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857 lines
25 KiB
857 lines
25 KiB
#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <stdlib.h>
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#include <strings.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wlr/config.h>
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#include <wlr/backend/headless.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/util/region.h>
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#include <wlr/util/transform.h>
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#include "config.h"
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#include "log.h"
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#include "sway/config.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/scene_descriptor.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#if WLR_HAS_DRM_BACKEND
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#include <wlr/backend/drm.h>
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#include <wlr/types/wlr_drm_lease_v1.h>
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#endif
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bool output_match_name_or_id(struct sway_output *output,
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const char *name_or_id) {
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if (strcmp(name_or_id, "*") == 0) {
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return true;
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}
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char identifier[128];
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output_get_identifier(identifier, sizeof(identifier), output);
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return strcasecmp(identifier, name_or_id) == 0
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|| strcasecmp(output->wlr_output->name, name_or_id) == 0;
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}
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struct sway_output *output_by_name_or_id(const char *name_or_id) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if (output_match_name_or_id(output, name_or_id)) {
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return output;
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}
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}
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return NULL;
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}
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struct sway_output *all_output_by_name_or_id(const char *name_or_id) {
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struct sway_output *output;
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wl_list_for_each(output, &root->all_outputs, link) {
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if (output_match_name_or_id(output, name_or_id)) {
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return output;
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}
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}
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return NULL;
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}
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struct surface_iterator_data {
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sway_surface_iterator_func_t user_iterator;
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void *user_data;
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struct sway_output *output;
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struct sway_view *view;
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double ox, oy;
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int width, height;
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};
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static bool get_surface_box(struct surface_iterator_data *data,
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struct wlr_surface *surface, int sx, int sy,
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struct wlr_box *surface_box) {
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struct sway_output *output = data->output;
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if (!wlr_surface_has_buffer(surface)) {
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return false;
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}
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int sw = surface->current.width;
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int sh = surface->current.height;
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struct wlr_box box = {
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.x = floor(data->ox + sx),
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.y = floor(data->oy + sy),
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.width = sw,
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.height = sh,
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};
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if (surface_box != NULL) {
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memcpy(surface_box, &box, sizeof(struct wlr_box));
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}
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struct wlr_box output_box = {
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.width = output->width,
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.height = output->height,
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};
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struct wlr_box intersection;
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return wlr_box_intersection(&intersection, &output_box, &box);
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}
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static void output_for_each_surface_iterator(struct wlr_surface *surface,
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int sx, int sy, void *_data) {
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struct surface_iterator_data *data = _data;
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struct wlr_box box;
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bool intersects = get_surface_box(data, surface, sx, sy, &box);
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if (!intersects) {
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return;
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}
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data->user_iterator(data->output, data->view, surface, &box,
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data->user_data);
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}
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void output_surface_for_each_surface(struct sway_output *output,
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struct wlr_surface *surface, double ox, double oy,
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sway_surface_iterator_func_t iterator, void *user_data) {
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struct surface_iterator_data data = {
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.user_iterator = iterator,
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.user_data = user_data,
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.output = output,
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.view = NULL,
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.ox = ox,
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.oy = oy,
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.width = surface->current.width,
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.height = surface->current.height,
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};
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wlr_surface_for_each_surface(surface,
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output_for_each_surface_iterator, &data);
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}
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void output_view_for_each_surface(struct sway_output *output,
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struct sway_view *view, sway_surface_iterator_func_t iterator,
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void *user_data) {
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struct surface_iterator_data data = {
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.user_iterator = iterator,
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.user_data = user_data,
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.output = output,
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.view = view,
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.ox = view->container->surface_x - output->lx
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- view->geometry.x,
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.oy = view->container->surface_y - output->ly
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- view->geometry.y,
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.width = view->container->current.content_width,
