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#include <assert.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/config.h>
#include <wlr/backend/headless.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_output_power_management_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/util/region.h>
#include <wlr/util/transform.h>
#include "config.h"
#include "log.h"
#include "sway/config.h"
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/scene_descriptor.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#if WLR_HAS_DRM_BACKEND
#include <wlr/backend/drm.h>
#include <wlr/types/wlr_drm_lease_v1.h>
#endif
bool output_match_name_or_id(struct sway_output *output,
const char *name_or_id) {
if (strcmp(name_or_id, "*") == 0) {
return true;
}
char identifier[128];
output_get_identifier(identifier, sizeof(identifier), output);
return strcasecmp(identifier, name_or_id) == 0
|| strcasecmp(output->wlr_output->name, name_or_id) == 0;
}
struct sway_output *output_by_name_or_id(const char *name_or_id) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
return NULL;
}
struct sway_output *all_output_by_name_or_id(const char *name_or_id) {
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
return NULL;
}
struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
struct sway_seat *seat = input_manager_current_seat();
struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node);
if (!focus) {
if (!output->workspaces->length) {
return NULL;
}
return output->workspaces->items[0];
}
return focus->sway_workspace;
}
struct send_frame_done_data {
struct timespec when;
int msec_until_refresh;
struct sway_output *output;
};
struct buffer_timer {
struct wl_listener destroy;
struct wl_event_source *frame_done_timer;
};
static int handle_buffer_timer(void *data) {
struct wlr_scene_buffer *buffer = data;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_buffer_send_frame_done(buffer, &now);
return 0;
}
static void handle_buffer_timer_destroy(struct wl_listener *listener,
void *data) {
struct buffer_timer *timer = wl_container_of(listener, timer, destroy);
wl_list_remove(&timer->destroy.link);
wl_event_source_remove(timer->frame_done_timer);
free(timer);
}
static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_buffer *buffer) {
struct buffer_timer *timer =
scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER);
if (timer) {
return timer;
}
timer = calloc(1, sizeof(struct buffer_timer));
if (!timer) {
return NULL;
}
timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop,
handle_buffer_timer, buffer);
if (!timer->frame_done_timer) {
free(timer);
return NULL;
}
scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer);
timer->destroy.notify = handle_buffer_timer_destroy;
wl_signal_add(&buffer->node.events.destroy, &timer->destroy);
return timer;
}
static void send_frame_done_iterator(struct wlr_scene_buffer *buffer,
int x, int y, void *user_data) {
struct send_frame_done_data *data = user_data;
struct sway_output *output = data->output;
int view_max_render_time = 0;
if (buffer->primary_output != data->output->scene_output) {
return;
}
struct wlr_scene_node *current = &buffer->node;
while (true) {
struct sway_view *view = scene_descriptor_try_get(current,
SWAY_SCENE_DESC_VIEW);
if (view) {
view_max_render_time = view->max_render_time;
break;
}
if (!current->parent) {
break;
}
current = &current->parent->node;
}
int delay = data->msec_until_refresh - output->max_render_time
- view_max_render_time;
struct buffer_timer *timer = NULL;
if (output->max_render_time != 0 && view_max_render_time != 0 && delay > 0) {
timer = buffer_timer_get_or_create(buffer);
}
if (timer) {
wl_event_source_timer_update(timer->frame_done_timer, delay);
} else {
wlr_scene_buffer_send_frame_done(buffer, &data->when);
}
}
static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output,
struct wlr_scene_buffer *buffer) {
// if we are scaling down, we should always choose linear
