#include #include #include "log.h" #include "sway/input/seat.h" #include "sway/scene_descriptor.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/output.h" #include "sway/input/text_input.h" #include "sway/input/text_input_popup.h" #include "sway/layers.h" #include "sway/server.h" static struct sway_text_input *relay_get_focusable_text_input( struct sway_input_method_relay *relay) { struct sway_text_input *text_input = NULL; wl_list_for_each(text_input, &relay->text_inputs, link) { if (text_input->pending_focused_surface) { return text_input; } } return NULL; } static struct sway_text_input *relay_get_focused_text_input( struct sway_input_method_relay *relay) { struct sway_text_input *text_input = NULL; wl_list_for_each(text_input, &relay->text_inputs, link) { if (text_input->input->focused_surface) { return text_input; } } return NULL; } static void handle_im_commit(struct wl_listener *listener, void *data) { struct sway_input_method_relay *relay = wl_container_of(listener, relay, input_method_commit); struct sway_text_input *text_input = relay_get_focused_text_input(relay); if (!text_input) { return; } struct wlr_input_method_v2 *context = data; assert(context == relay->input_method); if (context->current.preedit.text) { wlr_text_input_v3_send_preedit_string(text_input->input, context->current.preedit.text, context->current.preedit.cursor_begin, context->current.preedit.cursor_end); } if (context->current.commit_text) { wlr_text_input_v3_send_commit_string(text_input->input, context->current.commit_text); } if (context->current.delete.before_length || context->current.delete.after_length) { wlr_text_input_v3_send_delete_surrounding_text(text_input->input, context->current.delete.before_length, context->current.delete.after_length); } wlr_text_input_v3_send_done(text_input->input); } static void handle_im_keyboard_grab_destroy(struct wl_listener *listener, void *data) { struct sway_input_method_relay *relay = wl_container_of(listener, relay, input_method_keyboard_grab_destroy); struct wlr_input_method_keyboard_grab_v2 *keyboard_grab = data; struct wlr_seat *wlr_seat = keyboard_grab->input_method->seat; wl_list_remove(&relay->input_method_keyboard_grab_destroy.link); if (keyboard_grab->keyboard) { // send modifier state to original client wlr_seat_set_keyboard(wlr_seat, keyboard_grab->keyboard); wlr_seat_keyboard_notify_modifiers(wlr_seat, &keyboard_grab->keyboard->modifiers); } } static void handle_im_grab_keyboard(struct wl_listener *listener, void *data) { struct sway_input_method_relay *relay = wl_container_of(listener, relay, input_method_grab_keyboard); struct wlr_input_method_keyboard_grab_v2 *keyboard_grab = data; // send modifier state to grab struct wlr_keyboard *active_keyboard = wlr_seat_get_keyboard(relay->seat->wlr_seat); wlr_input_method_keyboard_grab_v2_set_keyboard(keyboard_grab, active_keyboard); wl_signal_add(&keyboard_grab->events.destroy, &relay->input_method_keyboard_grab_destroy); relay->input_method_keyboard_grab_destroy.notify = handle_im_keyboard_grab_destroy; } static void text_input_set_pending_focused_surface( struct sway_text_input *text_input, struct wlr_surface *surface) { wl_list_remove(&text_input->pending_focused_surface_destroy.link); text_input->pending_focused_surface = surface; if (surface) { wl_signal_add(&surface->events.destroy, &text_input->pending_focused_surface_destroy); } else { wl_list_init(&text_input->pending_focused_surface_destroy.link); } } static void handle_im_destroy(struct wl_listener *listener, void *data) { struct sway_input_method_relay *relay = wl_container_of(listener, relay, input_method_destroy); struct wlr_input_method_v2 *context = data; assert(context == relay->input_method); wl_list_remove(&relay->input_method_commit.link); wl_list_remove(&relay->input_method_grab_keyboard.link); wl_list_remove(&relay->input_method_destroy.link); wl_list_remove(&relay->input_method_new_popup_surface.link); relay->input_method = NULL; struct sway_text_input *text_input = relay_get_focused_text_input(relay); if (text_input) { // keyboard focus is still there, so keep the surface at hand in case // the input method returns text_input_set_pending_focused_surface(text_input, text_input->input->focused_surface); wlr_text_input_v3_send_leave(text_input->input); } } static void