util/time.h" #define HIGHLIGHT_DAMAGE_FADEOUT_TIME 250 -#define RENDER_LIST_MIN_ALLOCATION 8 static struct wlr_scene_tree *scene_tree_from_node(struct wlr_scene_node *node) { assert(node->type == WLR_SCENE_NODE_TREE); @@ -1276,7 +1276,7 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) { wl_list_remove(&scene_output->output_damage.link); wl_list_remove(&scene_output->output_needs_frame.link); - free(scene_output->render_list.data); + wl_array_release(&scene_output->render_list); free(scene_output); } @@ -1321,18 +1321,9 @@ static bool scene_node_invisible(struct wlr_scene_node *node) { return false; } -static size_t max(size_t fst, size_t snd) { - if (fst > snd) { - return fst; - } else { - return snd; - } -} - struct render_list_constructor_data { struct wlr_box box; - struct wlr_scene_output_render_list *render_list; - size_t size; + struct wl_array *render_list; }; static bool construct_render_list_iterator(struct wlr_scene_node *node, @@ -1367,22 +1358,11 @@ static bool construct_render_list_iterator(struct wlr_scene_node *node, pixman_region32_fini(&intersection); - if (data->size == data->render_list->capacity) { - size_t alloc_size = - max(data->render_list->capacity * 2, RENDER_LIST_MIN_ALLOCATION); - void *alloc = realloc(data->render_list->data, alloc_size - * sizeof(struct wlr_scene_node *)); - - if (alloc) { - data->render_list->data = alloc; - data->render_list->capacity = alloc_size; - } - } - - if (data->size < data->render_list->capacity) { - data->render_list->data[data->size++] = node; + struct wlr_scene_node **entry = wl_array_add(data->render_list, + sizeof(struct wlr_scene_node *)); + if (entry) { + *entry = node; } - return false; } @@ -1441,21 +1421,6 @@ static bool scene_node_try_direct_scanout(struct wlr_scene_node *node, return wlr_output_commit(output); } -static void compact_render_list(struct wlr_scene_output_render_list *list, size_t size) { - assert(size <= list->capacity); - - size_t alloc_size = max(RENDER_LIST_MIN_ALLOCATION, size); - if (alloc_size == list->capacity) { - return; - } - - void *alloc = realloc(list->data, alloc_size * sizeof(struct wlr_scene_node *)); - if (alloc) { - list->data = alloc; - list->capacity = alloc_size; - } -} - bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { struct wlr_output *output = scene_output->output; enum wlr_scene_debug_damage_option debug_damage = @@ -1467,20 +1432,23 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { struct render_list_constructor_data list_con = { .box = { .x = scene_output->x, .y = scene_output->y }, .render_list = &scene_output->render_list, - .size = 0, }; wlr_output_effective_resolution(output, &list_con.box.width, &list_con.box.height); + list_con.render_list->size = 0; scene_nodes_in_box(&scene_output->scene->tree.node, &list_con.box, construct_render_list_iterator, &list_con); - compact_render_list(list_con.render_list, list_con.size); + array_realloc(list_con.render_list, list_con.render_list->size); + + int list_len = list_con.render_list->size / sizeof(struct wlr_scene_node *); + struct wlr_scene_node **list_data = list_con.render_list->data; // if there is only one thing to render let's see if that thing can be // directly scanned out bool scanout = false; - if (list_con.size == 1) { - struct wlr_scene_node *node = list_con.render_list->data[0]; + if (list_len == 1) { + struct wlr_scene_node *node = list_data[0]; scanout = scene_node_try_direct_scanout(node, scene_output, &list_con.box); } @@ -1493,7 +1461,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { } if (scanout) { - struct wlr_scene_node *node = list_con.render_list->data[0]; + struct wlr_scene_node *node = list_data[0]; assert(node->type == WLR_SCENE_NODE_BUFFER); struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); @@ -1569,11 +1537,11 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { wlr_renderer_clear(renderer, (float[4]){ 0.0, 0.0, 0.0, 1.0 }); } - for (int i = list_con.size - 1; i >= 0; i--) { - struct wlr_scene_node *node = list_con.render_list->data[i]; + for (int i = list_len - 1; i >= 0; i--) { + struct wlr_scene_node *node = list_data[i]; scene_node_render(node, scene_output, &damage); } - + wlr_renderer_scissor(renderer, NULL); if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT) {