From 47a038c90e95918f9e0292c6fb34b254c51d8570 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Wed, 30 Nov 2022 18:02:38 +0100 Subject: [PATCH] render/vulkan: move VkDescriptorSetAllocateInfo down Move it down, right before it's used. --- render/vulkan/renderer.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/render/vulkan/renderer.c b/render/vulkan/renderer.c index cbd7606c..3721d466 100644 --- a/render/vulkan/renderer.c +++ b/render/vulkan/renderer.c @@ -88,11 +88,6 @@ static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) { struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds( struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) { VkResult res; - VkDescriptorSetAllocateInfo ds_info = { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - .descriptorSetCount = 1, - .pSetLayouts = &renderer->ds_layout, - }; bool found = false; struct wlr_vk_descriptor_pool *pool; @@ -140,7 +135,12 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds( wl_list_insert(&renderer->descriptor_pools, &pool->link); } - ds_info.descriptorPool = pool->pool; + VkDescriptorSetAllocateInfo ds_info = { + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .descriptorSetCount = 1, + .pSetLayouts = &renderer->ds_layout, + .descriptorPool = pool->pool, + }; res = vkAllocateDescriptorSets(renderer->dev->dev, &ds_info, ds); if (res != VK_SUCCESS) { wlr_vk_error("vkAllocateDescriptorSets", res);