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308 lines
8.4 KiB
308 lines
8.4 KiB
#ifndef _SWAY_CONTAINER_H
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#define _SWAY_CONTAINER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_surface.h>
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#include "list.h"
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#include "sway/tree/node.h"
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struct sway_view;
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struct sway_seat;
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#define TITLEBAR_BORDER_THICKNESS 1
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// Padding includes titlebar border
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#define TITLEBAR_H_PADDING 3
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#define TITLEBAR_V_PADDING 4
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enum sway_container_layout {
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L_NONE,
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L_HORIZ,
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L_VERT,
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L_STACKED,
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L_TABBED,
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};
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enum sway_container_border {
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B_NONE,
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B_PIXEL,
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B_NORMAL,
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B_CSD,
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};
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struct sway_root;
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struct sway_output;
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struct sway_workspace;
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struct sway_view;
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enum wlr_direction;
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struct sway_container_state {
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// Container properties
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enum sway_container_layout layout;
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double con_x, con_y;
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double con_width, con_height;
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bool is_fullscreen;
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struct sway_workspace *workspace;
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struct sway_container *parent;
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list_t *children;
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struct sway_container *focused_inactive_child;
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bool focused;
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enum sway_container_border border;
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int border_thickness;
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bool border_top;
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bool border_bottom;
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bool border_left;
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bool border_right;
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// View properties
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double view_x, view_y;
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double view_width, view_height;
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};
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struct sway_container {
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struct sway_node node;
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struct sway_view *view;
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// The pending state is the main container properties, and the current state is in the below struct.
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// This means most places of the code can refer to the main variables (pending state) and it'll just work.
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struct sway_container_state current;
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char *title; // The view's title (unformatted)
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char *formatted_title; // The title displayed in the title bar
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enum sway_container_layout layout;
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enum sway_container_layout prev_split_layout;
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bool is_sticky;
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// For C_ROOT, this has no meaning
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// For other types, this is the position in layout coordinates
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// Includes borders
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double x, y;
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double width, height;
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double saved_x, saved_y;
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double saved_width, saved_height;
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bool is_fullscreen;
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enum sway_container_border border;
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// Used when the view changes to CSD unexpectedly. This will be a non-B_CSD
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// border which we use to restore when the view returns to SSD.
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enum sway_container_border saved_border;
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int border_thickness;
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bool border_top;
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bool border_bottom;
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bool border_left;
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bool border_right;
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// The gaps currently applied to the container.
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double current_gaps;
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struct sway_workspace *workspace; // NULL when hidden in the scratchpad
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struct sway_container *parent; // NULL if container in root of workspace
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list_t *children; // struct sway_container
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// Outputs currently being intersected
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list_t *outputs; // struct sway_output
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// Indicates that the container is a scratchpad container.
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// Both hidden and visible scratchpad containers have scratchpad=true.
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// Hidden scratchpad containers have a NULL parent.
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bool scratchpad;
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float alpha;
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struct wlr_texture *title_focused;
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struct wlr_texture *title_focused_inactive;
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struct wlr_texture *title_unfocused;
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struct wlr_texture *title_urgent;
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size_t title_height;
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size_t title_baseline;
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struct {
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struct wl_signal destroy;
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} events;
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};
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struct sway_container *container_create(struct sway_view *view);
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void container_destroy(struct sway_container *con);
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void container_begin_destroy(struct sway_container *con);
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/**
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* Search a container's descendants a container based on test criteria. Returns
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* the first container that passes the test.
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*/
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struct sway_container *container_find_child(struct sway_container *container,
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bool (*test)(struct sway_container *view, void *data), void *data);
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/**
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* Find a container at the given coordinates. Returns the the surface and
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* surface-local coordinates of the given layout coordinates if the container
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* is a view and the view contains a surface at those coordinates.
