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#ifndef _SWAY_LAYOUT_H
#define _SWAY_LAYOUT_H
#include <wlr/types/wlr_output_layout.h>
#include <wlr/render/wlr_texture.h>
#include "sway/tree/container.h"
enum movement_direction {
MOVE_LEFT,
MOVE_RIGHT,
MOVE_UP,
MOVE_DOWN,
MOVE_PARENT,
MOVE_CHILD,
};
enum resize_edge {
RESIZE_EDGE_NONE = 0,
RESIZE_EDGE_LEFT = 1,
RESIZE_EDGE_RIGHT = 2,
RESIZE_EDGE_TOP = 4,
RESIZE_EDGE_BOTTOM = 8,
};
struct sway_container;
struct sway_root {
struct wlr_output_layout *output_layout;
struct wl_listener output_layout_change;
#ifdef HAVE_XWAYLAND
struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link
#endif
struct wl_list drag_icons; // sway_drag_icon::link
struct wlr_texture *debug_tree;
struct wl_list outputs; // sway_output::link
list_t *scratchpad; // struct sway_container
struct {
struct wl_signal new_container;
} events;
};
void layout_init(void);
void container_add_child(struct sway_container *parent,
struct sway_container *child);
struct sway_container *container_add_sibling(struct sway_container *parent,
struct sway_container *child);
struct sway_container *container_remove_child(struct sway_container *child);
struct sway_container *container_replace_child(struct sway_container *child,
struct sway_container *new_child);
void container_move_to(struct sway_container* container,
struct sway_container* destination);
void container_move(struct sway_container *container,
enum movement_direction dir, int move_amt);
enum sway_container_layout container_get_default_layout(
struct sway_container *con);
void container_sort_workspaces(struct sway_container *output);
struct sway_container *container_get_in_direction(struct sway_container
*container, struct sway_seat *seat, enum movement_direction dir);
struct sway_container *container_split(struct sway_container *child,
enum sway_container_layout layout);
void container_recursive_resize(struct sway_container *container,
double amount, enum resize_edge edge);
void container_swap(struct sway_container *con1, struct sway_container *con2);
#endif