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#include <limits.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/util/edges.h>
#include "sway/desktop/transaction.h"
#include "sway/input/cursor.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/output.h"
#include "sway/tree/arrange.h"
#include "sway/tree/node.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
// Thickness of the dropzone when dragging to the edge of a layout container
#define DROP_LAYOUT_BORDER 30
// Thickness of indicator when dropping onto a titlebar. This should be a
// multiple of 2.
#define DROP_SPLIT_INDICATOR 10
struct seatop_move_tiling_event {
struct sway_container *con;
struct sway_node *target_node;
enum wlr_edges target_edge;
double ref_lx, ref_ly; // cursor's x/y at start of op
bool threshold_reached;
bool split_target;
bool insert_after_target;
struct wlr_scene_rect *indicator_rect;
};
static void handle_end(struct sway_seat *seat) {
struct seatop_move_tiling_event *e = seat->seatop_data;
wlr_scene_node_destroy(&e->indicator_rect->node);
e->indicator_rect = NULL;
}
static void handle_motion_prethreshold(struct sway_seat *seat) {
struct seatop_move_tiling_event *e = seat->seatop_data;
double cx = seat->cursor->cursor->x;
double cy = seat->cursor->cursor->y;
double sx = e->ref_lx;
double sy = e->ref_ly;
// Get the scaled threshold for the output. Even if the operation goes
// across multiple outputs of varying scales, just use the scale for the
// output that the cursor is currently on for simplicity.
struct wlr_output *wlr_output = wlr_output_layout_output_at(
root->output_layout, cx, cy);
double output_scale = wlr_output ? wlr_output->scale : 1;
double threshold = config->tiling_drag_threshold * output_scale;
threshold *= threshold;
// If the threshold has been exceeded, start the actual drag
if ((cx - sx) * (cx - sx) + (cy - sy) * (cy - sy) > threshold) {
wlr_scene_node_set_enabled(&e->indicator_rect->node, true);
e->threshold_reached = true;
cursor_set_image(seat->cursor, "grab", NULL);
}
}
static void resize_box(struct wlr_box *box, enum wlr_edges edge,
int thickness) {
switch (edge) {
case WLR_EDGE_TOP:
box->height = thickness;
break;
case WLR_EDGE_LEFT:
box->width = thickness;
break;
case WLR_EDGE_RIGHT:
box->x = box->x + box->width - thickness;
box->width = thickness;
break;
case WLR_EDGE_BOTTOM:
box->y = box->y + box->height - thickness;
box->height = thickness;
break;
case WLR_EDGE_NONE:
box->x += thickness;
box->y += thickness;
box->width -= thickness * 2;
box->height -= thickness * 2;
break;
}
}
static void split_border(double pos, int offset, int len, int n_children,
int avoid, int *out_pos, bool *out_after) {
int region = 2 * n_children * (pos - offset) / len;
// If the cursor is over the right side of a left-adjacent titlebar, or the
// left side of a right-adjacent titlebar, it's position when dropped will
// be the same. To avoid this, shift the region for adjacent containers.
if (avoid >= 0) {
if (region == 2 * avoid - 1 || region == 2 * avoid) {
region--;
} else if (region == 2 * avoid + 1 || region == 2 * avoid + 2) {
region++;
}
}
int child_index = (region + 1) / 2;
*out_after = region % 2;
// When dropping at the beginning or end of a container, show the drop
// region within the container boundary, otherwise show it on top of the
// border between two titlebars.