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.height = view->container->current.content_height,
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};
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view_for_each_surface(view, output_for_each_surface_iterator, &data);
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}
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void output_view_for_each_popup_surface(struct sway_output *output,
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struct sway_view *view, sway_surface_iterator_func_t iterator,
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void *user_data) {
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struct surface_iterator_data data = {
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.user_iterator = iterator,
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.user_data = user_data,
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.output = output,
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.view = view,
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.ox = view->container->surface_x - output->lx
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- view->geometry.x,
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.oy = view->container->surface_y - output->ly
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- view->geometry.y,
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.width = view->container->current.content_width,
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.height = view->container->current.content_height,
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};
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view_for_each_popup_surface(view, output_for_each_surface_iterator, &data);
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}
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#if HAVE_XWAYLAND
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void output_unmanaged_for_each_surface(struct sway_output *output,
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struct wl_list *unmanaged, sway_surface_iterator_func_t iterator,
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void *user_data) {
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struct sway_xwayland_unmanaged *unmanaged_surface;
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wl_list_for_each(unmanaged_surface, unmanaged, link) {
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struct wlr_xwayland_surface *xsurface =
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unmanaged_surface->wlr_xwayland_surface;
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double ox = unmanaged_surface->lx - output->lx;
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double oy = unmanaged_surface->ly - output->ly;
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output_surface_for_each_surface(output, xsurface->surface, ox, oy,
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iterator, user_data);
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}
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}
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#endif
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static int scale_length(int length, int offset, float scale) {
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return roundf((offset + length) * scale) - roundf(offset * scale);
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}
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void scale_box(struct wlr_box *box, float scale) {
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box->width = scale_length(box->width, box->x, scale);
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box->height = scale_length(box->height, box->y, scale);
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box->x = roundf(box->x * scale);
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box->y = roundf(box->y * scale);
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}
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struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node);
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if (!focus) {
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if (!output->workspaces->length) {
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return NULL;
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}
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return output->workspaces->items[0];
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}
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return focus->sway_workspace;
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}
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struct send_frame_done_data {
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struct timespec when;
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int msec_until_refresh;
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struct sway_output *output;
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};
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struct buffer_timer {
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struct wl_listener destroy;
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struct wl_event_source *frame_done_timer;
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};
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static int handle_buffer_timer(void *data) {
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struct wlr_scene_buffer *buffer = data;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_scene_buffer_send_frame_done(buffer, &now);
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return 0;
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}
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static void handle_buffer_timer_destroy(struct wl_listener *listener,
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void *data) {
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struct buffer_timer *timer = wl_container_of(listener, timer, destroy);
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wl_list_remove(&timer->destroy.link);
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wl_event_source_remove(timer->frame_done_timer);
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free(timer);
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}
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static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_buffer *buffer) {
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struct buffer_timer *timer =
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scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER);
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if (timer) {
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return timer;
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}
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timer = calloc(1, sizeof(struct buffer_timer));
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if (!timer) {
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return NULL;
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}
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timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_buffer_timer, buffer);
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if (!timer->frame_done_timer) {
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free(timer);
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return NULL;
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}
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scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer);
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timer->destroy.notify = handle_buffer_timer_destroy;
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wl_signal_add(&buffer->node.events.destroy, &timer->destroy);
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return timer;
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}
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static void send_frame_done_iterator(struct wlr_scene_buffer *buffer,
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int x, int y, void *user_data) {
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struct send_frame_done_data *data = user_data;
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struct sway_output *output = data->output;
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int view_max_render_time = 0;
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if (buffer->primary_output != data->output->scene_output) {
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return;
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}
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struct wlr_scene_node *current = &buffer->node;
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while (true) {
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if (!current->parent) {
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break;
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}
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current = ¤t->parent->node;
