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#include <stdlib.h>
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#include <stdbool.h>
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#include <wlr/render/interface.h>
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struct wlr_surface *wlr_surface_init(struct wlr_surface_state *state,
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struct wlr_surface_impl *impl) {
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struct wlr_surface *s = calloc(sizeof(struct wlr_surface), 1);
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s->state = state;
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s->impl = impl;
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return s;
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}
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void wlr_surface_destroy(struct wlr_surface *surface) {
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surface->impl->destroy(surface->state);
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free(surface);
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}
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void wlr_surface_bind(struct wlr_surface *surface) {
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surface->impl->bind(surface->state);
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}
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bool wlr_surface_attach_pixels(struct wlr_surface *surface, uint32_t format,
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int stride, int width, int height, const unsigned char *pixels) {
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return surface->impl->attach_pixels(surface->state,
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format, stride, width, height, pixels);
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}
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bool wlr_surface_attach_shm(struct wlr_surface *surface, uint32_t format,
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struct wl_shm_buffer *shm) {
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return surface->impl->attach_shm(surface->state, format, shm);
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}
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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surface->impl->get_matrix(surface->state, matrix, projection, x, y);
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}
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