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Code overview

The following is a brief code overview / general introduction for those wanting to hack on sway.

wlc

In Wayland the compositor is the display server. That's a design decision that brings several advantages, but the downside is that all compositors need to implement an entire display server as well.

To aid the situation there are several wayland display servers being implemented as libraries so that compositors can stick to doing compositing and leave the low level details to one of those libraries. In sway that library is wlc, and it handles tty switching, logind sessions, input, everything that deals with the GPU, and just about everything concerning the Wayland protocol itself (as of writing there's not a single call to any wayland functions inside of sway). sway communicates with wlc via a callback api found in sway/handlers (wlc_interface). The code in that file deals with all the entry points from wlc to sway.

Commands

Being a tiling window manager, controlling it via commands is an important part of its functionality, and sway/commands which deals with that is by far the biggest file in the codebase.

There are multiple ways to trigger a command: via the keyboard, via the config file, or via the IPC interface.

IPC

i3 has an IPC interface (it creates a socket that applications can connect to and issue commands or queries via its protocol), and sway replicates that protocol (so e.g. i3-msg can be used with sway by simply changing the socket, e.g. i3-msg -s $(sway --get-socketpath)). The code for that lies in sway/ipc.

Config

The config state and loading the config file lies in sway/config. Since the config file is simply a list of commands, that code mostly just parses the text and then hands commands off to commands for execution.

Pointer handling

The mouse has buttons, state (due to buttons pressed, e.g. "dragging", "resizing" etc.) and movement. Most code related to that lies in sway/input_state.

Containers

In traditional floating window managers, all windows (or views as they're called in sway) are placed anywhere on the screen. In a tiling window manager like sway the views are arranged by the compositor, and the user mostly just manipulates the arrangement via commands (floating views are also supported).

In sway, each output (a physical monitor) has one or more workspaces which has one or more views (the actual windows). In order to keep track of the arrangement of the views, sway organizes everything in a tree of containers. Each of the previously mentioned things is a type of container. In addition there's a type of container called container which is needed to arrange other containers as siblings (horizontal or vertical layout), and a root container which exists for practical reasons.

sway/containers contains the code for this and understanding containers is essential in understanding sway.

Also, the code that actually arranges the different views lays in sway/layout.

Focus

When changing workspace, changing output, changing view or just moving the pointer you change which view has focus. The code for handling this and e.g. deciding what view receives input events is handled in sway/focus.

Notes

As sway is a work in progress, as of writing it is still not versioned. Use the master branch of sway and wlc for now.