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}
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int delay = data->msec_until_refresh - output->max_render_time
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- view_max_render_time;
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struct buffer_timer *timer = NULL;
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if (output->max_render_time != 0 && view_max_render_time != 0 && delay > 0) {
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timer = buffer_timer_get_or_create(buffer);
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}
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if (timer) {
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wl_event_source_timer_update(timer->frame_done_timer, delay);
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} else {
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wlr_scene_buffer_send_frame_done(buffer, &data->when);
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}
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}
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static int output_repaint_timer_handler(void *data) {
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struct sway_output *output = data;
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if (!output->enabled) {
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return 0;
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}
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output->wlr_output->frame_pending = false;
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if (output->gamma_lut_changed) {
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struct wlr_output_state pending;
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wlr_output_state_init(&pending);
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if (!wlr_scene_output_build_state(output->scene_output, &pending, NULL)) {
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return 0;
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}
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output->gamma_lut_changed = false;
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struct wlr_gamma_control_v1 *gamma_control =
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wlr_gamma_control_manager_v1_get_control(
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server.gamma_control_manager_v1, output->wlr_output);
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if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) {
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wlr_output_state_finish(&pending);
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return 0;
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}
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if (!wlr_output_commit_state(output->wlr_output, &pending)) {
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wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
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wlr_output_state_finish(&pending);
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return 0;
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}
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wlr_output_state_finish(&pending);
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return 0;
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}
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wlr_scene_output_commit(output->scene_output, NULL);
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wlr_damage_ring_rotate(&output->damage_ring);
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return 0;
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}
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static void handle_frame(struct wl_listener *listener, void *user_data) {
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struct sway_output *output =
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wl_container_of(listener, output, frame);
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if (!output->enabled || !output->wlr_output->enabled) {
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return;
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}
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// Compute predicted milliseconds until the next refresh. It's used for
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// delaying both output rendering and surface frame callbacks.
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int msec_until_refresh = 0;
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if (output->max_render_time != 0) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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const long NSEC_IN_SECONDS = 1000000000;
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struct timespec predicted_refresh = output->last_presentation;
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predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS;
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predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS;
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if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) {
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predicted_refresh.tv_sec += 1;
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predicted_refresh.tv_nsec -= NSEC_IN_SECONDS;
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}
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// If the predicted refresh time is before the current time then
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// there's no point in delaying.
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//
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// We only check tv_sec because if the predicted refresh time is less
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// than a second before the current time, then msec_until_refresh will
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// end up slightly below zero, which will effectively disable the delay
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// without potential disastrous negative overflows that could occur if
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// tv_sec was not checked.
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if (predicted_refresh.tv_sec >= now.tv_sec) {
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long nsec_until_refresh
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= (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS
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+ (predicted_refresh.tv_nsec - now.tv_nsec);
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// We want msec_until_refresh to be conservative, that is, floored.
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// If we have 7.9 msec until refresh, we better compute the delay
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// as if we had only 7 msec, so that we don't accidentally delay
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// more than necessary and miss a frame.
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msec_until_refresh = nsec_until_refresh / 1000000;
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}
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}
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int delay = msec_until_refresh - output->max_render_time;
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// If the delay is less than 1 millisecond (which is the least we can wait)
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// then just render right away.
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if (delay < 1) {
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output_repaint_timer_handler(output);
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} else {
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output->wlr_output->frame_pending = true;
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wl_event_source_timer_update(output->repaint_timer, delay);
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}
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// Send frame done to all visible surfaces
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struct send_frame_done_data data = {0};
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clock_gettime(CLOCK_MONOTONIC, &data.when);
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data.msec_until_refresh = msec_until_refresh;
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data.output = output;
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wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data);
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}
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void output_damage_whole(struct sway_output *output) {
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// The output can exist with no wlr_output if it's just been disconnected
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// and the transaction to evacuate it has't completed yet.
