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409 lines
11 KiB
409 lines
11 KiB
#include <stdlib.h>
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#include <stdbool.h>
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#include <wlc/wlc.h>
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#include "layout.h"
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#include "log.h"
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#include "list.h"
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#include "config.h"
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#include "container.h"
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#include "workspace.h"
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#include "focus.h"
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swayc_t root_container;
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void init_layout(void) {
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root_container.type = C_ROOT;
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root_container.layout = L_NONE;
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root_container.children = create_list();
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root_container.handle = -1;
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}
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static int index_child(swayc_t *parent, swayc_t *child) {
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int i;
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for (i = 0; i < parent->children->length; ++i) {
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if (parent->children->items[i] == child) {
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break;
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}
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}
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return i;
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}
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void add_child(swayc_t *parent, swayc_t *child) {
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sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
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child->width, child->height, parent, parent->type, parent->width, parent->height);
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list_add(parent->children, child);
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child->parent = parent;
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// set focus for this container
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if (parent->children->length == 1) {
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set_focused_container_for(parent, child);
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}
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}
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void add_floating(swayc_t *ws, swayc_t *child) {
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sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
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child->width, child->height, ws, ws->type, ws->width, ws->height);
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list_add(ws->floating, child);
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child->parent = ws;
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child->is_floating = true;
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if (!ws->focused) {
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set_focused_container_for(ws, child);
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}
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}
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swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) {
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swayc_t *parent = sibling->parent;
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int i = index_child(parent, sibling);
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if (i == parent->children->length) {
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--i;
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}
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list_insert(parent->children, i+1, child);
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child->parent = parent;
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return child->parent;
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}
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swayc_t *replace_child(swayc_t *child, swayc_t *new_child) {
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swayc_t *parent = child->parent;
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if (parent == NULL) {
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return NULL;
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}
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int i = index_child(parent, child);
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parent->children->items[i] = new_child;
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new_child->parent = child->parent;
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if (child->parent->focused == child) {
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set_focused_container_for(child->parent, new_child);
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}
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child->parent = NULL;
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return parent;
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}
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swayc_t *remove_child(swayc_t *child) {
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int i;
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swayc_t *parent = child->parent;
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if (child->is_floating) {
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// Special case for floating views
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for (i = 0; i < parent->floating->length; ++i) {
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if (parent->floating->items[i] == child) {
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list_del(parent->floating, i);
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break;
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}
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}
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i = 0;
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} else {
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for (i = 0; i < parent->children->length; ++i) {
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if (parent->children->items[i] == child) {
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list_del(parent->children, i);
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break;
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}
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}
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}
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// Set focused to new container
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if (parent->focused == child) {
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if (parent->children->length > 0) {
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set_focused_container_for(parent, parent->children->items[i?i-1:0]);
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} else {
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parent->focused = NULL;
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}
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}
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return parent;
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}
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void arrange_windows(swayc_t *container, double width, double height) {
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int i;
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if (width == -1 || height == -1) {
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sway_log(L_DEBUG, "Arranging layout for %p", container);
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width = container->width;
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height = container->height;
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}
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int x = 0, y = 0;
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switch (container->type) {
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case C_ROOT:
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for (i = 0; i < container->children->length; ++i) {
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swayc_t *child = container->children->items[i];
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sway_log(L_DEBUG, "Arranging output at %d", x);
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child->x = x;
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child->y = y;
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arrange_windows(child, -1, -1);
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// Removed for now because wlc works with relative positions
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// Addition can be reconsidered once wlc positions are changed
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// x += child->width;
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}
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return;
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case C_OUTPUT:
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container->width = width;
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container->height = height;
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// These lines make x/y negative and result in stuff glitching out
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// Their addition can be reconsidered once wlc positions are changed
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// x -= container->x;
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// y -= container->y;
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for (i = 0; i < container->children->length; ++i) {
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swayc_t *child = container->children->items[i];
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child->x = x + container->gaps;
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child->y = y + container->gaps;
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child->width = width - container->gaps * 2;
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child->height = height - container->gaps * 2;
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sway_log(L_DEBUG, "Arranging workspace #%d at %f, %f", i, child->x, child->y);
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arrange_windows(child, -1, -1);
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}
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return;
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case C_VIEW:
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{
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struct wlc_geometry geometry = {
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.origin = {
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.x = container->x + container->gaps / 2,
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.y = container->y + container->gaps / 2
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},
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.size = {
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.w = width - container->gaps,
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.h = height - container->gaps
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}
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};
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if (wlc_view_get_state(container->handle) & WLC_BIT_FULLSCREEN) {
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swayc_t *parent = container;
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while (parent->type != C_OUTPUT) {
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parent = parent->parent;
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}
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geometry.origin.x = 0;
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geometry.origin.y = 0;
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geometry.size.w = parent->width;
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geometry.size.h = parent->height;
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wlc_view_set_geometry(container->handle, 0, &geometry);
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wlc_view_bring_to_front(container->handle);
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} else {
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wlc_view_set_geometry(container->handle, 0, &geometry);
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container->width = width;
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container->height = height;
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}
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sway_log(L_DEBUG, "Set view to %d x %d @ %d, %d", geometry.size.w, geometry.size.h,
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geometry.origin.x, geometry.origin.y);
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}
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return;
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default:
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container->width = width;
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container->height = height;
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break;
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}
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x = y = 0;
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double scale = 0;
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switch (container->layout) {
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case L_HORIZ:
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default:
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// Calculate total width
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for (i = 0; i < container->children->length; ++i) {
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double *old_width = &((swayc_t *)container->children->items[i])->width;
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if (*old_width <= 0) {
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if (container->children->length > 1) {
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*old_width = width / (container->children->length - 1);
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} else {
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*old_width = width;
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}
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}
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scale += *old_width;
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}
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// Resize windows
