diff --git a/types/scene/surface.c b/types/scene/surface.c index b122d210..f8bb5538 100644 --- a/types/scene/surface.c +++ b/types/scene/surface.c @@ -84,10 +84,11 @@ static void handle_scene_surface_surface_commit( set_buffer_with_surface_state(scene_buffer, surface->surface); - // Even if the surface hasn't submitted damage, schedule a new frame if - // the client has requested a wl_surface.frame callback. Check if the node - // is visible. If not, the client will never receive a frame_done event - // anyway so it doesn't make sense to schedule here. + // If the surface has requested a frame done event, honour that. The + // frame_callback_list will be populated in this case. We should only + // schedule the frame however if the node is enabled and there is an + // output intersecting, otherwise the frame done events would never reach + // the surface anyway. int lx, ly; bool enabled = wlr_scene_node_coords(&scene_buffer->node, &lx, &ly);