#include #include #include #include "layout.h" #include "log.h" #include "list.h" #include "config.h" #include "container.h" #include "workspace.h" #include "focus.h" swayc_t root_container; void init_layout(void) { root_container.type = C_ROOT; root_container.layout = L_NONE; root_container.children = create_list(); root_container.handle = -1; } static int index_child(swayc_t *parent, swayc_t *child) { int i; for (i = 0; i < parent->children->length; ++i) { if (parent->children->items[i] == child) { break; } } return i; } void add_child(swayc_t *parent, swayc_t *child) { sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type, child->width, child->height, parent, parent->type, parent->width, parent->height); list_add(parent->children, child); child->parent = parent; // set focus for this container if (parent->children->length == 1) { parent->focused = child; } } void add_floating(swayc_t *ws, swayc_t *child) { sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type, child->width, child->height, ws, ws->type, ws->width, ws->height); list_add(ws->floating, child); child->parent = ws; child->is_floating = true; if (!ws->focused) { ws->focused = child; } } swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) { swayc_t *parent = sibling->parent; int i = index_child(parent, sibling); if (i == parent->children->length) { --i; } list_insert(parent->children, i+1, child); child->parent = parent; return child->parent; } swayc_t *replace_child(swayc_t *child, swayc_t *new_child) { swayc_t *parent = child->parent; if (parent == NULL) { return NULL; } int i = index_child(parent, child); parent->children->items[i] = new_child; new_child->parent = child->parent; if (child->parent->focused == child) { child->parent->focused = new_child; } child->parent = NULL; return parent; } swayc_t *remove_child(swayc_t *child) { int i; swayc_t *parent = child->parent; if (child->is_floating) { // Special case for floating views for (i = 0; i < parent->floating->length; ++i) { if (parent->floating->items[i] == child) { list_del(parent->floating, i); break; } } i = 0; } else { for (i = 0; i < parent->children->length; ++i) { if (parent->children->items[i] == child) { list_del(parent->children, i); break; } } } // Set focused to new container if (parent->focused == child) { if (parent->children->length > 0) { parent->focused = parent->children->items[i?i-1:0]; } else { parent->focused = NULL; } } return parent; } //TODO: Implement horizontal movement. //TODO: Implement move to a different workspace. void move_container(swayc_t *container,swayc_t* root,enum movement_direction direction){ sway_log(L_DEBUG, "Moved window"); swayc_t *temp; int i; int clength = root->children->length; //Rearrange for (i = 0; i < clength; ++i) { swayc_t *child = root->children->items[i]; if (child->handle == container->handle){ if (clength == 1){ //Only one container, meh. break; } if (direction == MOVE_LEFT && i > 0){ temp = root->children->items[i-1]; root->children->items[i] = temp; root->children->items[i-1] = container; arrange_windows(&root_container,-1,-1); } else if (direction == MOVE_RIGHT && i < clength-1){ temp = root->children->items[i+1]; root->children->items[i] = temp; root->children->items[i+1] = container; arrange_windows(&root_container,-1,-1); } else if (direction == MOVE_UP){ sway_log(L_INFO, "Moving up not implemented"); } else if (direction == MOVE_DOWN){ sway_log(L_INFO, "Moving down not implemented"); } break; } else if (child->children != NULL){ move_container(container,child,direction); } } } void arrange_windows(swayc_t *container, double width, double height) { int i; if (width == -1 || height == -1) { sway_log(L_DEBUG, "Arranging layout for %p", container); width = container->width; height = container->height; } int x = 0, y = 0; switch (container->type) { case C_ROOT: for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Arranging output at %d", x); child->x = x; child->y = y; arrange_windows(child, -1, -1); // Removed for now because wlc works with relative positions // Addition can be reconsidered once wlc positions are changed // x += child->width; } return; case C_OUTPUT: container->width = width; container->height = height; // These lines make x/y negative and result in stuff glitching out // Their addition can be reconsidered once wlc positions are changed // x -= container->x; // y -= container->y; for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; child->x = x + container->gaps; child->y = y + container->gaps; child->width = width - container->gaps * 2; child->height = height - container->gaps * 2; sway_log(L_DEBUG, "Arranging workspace #%d at %f, %f", i, child->x, child->y); arrange_windows(child, -1, -1); } return; case C_VIEW: { struct wlc_geometry geometry = { .origin = { .x = container->x + container->gaps / 2, .y = container->y + container->gaps / 2 }, .size = { .w = width - container->gaps, .h = height - container->gaps } }; if (swayc_is_fullscreen(container)) { swayc_t *parent = swayc_parent_by_type(container, C_OUTPUT); geometry.origin.x = 0; geometry.origin.y = 0; geometry.size.w = parent->width; geometry.size.h = parent->height; wlc_view_set_geometry(container->handle, 0, &geometry); wlc_view_bring_to_front(container->handle); } else { wlc_view_set_geometry(container->handle, 0, &geometry); container->width = width; container->height = height; } sway_log(L_DEBUG, "Set view to %d x %d @ %d, %d", geometry.size.w, geometry.size.h, geometry.origin.x, geometry.origin.y); } return; default: container->width = width; container->height = height; break; } x = y = 0; double scale = 0; switch (container->layout) { case L_HORIZ: default: // Calculate total width for (i = 0; i < container->children->length; ++i) { double *old_width = &((swayc_t *)container->children->items[i])->width; if (*old_width <= 0) { if (container->children->length > 1) { *old_width = width / (container->children->length - 1); } else { *old_width = width; } } scale += *old_width; } // Resize windows if (scale > 0.1) { scale = width / scale; sway_log(L_DEBUG, "Arranging %p horizontally", container); for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale); child->x = x + container->x; child->y = y + container->y; arrange_windows(child, child->width * scale, height); x += child->width; } } break; case L_VERT: // Calculate total height for (i = 0; i < container->children->length; ++i) { double *old_height = &((swayc_t *)container->children->items[i])->height; if (*old_height <= 0) { if (container->children->length > 1) { *old_height = height / (container->children->length - 1); } else { *old_height = height; } } scale += *old_height; } // Resize if (scale > 0.1) { scale = height / scale; sway_log(L_DEBUG, "Arranging %p vertically", container); for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale); child->x = x + container->x; child->y = y + container->y; arrange_windows(child, width, child->height * scale); y += child->height; } } break; } // Arrage floating layouts for workspaces last if (container->type == C_WORKSPACE) { for (i = 0; i < container->floating->length; ++i) { swayc_t *view = container->floating->items[i]; if (view->type == C_VIEW) { // Set the geometry struct wlc_geometry geometry = { .origin = { .x = view->x, .y = view->y }, .size = { .w = view->width, .h = view->height } }; if (swayc_is_fullscreen(view)) { swayc_t *parent = swayc_parent_by_type(view, C_OUTPUT); geometry.origin.x = 0; geometry.origin.y = 0; geometry.size.w = parent->width; geometry.size.h = parent->height; wlc_view_set_geometry(view->handle, 0, &geometry); wlc_view_bring_to_front(view->handle); } else { wlc_view_set_geometry(view->handle, 0, &geometry); // Bring the views to the front in order of the list, the list // will be kept up to date so that more recently focused views // have higher indexes // This is conditional on there not being a fullscreen view in the workspace if (!container->focused || !swayc_is_fullscreen(container->focused)) { wlc_view_bring_to_front(view->handle); } } } } } layout_log(&root_container, 0); } swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) { swayc_t *parent = container->parent; if (dir == MOVE_PARENT) { if (parent->type == C_OUTPUT) { return NULL; } else { return parent; } } while (true) { // Test if we can even make a difference here bool can_move = false; int diff = 0; if (dir == MOVE_LEFT || dir == MOVE_RIGHT) { if (parent->layout == L_HORIZ || parent->type == C_ROOT) { can_move = true; diff = dir == MOVE_LEFT ? -1 : 1; } } else { if (parent->layout == L_VERT) { can_move = true; diff = dir == MOVE_UP ? -1 : 1; } } if (can_move) { int i; for (i = 0; i < parent->children->length; ++i) { swayc_t *child = parent->children->items[i]; if (child == container) { break; } } int desired = i + diff; if (desired < 0 || desired >= parent->children->length) { can_move = false; } else { return parent->children->items[desired]; } } if (!can_move) { container = parent; parent = parent->parent; if (!parent) { // Nothing we can do return NULL; } } } } void recursive_resize(swayc_t *container, double amount, enum wlc_resize_edge edge) { int i; bool layout_match = true; sway_log(L_DEBUG, "Resizing %p with amount: %f", container, amount); if (edge == WLC_RESIZE_EDGE_LEFT || edge == WLC_RESIZE_EDGE_RIGHT) { container->width += amount; layout_match = container->layout == L_HORIZ; } else if (edge == WLC_RESIZE_EDGE_TOP || edge == WLC_RESIZE_EDGE_BOTTOM) { container->height += amount; layout_match = container->layout == L_VERT; } if (container->type == C_VIEW) { struct wlc_geometry geometry = { .origin = { .x = container->x + container->gaps / 2, .y = container->y + container->gaps / 2 }, .size = { .w = container->width - container->gaps, .h = container->height - container->gaps } }; wlc_view_set_geometry(container->handle, edge, &geometry); return; } if (layout_match) { for (i = 0; i < container->children->length; i++) { recursive_resize(container->children->items[i], amount/container->children->length, edge); } } else { for (i = 0; i < container->children->length; i++) { recursive_resize(container->children->items[i], amount, edge); } } }