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*/
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struct sway_container *container_at(struct sway_workspace *workspace,
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double lx, double ly, struct wlr_surface **surface,
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double *sx, double *sy);
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struct sway_container *tiling_container_at(
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struct sway_node *parent, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy);
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void container_for_each_child(struct sway_container *container,
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void (*f)(struct sway_container *container, void *data), void *data);
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/**
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* Returns true if the given container is an ancestor of this container.
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*/
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bool container_has_ancestor(struct sway_container *container,
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struct sway_container *ancestor);
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void container_update_textures_recursive(struct sway_container *con);
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void container_damage_whole(struct sway_container *container);
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void container_reap_empty(struct sway_container *con);
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struct sway_container *container_flatten(struct sway_container *container);
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void container_update_title_textures(struct sway_container *container);
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/**
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* Calculate the container's title_height property.
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*/
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void container_calculate_title_height(struct sway_container *container);
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size_t container_build_representation(enum sway_container_layout layout,
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list_t *children, char *buffer);
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void container_update_representation(struct sway_container *container);
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/**
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* Return the height of a regular title bar.
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*/
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size_t container_titlebar_height(void);
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/**
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* Resize and center the container in its workspace.
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*/
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void container_init_floating(struct sway_container *container);
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void container_set_floating(struct sway_container *container, bool enable);
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void container_set_geometry_from_floating_view(struct sway_container *con);
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/**
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* Determine if the given container is itself floating.
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* This will return false for any descendants of a floating container.
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*/
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bool container_is_floating(struct sway_container *container);
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/**
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* Get a container's box in layout coordinates.
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*/
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void container_get_box(struct sway_container *container, struct wlr_box *box);
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/**
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* Move a floating container by the specified amount.
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*/
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void container_floating_translate(struct sway_container *con,
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double x_amount, double y_amount);
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/**
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* Choose an output for the floating container's new position.
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*/
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struct sway_output *container_floating_find_output(struct sway_container *con);
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/**
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* Move a floating container to a new layout-local position.
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*/
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void container_floating_move_to(struct sway_container *con,
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double lx, double ly);
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/**
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* Move a floating container to the center of the workspace.
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*/
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void container_floating_move_to_center(struct sway_container *con);
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bool container_has_urgent_child(struct sway_container *container);
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/**
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* If the container is involved in a drag or resize operation via a mouse, this
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* ends the operation.
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*/
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void container_end_mouse_operation(struct sway_container *container);
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void container_set_fullscreen(struct sway_container *container, bool enable);
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/**
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* Return true if the container is floating, or a child of a floating split
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* container.
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*/
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bool container_is_floating_or_child(struct sway_container *container);
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/**
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* Return true if the container is fullscreen, or a child of a fullscreen split
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* container.
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*/
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bool container_is_fullscreen_or_child(struct sway_container *container);
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/**
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* Return the output which will be used for scale purposes.
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* This is the most recently entered output.
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*/
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struct sway_output *container_get_effective_output(struct sway_container *con);
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void container_discover_outputs(struct sway_container *con);
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void container_remove_gaps(struct sway_container *container);
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void container_add_gaps(struct sway_container *container);
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enum sway_container_layout container_parent_layout(struct sway_container *con);
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enum sway_container_layout container_current_parent_layout(
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struct sway_container *con);
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list_t *container_get_siblings(const struct sway_container *container);
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int container_sibling_index(const struct sway_container *child);
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list_t *container_get_current_siblings(struct sway_container *container);
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void container_handle_fullscreen_reparent(struct sway_container *con);
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void container_add_child(struct sway_container *parent,
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struct sway_container *child);
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void container_insert_child(struct sway_container *parent,
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struct sway_container *child, int i);
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/**
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* Side should be 0 to add before, or 1 to add after.
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*/
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void container_add_sibling(struct sway_container *parent,
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struct sway_container *child, bool after);
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void container_detach(struct sway_container *child);
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void container_replace(struct sway_container *container,
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struct sway_container *replacement);
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struct sway_container *container_split(struct sway_container *child,
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enum sway_container_layout layout);
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bool container_is_transient_for(struct sway_container *child,
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struct sway_container *ancestor);
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#endif
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