if (buffer->dst_width > 0 && buffer->dst_height > 0 && (
buffer->dst_width < buffer->buffer_width ||
buffer->dst_height < buffer->buffer_height)) {
return WLR_SCALE_FILTER_BILINEAR;
}
switch (output->scale_filter) {
case SCALE_FILTER_LINEAR:
return WLR_SCALE_FILTER_BILINEAR;
case SCALE_FILTER_NEAREST:
return WLR_SCALE_FILTER_NEAREST;
default:
abort(); // unreachable
}
}
static void output_configure_scene(struct sway_output *output,
struct wlr_scene_node *node, float opacity) {
if (!node->enabled) {
return;
}
struct sway_container *con =
scene_descriptor_try_get(node, SWAY_SCENE_DESC_CONTAINER);
if (con) {
opacity = con->alpha;
}
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
// hack: don't call the scene setter because that will damage all outputs
// We don't want to damage outputs that aren't our current output that
// we're configuring
buffer->filter_mode = get_scale_filter(output, buffer);
wlr_scene_buffer_set_opacity(buffer, opacity);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *node;
wl_list_for_each(node, &tree->children, link) {
output_configure_scene(output, node, opacity);
}
}
}
static int output_repaint_timer_handler(void *data) {
struct sway_output *output = data;
if (!output->enabled) {
return 0;
}
output->wlr_output->frame_pending = false;
output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
if (output->gamma_lut_changed) {
struct wlr_output_state pending;
wlr_output_state_init(&pending);
if (!wlr_scene_output_build_state(output->scene_output, &pending, NULL)) {
return 0;
}
output->gamma_lut_changed = false;
struct wlr_gamma_control_v1 *gamma_control =
wlr_gamma_control_manager_v1_get_control(
server.gamma_control_manager_v1, output->wlr_output);
if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) {
wlr_output_state_finish(&pending);
return 0;
}
if (!wlr_output_commit_state(output->wlr_output, &pending)) {
wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
wlr_output_state_finish(&pending);
return 0;
}
wlr_output_state_finish(&pending);
return 0;
}
wlr_scene_output_commit(output->scene_output, NULL);
return 0;
}
static void handle_frame(struct wl_listener *listener, void *user_data) {
struct sway_output *output =
wl_container_of(listener, output, frame);
if (!output->enabled || !output->wlr_output->enabled) {
return;
}
// Compute predicted milliseconds until the next refresh. It's used for
// delaying both output rendering and surface frame callbacks.
int msec_until_refresh = 0;
if (output->max_render_time != 0) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const long NSEC_IN_SECONDS = 1000000000;
struct timespec predicted_refresh = output->last_presentation;
predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS;
predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS;
if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) {
predicted_refresh.tv_sec += 1;
predicted_refresh.tv_nsec -= NSEC_IN_SECONDS;
}
// If the predicted refresh time is before the current time then
// there's no point in delaying.
//
// We only check tv_sec because if the predicted refresh time is less
// than a second before the current time, then msec_until_refresh will
// end up slightly below zero, which will effectively disable the delay
// without potential disastrous negative overflows that could occur if
// tv_sec was not checked.
if (predicted_refresh.tv_sec >= now.tv_sec) {
long nsec_until_refresh
= (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS
+ (predicted_refresh.tv_nsec - now.tv_nsec);
// We want msec_until_refresh to be conservative, that is, floored.
// If we have 7.9 msec until refresh, we better compute the delay
// as if we had only 7 msec, so that we don't accidentally delay
// more than necessary and miss a frame.
msec_until_refresh = nsec_until_refresh / 1000000;
}
}
int delay = msec_until_refresh - output->max_render_time;
// If the delay is less than 1 millisecond (which is the least we can wait)
// then just render right away.
