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78 lines
2.1 KiB
78 lines
2.1 KiB
8 years ago
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#define _POSIX_C_SOURCE 199309L
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#define _XOPEN_SOURCE 500
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <string.h>
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#include <unistd.h>
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#include <wayland-server.h>
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#include <wayland-server-protocol.h>
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#include <xkbcommon/xkbcommon.h>
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#include <GLES3/gl3.h>
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#include <wlr/render/matrix.h>
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#include <wlr/render/gles3.h>
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#include <wlr/render.h>
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#include <wlr/backend.h>
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#include <wlr/session.h>
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#include <wlr/types.h>
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#include <math.h>
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#include "shared.h"
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#include "cat.h"
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struct sample_state {
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struct wlr_renderer *renderer;
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struct wlr_surface *cat_texture;
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int cur_x, cur_y;
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};
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static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct compositor_state *state = output->compositor;
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struct sample_state *sample = state->data;
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struct wlr_output *wlr_output = output->output;
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wlr_renderer_begin(sample->renderer, wlr_output);
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float matrix[16];
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wlr_surface_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix, sample->cur_x, sample->cur_y);
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, &matrix);
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wlr_renderer_end(sample->renderer);
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}
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static void handle_keyboard_key(struct keyboard_state *kbstate,
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xkb_keysym_t sym, enum wlr_key_state key_state) {
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if (sym == XKB_KEY_Escape) {
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kbstate->compositor->exit = true;
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}
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}
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static void handle_pointer_motion(struct pointer_state *pstate,
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double d_x, double d_y) {
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struct sample_state *state = pstate->compositor->data;
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state->cur_x += d_x;
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state->cur_y += d_y;
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}
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int main(int argc, char *argv[]) {
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struct sample_state state = { 0 };
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struct compositor_state compositor;
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compositor_init(&compositor);
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compositor.output_frame_cb = handle_output_frame;
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compositor.pointer_motion_cb = handle_pointer_motion;
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compositor.keyboard_key_cb = handle_keyboard_key;
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state.renderer = wlr_gles3_renderer_init();
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state.cat_texture = wlr_render_surface_init(state.renderer);
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wlr_surface_attach_pixels(state.cat_texture, GL_RGB,
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cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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compositor.data = &state;
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compositor_run(&compositor);
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wlr_surface_destroy(state.cat_texture);
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wlr_renderer_destroy(state.renderer);
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}
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