#define _POSIX_C_SOURCE 200809L #include #include "sway/input/cursor.h" #include "sway/input/seat.h" #include "sway/tree/view.h" struct seatop_down_event { struct sway_container *con; double ref_lx, ref_ly; // cursor's x/y at start of op double ref_con_lx, ref_con_ly; // container's x/y at start of op bool moved; }; static void handle_button(struct sway_seat *seat, uint32_t time_msec, struct wlr_input_device *device, uint32_t button, enum wlr_button_state state) { seat_pointer_notify_button(seat, time_msec, button, state); } static void handle_motion(struct sway_seat *seat, uint32_t time_msec) { struct seatop_down_event *e = seat->seatop_data; struct sway_container *con = e->con; if (seat_is_input_allowed(seat, con->view->surface)) { double moved_x = seat->cursor->cursor->x - e->ref_lx; double moved_y = seat->cursor->cursor->y - e->ref_ly; double sx = e->ref_con_lx + moved_x; double sy = e->ref_con_ly + moved_y; wlr_seat_pointer_notify_motion(seat->wlr_seat, time_msec, sx, sy); } e->moved = true; } static void handle_finish(struct sway_seat *seat, uint32_t time_msec) { struct seatop_down_event *e = seat->seatop_data; struct sway_cursor *cursor = seat->cursor; // Set the cursor's previous coords to the x/y at the start of the // operation, so the container change will be detected if using // focus_follows_mouse and the cursor moved off the original container // during the operation. cursor->previous.x = e->ref_lx; cursor->previous.y = e->ref_ly; if (e->moved) { struct wlr_surface *surface = NULL; double sx, sy; struct sway_node *node = node_at_coords(seat, cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy); cursor_send_pointer_motion(cursor, 0, node, surface, sx, sy); } } static void handle_abort(struct sway_seat *seat) { cursor_set_image(seat->cursor, "left_ptr", NULL); } static void handle_unref(struct sway_seat *seat, struct sway_container *con) { struct seatop_down_event *e = seat->seatop_data; if (e->con == con) { seatop_abort(seat); } } static const struct sway_seatop_impl seatop_impl = { .button = handle_button, .motion = handle_motion, .finish = handle_finish, .abort = handle_abort, .unref = handle_unref, }; void seatop_begin_down(struct sway_seat *seat, struct sway_container *con, uint32_t time_msec, uint32_t button, int sx, int sy) { seatop_abort(seat); struct seatop_down_event *e = calloc(1, sizeof(struct seatop_down_event)); if (!e) { return; } e->con = con; e->ref_lx = seat->cursor->cursor->x; e->ref_ly = seat->cursor->cursor->y; e->ref_con_lx = sx; e->ref_con_ly = sy; e->moved = false; seat->seatop_impl = &seatop_impl; seat->seatop_data = e; seat->seatop_button = button; container_raise_floating(con); }