if (delay < 1) {
output_repaint_timer_handler(output);
} else {
output->wlr_output->frame_pending = true;
wl_event_source_timer_update(output->repaint_timer, delay);
}
// Send frame done to all visible surfaces
struct send_frame_done_data data = {0};
clock_gettime(CLOCK_MONOTONIC, &data.when);
data.msec_until_refresh = msec_until_refresh;
data.output = output;
wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data);
}
static void update_output_manager_config(struct sway_server *server) {
struct wlr_output_configuration_v1 *config =
wlr_output_configuration_v1_create();
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
if (output == root->fallback_output) {
continue;
}
struct wlr_output_configuration_head_v1 *config_head =
wlr_output_configuration_head_v1_create(config, output->wlr_output);
struct wlr_box output_box;
wlr_output_layout_get_box(root->output_layout,
output->wlr_output, &output_box);
// We mark the output enabled when it's switched off but not disabled
config_head->state.enabled = !wlr_box_empty(&output_box);
config_head->state.x = output_box.x;
config_head->state.y = output_box.y;
}
wlr_output_manager_v1_set_configuration(server->output_manager_v1, config);
ipc_event_output();
}
static void begin_destroy(struct sway_output *output) {
struct sway_server *server = output->server;
if (output->enabled) {
output_disable(output);
}
output_begin_destroy(output);
wl_list_remove(&output->link);
wl_list_remove(&output->layout_destroy.link);
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->commit.link);
wl_list_remove(&output->present.link);
wl_list_remove(&output->frame.link);
wl_list_remove(&output->request_state.link);
wlr_scene_output_destroy(output->scene_output);
output->scene_output = NULL;
output->wlr_output->data = NULL;
output->wlr_output = NULL;
transaction_commit_dirty();
update_output_manager_config(server);
}
static void handle_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, destroy);
begin_destroy(output);
}
static void handle_layout_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, layout_destroy);
begin_destroy(output);
}
static void handle_commit(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, commit);
struct wlr_output_event_commit *event = data;
if (!output->enabled) {
return;
}
if (event->state->committed & (
WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_TRANSFORM |
WLR_OUTPUT_STATE_SCALE)) {
arrange_layers(output);
arrange_output(output);
transaction_commit_dirty();
update_output_manager_config(output->server);
}
// Next time the output is enabled, try to re-apply the gamma LUT
if ((event->state->committed & WLR_OUTPUT_STATE_ENABLED) && !output->wlr_output->enabled) {
output->gamma_lut_changed = true;
}
}
static void handle_present(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, present);
struct wlr_output_event_present *output_event = data;
if (!output->enabled || !output_event->presented) {
return;
}
output->last_presentation = *output_event->when;
output->refresh_nsec = output_event->refresh;
}
static void handle_request_state(struct wl_listener *listener, void *data) {
struct sway_output *output =
wl_container_of(listener, output, request_state);
const struct wlr_output_event_request_state *event = data;
wlr_output_commit_state(output->wlr_output, event->state);
}
static unsigned int last_headless_num = 0;
void handle_new_output(struct wl_listener *listener, void *data) {
struct sway_server *server = wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data;
if (wlr_output == root->fallback_output->wlr_output) {
return;
}
if (wlr_output_is_headless(wlr_output)) {
char name[64];
snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num);
wlr_output_set_name(wlr_output, name);
}
sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)",
wlr_output, wlr_output->name, wlr_output->non_desktop);
if (wlr_output->non_desktop) {
sway_log(SWAY_DEBUG, "Not configuring non-desktop output");
struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output);
#if WLR_HAS_DRM_BACKEND
if (server->drm_lease_manager) {
wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager,
wlr_output);
}
#endif
list_add(root->non_desktop_outputs, non_desktop);
return;
}
if (!wlr_output_init_render(wlr_output, server->allocator,
server->renderer)) {
sway_log(SWAY_ERROR, "Failed to init output render");
return;
}
// Create the scene output here so we're not accidentally creating one for
// the fallback output
struct wlr_scene_output *scene_output =
wlr_scene_output_create(root->root_scene, wlr_output);
if (!scene_output) {
sway_log(SWAY_ERROR, "Failed to create a scene output");
return;
}