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if (scale > 0.1) {
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scale = width / scale;
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sway_log(L_DEBUG, "Arranging %p horizontally", container);
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for (i = 0; i < container->children->length; ++i) {
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swayc_t *child = container->children->items[i];
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sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale);
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child->x = x + container->x;
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child->y = y + container->y;
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arrange_windows(child, child->width * scale, height);
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x += child->width;
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}
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}
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break;
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case L_VERT:
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// Calculate total height
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for (i = 0; i < container->children->length; ++i) {
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double *old_height = &((swayc_t *)container->children->items[i])->height;
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if (*old_height <= 0) {
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if (container->children->length > 1) {
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*old_height = height / (container->children->length - 1);
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} else {
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*old_height = height;
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}
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}
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scale += *old_height;
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}
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// Resize
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if (scale > 0.1) {
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scale = height / scale;
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sway_log(L_DEBUG, "Arranging %p vertically", container);
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for (i = 0; i < container->children->length; ++i) {
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swayc_t *child = container->children->items[i];
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sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale);
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child->x = x + container->x;
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child->y = y + container->y;
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arrange_windows(child, width, child->height * scale);
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y += child->height;
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}
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}
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break;
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}
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// Arrage floating layouts for workspaces last
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if (container->type == C_WORKSPACE) {
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for (i = 0; i < container->floating->length; ++i) {
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swayc_t *view = container->floating->items[i];
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if (view->type == C_VIEW) {
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// Set the geometry
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struct wlc_geometry geometry = {
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.origin = {
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.x = view->x,
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.y = view->y
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},
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.size = {
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.w = view->width,
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.h = view->height
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}
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};
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if (wlc_view_get_state(view->handle) & WLC_BIT_FULLSCREEN) {
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swayc_t *parent = view;
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while (parent->type != C_OUTPUT) {
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parent = parent->parent;
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}
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geometry.origin.x = 0;
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geometry.origin.y = 0;
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geometry.size.w = parent->width;
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geometry.size.h = parent->height;
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wlc_view_set_geometry(view->handle, 0, &geometry);
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wlc_view_bring_to_front(view->handle);
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} else {
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wlc_view_set_geometry(view->handle, 0, &geometry);
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// Bring the views to the front in order of the list, the list
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// will be kept up to date so that more recently focused views
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// have higher indexes
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// This is conditional on there not being a fullscreen view in the workspace
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if (!container->focused
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|| !(wlc_view_get_state(container->focused->handle) & WLC_BIT_FULLSCREEN)) {
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wlc_view_bring_to_front(view->handle);
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}
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}
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}
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}
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}
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layout_log(&root_container, 0);
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}
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swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent) {
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if (parent->children == NULL) {
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return NULL;
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}
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// Search for floating workspaces
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int i;
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if (parent->type == C_WORKSPACE) {
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for (i = 0; i < parent->floating->length; ++i) {
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swayc_t *child = parent->floating->items[i];
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if (child->handle == handle) {
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return child;
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}
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}
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}
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for (i = 0; i < parent->children->length; ++i) {
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swayc_t *child = parent->children->items[i];
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if (child->handle == handle) {
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return child;
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} else {
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swayc_t *res;
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if ((res = get_swayc_for_handle(handle, child))) {
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return res;
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}
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}
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}
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return NULL;
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}
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swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) {
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swayc_t *parent = container->parent;
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if (dir == MOVE_PARENT) {
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if (parent->type == C_OUTPUT) {
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return NULL;
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} else {
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return parent;
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}
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}
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while (true) {
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// Test if we can even make a difference here
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bool can_move = false;
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int diff = 0;
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if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
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if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
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can_move = true;
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diff = dir == MOVE_LEFT ? -1 : 1;
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}
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} else {
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if (parent->layout == L_VERT) {
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can_move = true;
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diff = dir == MOVE_UP ? -1 : 1;
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}
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}
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if (can_move) {
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int i;
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for (i = 0; i < parent->children->length; ++i) {
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swayc_t *child = parent->children->items[i];
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if (child == container) {
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break;
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}
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}
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int desired = i + diff;
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if (desired < 0 || desired >= parent->children->length) {
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can_move = false;
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} else {
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return parent->children->items[desired];
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}
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}
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if (!can_move) {
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container = parent;
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parent = parent->parent;
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if (!parent) {
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// Nothing we can do
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return NULL;
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}
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}
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}
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}
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void recursive_resize(swayc_t *container, double amount, enum wlc_resize_edge edge) {
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int i;
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bool layout_match = true;
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sway_log(L_DEBUG, "Resizing %p with amount: %f", container, amount);
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if (edge == WLC_RESIZE_EDGE_LEFT || edge == WLC_RESIZE_EDGE_RIGHT) {
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container->width += amount;
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layout_match = container->layout == L_HORIZ;
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} else if (edge == WLC_RESIZE_EDGE_TOP || edge == WLC_RESIZE_EDGE_BOTTOM) {
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container->height += amount;
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layout_match = container->layout == L_VERT;
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}
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if (container->type == C_VIEW) {
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struct wlc_geometry geometry = {
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.origin = {
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.x = container->x + container->gaps / 2,
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.y = container->y + container->gaps / 2
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},
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.size = {
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.w = container->width - container->gaps,
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.h = container->height - container->gaps
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}
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};
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wlc_view_set_geometry(container->handle, edge, &geometry);
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return;
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}
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if (layout_match) {
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for (i = 0; i < container->children->length; i++) {
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recursive_resize(container->children->items[i], amount/container->children->length, edge);
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}
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} else {
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for (i = 0; i < container->children->length; i++) {
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recursive_resize(container->children->items[i], amount, edge);
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}
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}
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}
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