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if (output != NULL && output->wlr_output != NULL) {
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wlr_damage_ring_add_whole(&output->damage_ring);
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wlr_output_schedule_frame(output->wlr_output);
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}
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}
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static void damage_surface_iterator(struct sway_output *output,
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struct sway_view *view, struct wlr_surface *surface,
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struct wlr_box *_box, void *_data) {
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bool *data = _data;
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bool whole = *data;
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struct wlr_box box = *_box;
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scale_box(&box, output->wlr_output->scale);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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wlr_region_scale(&damage, &damage, output->wlr_output->scale);
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if (ceilf(output->wlr_output->scale) > surface->current.scale) {
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// When scaling up a surface, it'll become blurry so we need to
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// expand the damage region
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wlr_region_expand(&damage, &damage,
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ceilf(output->wlr_output->scale) - surface->current.scale);
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}
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pixman_region32_translate(&damage, box.x, box.y);
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if (wlr_damage_ring_add(&output->damage_ring, &damage)) {
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wlr_output_schedule_frame(output->wlr_output);
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}
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pixman_region32_fini(&damage);
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if (whole) {
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if (wlr_damage_ring_add_box(&output->damage_ring, &box)) {
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wlr_output_schedule_frame(output->wlr_output);
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}
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}
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if (!wl_list_empty(&surface->current.frame_callback_list)) {
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wlr_output_schedule_frame(output->wlr_output);
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}
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}
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void output_damage_surface(struct sway_output *output, double ox, double oy,
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struct wlr_surface *surface, bool whole) {
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output_surface_for_each_surface(output, surface, ox, oy,
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damage_surface_iterator, &whole);
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}
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void output_damage_from_view(struct sway_output *output,
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struct sway_view *view) {
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if (!view_is_visible(view)) {
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return;
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}
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bool whole = false;
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output_view_for_each_surface(output, view, damage_surface_iterator, &whole);
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}
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// Expecting an unscaled box in layout coordinates
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void output_damage_box(struct sway_output *output, struct wlr_box *_box) {
