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#ifndef _WLR_RENDER_GLES2_INTERNAL_H
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#define _WLR_RENDER_GLES2_INTERNAL_H
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#include <stdint.h>
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#include <string.h>
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#include <stdbool.h>
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#include <GLES3/gl3.h>
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#include <wlr/render.h>
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struct wlr_surface_state {
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struct wlr_surface *wlr_surface;
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GLuint tex_id;
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};
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struct wlr_surface *gles3_surface_init();
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extern const GLchar vertex_src[];
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extern const GLchar fragment_src_RGB[];
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extern const GLchar fragment_src_RGBA[];
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bool _gles3_flush_errors(const char *file, int line);
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#define gles3_flush_errors(...) \
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_gles3_flush_errors(__FILE__ + strlen(WLR_SRC_DIR) + 1, __LINE__)
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#define GL_CALL(func) func; gles3_flush_errors()
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#endif
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