if (child_index == 0) {
*out_pos = offset;
} else if (child_index == n_children) {
*out_pos = offset + len - DROP_SPLIT_INDICATOR;
} else {
*out_pos = offset + child_index * len / n_children -
DROP_SPLIT_INDICATOR / 2;
}
}
static bool split_titlebar(struct sway_node *node, struct sway_container *avoid,
struct wlr_cursor *cursor, struct wlr_box *title_box, bool *after) {
struct sway_container *con = node->sway_container;
struct sway_node *parent = &con->pending.parent->node;
int title_height = container_titlebar_height();
struct wlr_box box;
int n_children, avoid_index;
enum sway_container_layout layout =
parent ? node_get_layout(parent) : L_NONE;
if (layout == L_TABBED || layout == L_STACKED) {
node_get_box(parent, &box);
n_children = node_get_children(parent)->length;
avoid_index = list_find(node_get_children(parent), avoid);
} else {
node_get_box(node, &box);
n_children = 1;
avoid_index = -1;
}
if (layout == L_STACKED && cursor->y < box.y + title_height * n_children) {
// Drop into stacked titlebars.
title_box->width = box.width;
title_box->height = DROP_SPLIT_INDICATOR;
title_box->x = box.x;
split_border(cursor->y, box.y, title_height * n_children,
n_children, avoid_index, &title_box->y, after);
return true;
} else if (layout != L_STACKED && cursor->y < box.y + title_height) {
// Drop into side-by-side titlebars.
title_box->width = DROP_SPLIT_INDICATOR;
title_box->height = title_height;
title_box->y = box.y;
split_border(cursor->x, box.x, box.width, n_children,
avoid_index, &title_box->x, after);
return true;
}
return false;
}
static void update_indicator(struct seatop_move_tiling_event *e, struct wlr_box *box) {
wlr_scene_node_set_position(&e->indicator_rect->node, box->x, box->y);
wlr_scene_rect_set_size(e->indicator_rect, box->width, box->height);
}
static void handle_motion_postthreshold(struct sway_seat *seat) {
struct seatop_move_tiling_event *e = seat->seatop_data;
e->split_target = false;
struct wlr_surface *surface = NULL;
double sx, sy;
struct sway_cursor *cursor = seat->cursor;
struct sway_node *node = node_at_coords(seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
if (!node) {
// Eg. hovered over a layer surface such as swaybar
e->target_node = NULL;
e->target_edge = WLR_EDGE_NONE;
return;
}
if (node->type == N_WORKSPACE) {
// Empty workspace
e->target_node = node;
e->target_edge = WLR_EDGE_NONE;
struct wlr_box drop_box;
workspace_get_box(node->sway_workspace, &drop_box);
update_indicator(e, &drop_box);
return;
}
// Deny moving within own workspace if this is the only child
struct sway_container *con = node->sway_container;
if (workspace_num_tiling_views(e->con->pending.workspace) == 1 &&
con->pending.workspace == e->con->pending.workspace) {
e->target_node = NULL;
e->target_edge = WLR_EDGE_NONE;
return;
}
struct wlr_box drop_box = {
.x = con->pending.content_x,
.y = con->pending.content_y,
.width = con->pending.content_width,
.height = con->pending.content_height,
};
// Check if the cursor is over a tilebar only if the destination
// container is not a descendant of the source container.
if (!surface && !container_has_ancestor(con, e->con) &&
split_titlebar(node, e->con, cursor->cursor,
&drop_box, &e->insert_after_target)) {
// Don't allow dropping over the source container's titlebar
// to give users a chance to cancel a drag operation.
if (con == e->con) {
e->target_node = NULL;
} else {
e->target_node = node;
e->split_target = true;
}
e->target_edge = WLR_EDGE_NONE;
update_indicator(e, &drop_box);
return;
}
// Traverse the ancestors, trying to find a layout container perpendicular
// to the edge. Eg. close to the top or bottom of a horiz layout.
