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19 lines
389 B
19 lines
389 B
8 years ago
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#ifndef _WLR_RENDER_GLES2_INTERNAL_H
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#define _WLR_RENDER_GLES2_INTERNAL_H
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#include <stdint.h>
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#include <GLES3/gl3.h>
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#include <wlr/render.h>
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struct wlr_surface_state {
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struct wlr_surface *wlr_surface;
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GLuint tex_id;
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};
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struct wlr_surface *gles3_surface_init();
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extern const GLchar vertex_src[];
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extern const GLchar fragment_src_RGB[];
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extern const GLchar fragment_src_RGBA[];
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#endif
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