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struct wlr_box box;
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memcpy(&box, _box, sizeof(struct wlr_box));
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box.x -= output->lx;
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box.y -= output->ly;
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scale_box(&box, output->wlr_output->scale);
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if (wlr_damage_ring_add_box(&output->damage_ring, &box)) {
|
|
wlr_output_schedule_frame(output->wlr_output);
|
|
}
|
|
}
|
|
|
|
static void damage_child_views_iterator(struct sway_container *con,
|
|
void *data) {
|
|
if (!con->view || !view_is_visible(con->view)) {
|
|
return;
|
|
}
|
|
struct sway_output *output = data;
|
|
bool whole = true;
|
|
output_view_for_each_surface(output, con->view, damage_surface_iterator,
|
|
&whole);
|
|
}
|
|
|
|
void output_damage_whole_container(struct sway_output *output,
|
|
struct sway_container *con) {
|
|
// Pad the box by 1px, because the width is a double and might be a fraction
|
|
struct wlr_box box = {
|
|
.x = con->current.x - output->lx - 1,
|
|
.y = con->current.y - output->ly - 1,
|
|
.width = con->current.width + 2,
|
|
.height = con->current.height + 2,
|
|
};
|
|
scale_box(&box, output->wlr_output->scale);
|
|
// Damage subsurfaces as well, which may extend outside the box
|
|
if (con->view) {
|
|
damage_child_views_iterator(con, output);
|
|
} else {
|
|
container_for_each_child(con, damage_child_views_iterator, output);
|
|
}
|
|
}
|
|
|
|
static void update_output_manager_config(struct sway_server *server) {
|
|
struct wlr_output_configuration_v1 *config =
|
|
wlr_output_configuration_v1_create();
|
|
|
|
struct sway_output *output;
|
|
wl_list_for_each(output, &root->all_outputs, link) {
|
|
if (output == root->fallback_output) {
|
|
continue;
|
|
}
|
|
struct wlr_output_configuration_head_v1 *config_head =
|
|
wlr_output_configuration_head_v1_create(config, output->wlr_output);
|
|
struct wlr_box output_box;
|
|
wlr_output_layout_get_box(root->output_layout,
|
|
output->wlr_output, &output_box);
|
|
// We mark the output enabled when it's switched off but not disabled
|
|
config_head->state.enabled = !wlr_box_empty(&output_box);
|
|
config_head->state.x = output_box.x;
|
|
config_head->state.y = output_box.y;
|
|
}
|
|
|
|
wlr_output_manager_v1_set_configuration(server->output_manager_v1, config);
|
|
|
|
ipc_event_output();
|
|
}
|
|
|
|
static void begin_destroy(struct sway_output *output) {
|
|
struct sway_server *server = output->server;
|
|
|
|
if (output->enabled) {
|
|
output_disable(output);
|
|
}
|
|
|
|
output_begin_destroy(output);
|
|
|
|
wl_list_remove(&output->link);
|
|
|
|
wl_list_remove(&output->layout_destroy.link);
|
|
wl_list_remove(&output->destroy.link);
|
|
wl_list_remove(&output->commit.link);
|
|
wl_list_remove(&output->present.link);
|
|
wl_list_remove(&output->frame.link);
|
|
wl_list_remove(&output->request_state.link);
|
|
|
|
wlr_damage_ring_finish(&output->damage_ring);
|
|
|
|
wlr_scene_output_destroy(output->scene_output);
|
|
output->scene_output = NULL;
|
|
output->wlr_output->data = NULL;
|
|
output->wlr_output = NULL;
|
|
|
|
transaction_commit_dirty();
|
|
|
|
update_output_manager_config(server);
|
|
}
|
|
|
|
static void handle_destroy(struct wl_listener *listener, void *data) {
|
|
struct sway_output *output = wl_container_of(listener, output, destroy);
|
|
begin_destroy(output);
|
|
}
|
|
|
|
static void handle_layout_destroy(struct wl_listener *listener, void *data) {
|
|
struct sway_output *output = wl_container_of(listener, output, layout_destroy);
|
|
begin_destroy(output);
|
|
}
|
|
|
|
static void handle_commit(struct wl_listener *listener, void *data) {
|
|
struct sway_output *output = wl_container_of(listener, output, commit);
|
|
struct wlr_output_event_commit *event = data;
|
|
|
|
if (!output->enabled) {
|
|
return;
|
|
}
|
|
|
|
if (event->state->committed & (
|
|
WLR_OUTPUT_STATE_MODE |
|
|
WLR_OUTPUT_STATE_TRANSFORM |
|
|
WLR_OUTPUT_STATE_SCALE)) {
|
|
arrange_layers(output);
|
|
arrange_output(output);
|
|
transaction_commit_dirty();
|
|
|
|
update_output_manager_config(output->server);