int thresh_top = con->pending.content_y + DROP_LAYOUT_BORDER;
int thresh_bottom = con->pending.content_y +
con->pending.content_height - DROP_LAYOUT_BORDER;
int thresh_left = con->pending.content_x + DROP_LAYOUT_BORDER;
int thresh_right = con->pending.content_x +
con->pending.content_width - DROP_LAYOUT_BORDER;
while (con) {
enum wlr_edges edge = WLR_EDGE_NONE;
enum sway_container_layout layout = container_parent_layout(con);
struct wlr_box box;
node_get_box(node_get_parent(&con->node), &box);
if (layout == L_HORIZ || layout == L_TABBED) {
if (cursor->cursor->y < thresh_top) {
edge = WLR_EDGE_TOP;
box.height = thresh_top - box.y;
} else if (cursor->cursor->y > thresh_bottom) {
edge = WLR_EDGE_BOTTOM;
box.height = box.y + box.height - thresh_bottom;
box.y = thresh_bottom;
}
} else if (layout == L_VERT || layout == L_STACKED) {
if (cursor->cursor->x < thresh_left) {
edge = WLR_EDGE_LEFT;
box.width = thresh_left - box.x;
} else if (cursor->cursor->x > thresh_right) {
edge = WLR_EDGE_RIGHT;
box.width = box.x + box.width - thresh_right;
box.x = thresh_right;
}
}
if (edge) {
e->target_node = node_get_parent(&con->node);
if (e->target_node == &e->con->node) {
e->target_node = node_get_parent(e->target_node);
}
e->target_edge = edge;
update_indicator(e, &box);
return;
}
con = con->pending.parent;
}
// Use the hovered view - but we must be over the actual surface
con = node->sway_container;
if (!con->view || !con->view->surface || node == &e->con->node
|| node_has_ancestor(node, &e->con->node)) {
e->target_node = NULL;
e->target_edge = WLR_EDGE_NONE;
return;
}
// Find the closest edge
size_t thickness = fmin(con->pending.content_width, con->pending.content_height) * 0.3;
size_t closest_dist = INT_MAX;
size_t dist;
e->target_edge = WLR_EDGE_NONE;
if ((dist = cursor->cursor->y - con->pending.y) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_TOP;
}
if ((dist = cursor->cursor->x - con->pending.x) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_LEFT;
}
if ((dist = con->pending.x + con->pending.width - cursor->cursor->x) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_RIGHT;
}
if ((dist = con->pending.y + con->pending.height - cursor->cursor->y) < closest_dist) {
closest_dist = dist;
e->target_edge = WLR_EDGE_BOTTOM;
}
if (closest_dist > thickness) {
e->target_edge = WLR_EDGE_NONE;
}
e->target_node = node;
resize_box(&drop_box, e->target_edge, thickness);
update_indicator(e, &drop_box);
}
static void handle_pointer_motion(struct sway_seat *seat, uint32_t time_msec) {
struct seatop_move_tiling_event *e = seat->seatop_data;
if (e->threshold_reached) {
handle_motion_postthreshold(seat);
} else {
handle_motion_prethreshold(seat);
}
transaction_commit_dirty();
}
static bool is_parallel(enum sway_container_layout layout,
enum wlr_edges edge) {
bool layout_is_horiz = layout == L_HORIZ || layout == L_TABBED;
bool edge_is_horiz = edge == WLR_EDGE_LEFT || edge == WLR_EDGE_RIGHT;
return layout_is_horiz == edge_is_horiz;
}
static void finalize_move(struct sway_seat *seat) {
struct seatop_move_tiling_event *e = seat->seatop_data;
if (!e->target_node) {
seatop_begin_default(seat);
return;
}
struct sway_container *con = e->con;
struct sway_container *old_parent = con->pending.parent;
struct sway_workspace *old_ws = con->pending.workspace;
struct sway_node *target_node = e->target_node;
struct sway_workspace *new_ws = target_node->type == N_WORKSPACE ?