struct sway_output *output = output_create(wlr_output);
if (!output) {
sway_log(SWAY_ERROR, "Failed to create a sway output");
wlr_scene_output_destroy(scene_output);
return;
}
output->server = server;
output->scene_output = scene_output;
wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy);
output->layout_destroy.notify = handle_layout_destroy;
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
output->destroy.notify = handle_destroy;
wl_signal_add(&wlr_output->events.commit, &output->commit);
output->commit.notify = handle_commit;
wl_signal_add(&wlr_output->events.present, &output->present);
output->present.notify = handle_present;
wl_signal_add(&wlr_output->events.frame, &output->frame);
output->frame.notify = handle_frame;
wl_signal_add(&wlr_output->events.request_state, &output->request_state);
output->request_state.notify = handle_request_state;
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
output_repaint_timer_handler, output);
if (server->session_lock.lock) {
sway_session_lock_add_output(server->session_lock.lock, output);
}
struct output_config *oc = find_output_config(output);
apply_output_config(oc, output);
free_output_config(oc);
transaction_commit_dirty();
update_output_manager_config(server);
}
void handle_output_layout_change(struct wl_listener *listener,
void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_layout_change);
update_output_manager_config(server);
}
void handle_gamma_control_set_gamma(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, gamma_control_set_gamma);
const struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
struct sway_output *output = event->output->data;
if(!output) {
return;
}
output->gamma_lut_changed = true;
wlr_output_schedule_frame(output->wlr_output);
}
static void output_manager_apply(struct sway_server *server,
struct wlr_output_configuration_v1 *config, bool test_only) {
// TODO: perform atomic tests on the whole backend atomically
struct wlr_output_configuration_head_v1 *config_head;
// First disable outputs we need to disable
bool ok = true;
wl_list_for_each(config_head, &config->heads, link) {
struct wlr_output *wlr_output = config_head->state.output;
struct sway_output *output = wlr_output->data;
if (!output->enabled || config_head->state.enabled) {
continue;
}
struct output_config *oc = new_output_config(output->wlr_output->name);
oc->enabled = false;
if (test_only) {
ok &= test_output_config(oc, output);
} else {
oc = store_output_config(oc);
ok &= apply_output_config(oc, output);
}
}
// Then enable outputs that need to
wl_list_for_each(config_head, &config->heads, link) {
struct wlr_output *wlr_output = config_head->state.output;
struct sway_output *output = wlr_output->data;
if (!config_head->state.enabled) {
continue;
}
struct output_config *oc = new_output_config(output->wlr_output->name);
oc->enabled = true;
if (config_head->state.mode != NULL) {
struct wlr_output_mode *mode = config_head->state.mode;
oc->width = mode->width;
oc->height = mode->height;
oc->refresh_rate = mode->refresh / 1000.f;
} else {
oc->width = config_head->state.custom_mode.width;
oc->height = config_head->state.custom_mode.height;
oc->refresh_rate =
config_head->state.custom_mode.refresh / 1000.f;
}
oc->x = config_head->state.x;
oc->y = config_head->state.y;
oc->transform = config_head->state.transform;
oc->scale = config_head->state.scale;
oc->adaptive_sync = config_head->state.adaptive_sync_enabled;
if (test_only) {
ok &= test_output_config(oc, output);
} else {
oc = store_output_config(oc);
ok &= apply_output_config(oc, output);
}
}
if (ok) {
wlr_output_configuration_v1_send_succeeded(config);
} else {
wlr_output_configuration_v1_send_failed(config);
}
wlr_output_configuration_v1_destroy(config);
if (!test_only) {
update_output_manager_config(server);
}
}
void handle_output_manager_apply(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_manager_apply);
struct wlr_output_configuration_v1 *config = data;
output_manager_apply(server, config, false);
}
void handle_output_manager_test(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_manager_test);
struct wlr_output_configuration_v1 *config = data;
output_manager_apply(server, config, true);
}
void handle_output_power_manager_set_mode(struct wl_listener *listener,
void *data) {
struct wlr_output_power_v1_set_mode_event *event = data;
struct sway_output *output = event->output->data;
struct output_config *oc = new_output_config(output->wlr_output->name);
switch (event->mode) {
case ZWLR_OUTPUT_POWER_V1_MODE_OFF:
oc->power = 0;
break;
case ZWLR_OUTPUT_POWER_V1_MODE_ON:
oc->power = 1;
break;
}
oc = store_output_config(oc);
apply_output_config(oc, output);
}