|
|
}
|
|
|
|
if (event->state->committed & (
|
|
WLR_OUTPUT_STATE_MODE |
|
|
WLR_OUTPUT_STATE_TRANSFORM)) {
|
|
int width, height;
|
|
wlr_output_transformed_resolution(output->wlr_output, &width, &height);
|
|
wlr_damage_ring_set_bounds(&output->damage_ring, width, height);
|
|
wlr_output_schedule_frame(output->wlr_output);
|
|
}
|
|
|
|
// Next time the output is enabled, try to re-apply the gamma LUT
|
|
if ((event->state->committed & WLR_OUTPUT_STATE_ENABLED) && !output->wlr_output->enabled) {
|
|
output->gamma_lut_changed = true;
|
|
}
|
|
}
|
|
|
|
static void handle_present(struct wl_listener *listener, void *data) {
|
|
struct sway_output *output = wl_container_of(listener, output, present);
|
|
struct wlr_output_event_present *output_event = data;
|
|
|
|
if (!output->enabled || !output_event->presented) {
|
|
return;
|
|
}
|
|
|
|
output->last_presentation = *output_event->when;
|
|
output->refresh_nsec = output_event->refresh;
|
|
}
|
|
|
|
static void handle_request_state(struct wl_listener *listener, void *data) {
|
|
struct sway_output *output =
|
|
wl_container_of(listener, output, request_state);
|
|
const struct wlr_output_event_request_state *event = data;
|
|
wlr_output_commit_state(output->wlr_output, event->state);
|
|
}
|
|
|
|
static unsigned int last_headless_num = 0;
|
|
|
|
void handle_new_output(struct wl_listener *listener, void *data) {
|
|
struct sway_server *server = wl_container_of(listener, server, new_output);
|
|
struct wlr_output *wlr_output = data;
|
|
|
|
if (wlr_output == root->fallback_output->wlr_output) {
|
|
return;
|
|
}
|
|
|
|
if (wlr_output_is_headless(wlr_output)) {
|
|
char name[64];
|
|
snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num);
|
|
wlr_output_set_name(wlr_output, name);
|
|
}
|
|
|
|
sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)",
|
|
wlr_output, wlr_output->name, wlr_output->non_desktop);
|
|
|
|
if (wlr_output->non_desktop) {
|
|
sway_log(SWAY_DEBUG, "Not configuring non-desktop output");
|
|
struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output);
|
|
#if WLR_HAS_DRM_BACKEND
|
|
if (server->drm_lease_manager) {
|
|
wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager,
|
|
wlr_output);
|
|
}
|
|
#endif
|
|
list_add(root->non_desktop_outputs, non_desktop);
|
|
return;
|
|
}
|
|
|
|
if (!wlr_output_init_render(wlr_output, server->allocator,
|
|
server->renderer)) {
|
|
sway_log(SWAY_ERROR, "Failed to init output render");
|
|
return;
|
|
}
|
|
|
|
// Create the scene output here so we're not accidentally creating one for
|
|
// the fallback output
|
|
struct wlr_scene_output *scene_output =
|
|
wlr_scene_output_create(root->root_scene, wlr_output);
|
|
if (!scene_output) {
|
|
sway_log(SWAY_ERROR, "Failed to create a scene output");
|
|
return;
|
|
}
|
|
|
|
struct sway_output *output = output_create(wlr_output);
|
|
if (!output) {
|
|
sway_log(SWAY_ERROR, "Failed to create a sway output");
|
|
wlr_scene_output_destroy(scene_output);
|
|
return;
|
|
}
|
|
|
|
output->server = server;
|
|
output->scene_output = scene_output;
|
|
wlr_damage_ring_init(&output->damage_ring);
|
|
|
|
wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy);
|
|
output->layout_destroy.notify = handle_layout_destroy;
|
|
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
|
|
output->destroy.notify = handle_destroy;
|
|
wl_signal_add(&wlr_output->events.commit, &output->commit);
|
|
output->commit.notify = handle_commit;
|
|
wl_signal_add(&wlr_output->events.present, &output->present);
|
|
output->present.notify = handle_present;
|
|
wl_signal_add(&wlr_output->events.frame, &output->frame);
|
|
output->frame.notify = handle_frame;
|
|
wl_signal_add(&wlr_output->events.request_state, &output->request_state);
|
|
output->request_state.notify = handle_request_state;
|
|
|
|
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
|
|
output_repaint_timer_handler, output);
|
|
|
|
if (server->session_lock.lock) {
|
|
sway_session_lock_add_output(server->session_lock.lock, output);
|
|
}
|
|
|
|
struct output_config *oc = find_output_config(output);
|
|
apply_output_config(oc, output);
|
|
free_output_config(oc);
|
|
|
|
transaction_commit_dirty();
|
|
|
|
int width, height;
|
|
wlr_output_transformed_resolution(output->wlr_output, &width, &height);