target_node->sway_workspace : target_node->sway_container->pending.workspace;
enum wlr_edges edge = e->target_edge;
int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
bool swap = edge == WLR_EDGE_NONE && target_node->type == N_CONTAINER &&
!e->split_target;
if (!swap) {
container_detach(con);
}
// Moving container into empty workspace
if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
con = workspace_add_tiling(new_ws, con);
} else if (e->split_target) {
struct sway_container *target = target_node->sway_container;
enum sway_container_layout layout = container_parent_layout(target);
if (layout != L_TABBED && layout != L_STACKED) {
container_split(target, L_TABBED);
}
container_add_sibling(target, con, e->insert_after_target);
ipc_event_window(con, "move");
} else if (target_node->type == N_CONTAINER) {
// Moving container before/after another
struct sway_container *target = target_node->sway_container;
if (swap) {
container_swap(target_node->sway_container, con);
} else {
enum sway_container_layout layout = container_parent_layout(target);
if (edge && !is_parallel(layout, edge)) {
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
container_split(target, new_layout);
}
container_add_sibling(target, con, after);
ipc_event_window(con, "move");
}
} else {
// Target is a workspace which requires splitting
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
workspace_split(new_ws, new_layout);
workspace_insert_tiling(new_ws, con, after);
}
if (old_parent) {
container_reap_empty(old_parent);
}
// This is a bit dirty, but we'll set the dimensions to that of a sibling.
// I don't think there's any other way to make it consistent without
// changing how we auto-size containers.
list_t *siblings = container_get_siblings(con);
if (siblings->length > 1) {
int index = list_find(siblings, con);
struct sway_container *sibling = index == 0 ?
siblings->items[1] : siblings->items[index - 1];
con->pending.width = sibling->pending.width;
con->pending.height = sibling->pending.height;
con->width_fraction = sibling->width_fraction;
con->height_fraction = sibling->height_fraction;
}
arrange_workspace(old_ws);
if (new_ws != old_ws) {
arrange_workspace(new_ws);
}
transaction_commit_dirty();
seatop_begin_default(seat);
}
static void handle_button(struct sway_seat *seat, uint32_t time_msec,
struct wlr_input_device *device, uint32_t button,
enum wl_pointer_button_state state) {
if (seat->cursor->pressed_button_count == 0) {
finalize_move(seat);
}
}
static void handle_tablet_tool_tip(struct sway_seat *seat,
struct sway_tablet_tool *tool, uint32_t time_msec,
enum wlr_tablet_tool_tip_state state) {
if (state == WLR_TABLET_TOOL_TIP_UP) {
finalize_move(seat);
}
}
static void handle_unref(struct sway_seat *seat, struct sway_container *con) {
struct seatop_move_tiling_event *e = seat->seatop_data;
if (e->target_node == &con->node) { // Drop target
e->target_node = NULL;
}
if (e->con == con) { // The container being moved
seatop_begin_default(seat);
}
}
static const struct sway_seatop_impl seatop_impl = {
.button = handle_button,
.pointer_motion = handle_pointer_motion,
.tablet_tool_tip = handle_tablet_tool_tip,
.unref = handle_unref,
.end = handle_end,
};
void seatop_begin_move_tiling_threshold(struct sway_seat *seat,
struct sway_container *con) {
seatop_end(seat);
struct seatop_move_tiling_event *e =
calloc(1, sizeof(struct seatop_move_tiling_event));
if (!e) {
return;
}
const float *indicator = config->border_colors.focused.indicator;
float color[4] = {
indicator[0] * .5,
indicator[1] * .5,
indicator[2] * .5,
indicator[3] * .5,
};
e->indicator_rect = wlr_scene_rect_create(seat->scene_tree, 0, 0, color);
if (!e->indicator_rect) {
free(e);
return;
}
e->con = con;
e->ref_lx = seat->cursor->cursor->x;
e->ref_ly = seat->cursor->cursor->y;
seat->seatop_impl = &seatop_impl;
seat->seatop_data = e;
container_raise_floating(con);
transaction_commit_dirty();
wlr_seat_pointer_notify_clear_focus(seat->wlr_seat);
}
void seatop_begin_move_tiling(struct sway_seat *seat,
struct sway_container *con) {
seatop_begin_move_tiling_threshold(seat, con);
struct seatop_move_tiling_event *e = seat->seatop_data;
if (e) {
e->threshold_reached = true;
cursor_set_image(seat->cursor, "grab", NULL);
}
}