|
|
wlr_damage_ring_set_bounds(&output->damage_ring, width, height);
|
|
update_output_manager_config(server);
|
|
}
|
|
|
|
void handle_output_layout_change(struct wl_listener *listener,
|
|
void *data) {
|
|
struct sway_server *server =
|
|
wl_container_of(listener, server, output_layout_change);
|
|
update_output_manager_config(server);
|
|
}
|
|
|
|
void handle_gamma_control_set_gamma(struct wl_listener *listener, void *data) {
|
|
struct sway_server *server =
|
|
wl_container_of(listener, server, gamma_control_set_gamma);
|
|
const struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
|
|
|
|
struct sway_output *output = event->output->data;
|
|
|
|
if(!output) {
|
|
return;
|
|
}
|
|
|
|
output->gamma_lut_changed = true;
|
|
wlr_output_schedule_frame(output->wlr_output);
|
|
}
|
|
|
|
static void output_manager_apply(struct sway_server *server,
|
|
struct wlr_output_configuration_v1 *config, bool test_only) {
|
|
// TODO: perform atomic tests on the whole backend atomically
|
|
|
|
struct wlr_output_configuration_head_v1 *config_head;
|
|
// First disable outputs we need to disable
|
|
bool ok = true;
|
|
wl_list_for_each(config_head, &config->heads, link) {
|
|
struct wlr_output *wlr_output = config_head->state.output;
|
|
struct sway_output *output = wlr_output->data;
|
|
if (!output->enabled || config_head->state.enabled) {
|
|
continue;
|
|
}
|
|
struct output_config *oc = new_output_config(output->wlr_output->name);
|
|
oc->enabled = false;
|
|
|
|
if (test_only) {
|
|
ok &= test_output_config(oc, output);
|
|
} else {
|
|
oc = store_output_config(oc);
|
|
ok &= apply_output_config(oc, output);
|
|
}
|
|
}
|
|
|
|
// Then enable outputs that need to
|
|
wl_list_for_each(config_head, &config->heads, link) {
|
|
struct wlr_output *wlr_output = config_head->state.output;
|
|
struct sway_output *output = wlr_output->data;
|
|
if (!config_head->state.enabled) {
|
|
continue;
|
|
}
|
|
struct output_config *oc = new_output_config(output->wlr_output->name);
|
|
oc->enabled = true;
|
|
if (config_head->state.mode != NULL) {
|
|
struct wlr_output_mode *mode = config_head->state.mode;
|
|
oc->width = mode->width;
|
|
oc->height = mode->height;
|
|
oc->refresh_rate = mode->refresh / 1000.f;
|
|
} else {
|
|
oc->width = config_head->state.custom_mode.width;
|
|
oc->height = config_head->state.custom_mode.height;
|
|
oc->refresh_rate =
|
|
config_head->state.custom_mode.refresh / 1000.f;
|
|
}
|
|
oc->x = config_head->state.x;
|
|
oc->y = config_head->state.y;
|
|
oc->transform = config_head->state.transform;
|
|
oc->scale = config_head->state.scale;
|
|
oc->adaptive_sync = config_head->state.adaptive_sync_enabled;
|
|
|
|
if (test_only) {
|
|
ok &= test_output_config(oc, output);
|
|
} else {
|
|
oc = store_output_config(oc);
|
|
ok &= apply_output_config(oc, output);
|
|
}
|
|
}
|
|
|
|
if (ok) {
|
|
wlr_output_configuration_v1_send_succeeded(config);
|
|
} else {
|
|
wlr_output_configuration_v1_send_failed(config);
|
|
}
|
|
wlr_output_configuration_v1_destroy(config);
|
|
|
|
if (!test_only) {
|
|
update_output_manager_config(server);
|
|
}
|
|
}
|
|
|
|
void handle_output_manager_apply(struct wl_listener *listener, void *data) {
|
|
struct sway_server *server =
|
|
wl_container_of(listener, server, output_manager_apply);
|
|
struct wlr_output_configuration_v1 *config = data;
|
|
|
|
output_manager_apply(server, config, false);
|
|
}
|
|
|
|
void handle_output_manager_test(struct wl_listener *listener, void *data) {
|
|
struct sway_server *server =
|
|
wl_container_of(listener, server, output_manager_test);
|
|
struct wlr_output_configuration_v1 *config = data;
|
|
|
|
output_manager_apply(server, config, true);
|
|
}
|
|
|
|
void handle_output_power_manager_set_mode(struct wl_listener *listener,
|
|
void *data) {
|
|
struct wlr_output_power_v1_set_mode_event *event = data;
|
|
struct sway_output *output = event->output->data;
|
|
|
|
struct output_config *oc = new_output_config(output->wlr_output->name);
|
|
switch (event->mode) {
|
|
case ZWLR_OUTPUT_POWER_V1_MODE_OFF:
|
|
oc->power = 0;
|
|
break;
|
|
case ZWLR_OUTPUT_POWER_V1_MODE_ON:
|
|
oc->power = 1;
|
|
break;
|
|
}
|
|
oc = store_output_config(oc);
|
|
apply_output_config(oc, output);
|
|
}
|