constrain_popup(struct sway_input_popup *popup) { struct sway_text_input *text_input = relay_get_focused_text_input(popup->relay); if (!popup->desc.relative) { return; } struct wlr_box parent = {0}; wlr_scene_node_coords(&popup->desc.relative->parent->node, &parent.x, &parent.y); struct wlr_box geo = {0}; struct wlr_output *output; if (popup->desc.view) { struct sway_view *view = popup->desc.view; output = wlr_output_layout_output_at(root->output_layout, view->container->pending.content_x + view->geometry.x, view->container->pending.content_y + view->geometry.y); parent.width = view->geometry.width; parent.height = view->geometry.height; geo = view->geometry; } else { output = popup->fixed_output; } struct wlr_box output_box; wlr_output_layout_get_box(root->output_layout, output, &output_box); bool cursor_rect = text_input->input->current.features & WLR_TEXT_INPUT_V3_FEATURE_CURSOR_RECTANGLE; struct wlr_box cursor_area; if (cursor_rect) { cursor_area = text_input->input->current.cursor_rectangle; } else { cursor_area = (struct wlr_box) { .width = parent.width, .height = parent.height, }; } int popup_width = popup->popup_surface->surface->current.width; int popup_height = popup->popup_surface->surface->current.height; int x1 = parent.x + cursor_area.x; int x2 = parent.x + cursor_area.x + cursor_area.width; int y1 = parent.y + cursor_area.y; int y2 = parent.y + cursor_area.y + cursor_area.height; int x = x1; int y = y2; int available_right = output_box.x + output_box.width - x1; int available_left = x2 - output_box.x; if (available_right < popup_width && available_left > available_right) { x = x2 - popup_width; } int available_down = output_box.y + output_box.height - y2; int available_up = y1 - output_box.y; if (available_down < popup_height && available_up > available_down) { y = y1 - popup_height; } wlr_scene_node_set_position(popup->desc.relative, x - parent.x - geo.x, y - parent.y - geo.y); if (cursor_rect) { struct wlr_box box = { .x = x1 - x, .y = y1 - y, .width = cursor_area.width, .height = cursor_area.height, }; wlr_input_popup_surface_v2_send_text_input_rectangle( popup->popup_surface, &box); } if (popup->scene_tree) { wlr_scene_node_set_position(&popup->scene_tree->node, x - geo.x, y - geo.y); } } static void input_popup_set_focus(struct sway_input_popup *popup, struct wlr_surface *surface); static void relay_send_im_state(struct sway_input_method_relay *relay, struct wlr_text_input_v3 *input) { struct wlr_input_method_v2 *input_method = relay->input_method; if (!input_method) { sway_log(SWAY_INFO, "Sending IM_DONE but im is gone"); return; } // TODO: only send each of those if they were modified if (input->active_features & WLR_TEXT_INPUT_V3_FEATURE_SURROUNDING_TEXT) { wlr_input_method_v2_send_surrounding_text(input_method, input->current.surrounding.text, input->current.surrounding.cursor, input->current.surrounding.anchor); } wlr_input_method_v2_send_text_change_cause(input_method, input->current.text_change_cause); if (input->active_features & WLR_TEXT_INPUT_V3_FEATURE_CONTENT_TYPE) { wlr_input_method_v2_send_content_type(input_method, input->current.content_type.hint, input->current.content_type.purpose); } struct sway_text_input *text_input = relay_get_focused_text_input(relay); struct sway_input_popup *popup; wl_list_for_each(popup, &relay->input_popups, link) { if (text_input != NULL) { input_popup_set_focus(popup, text_input->input->focused_surface); } else { input_popup_set_focus(popup, NULL); } } wlr_input_method_v2_send_done(input_method); // TODO: pass intent, display popup size } static void handle_text_input_enable(struct wl_listener *listener, void *data) { struct sway_text_input *text_input = wl_container_of(listener, text_input, text_input_enable); if (text_input->relay->input_method == NULL) { sway_log(SWAY_INFO, "Enabling text input when input method is gone"); return; } wlr_input_method_v2_send_activate(text_input->relay->input_method); relay_send_im_state(text_input->relay, text_input->input); } static void handle_text_input_commit(struct wl_listener *listener, void *data) { struct sway_text_input *text_input = wl_container_of(listener, text_input, text_input_commit); if (!text_input->input->current_enabled) { sway_log(SWAY_INFO, "Inactive text input tried to commit an update"); return; } sway_log(SWAY_DEBUG, "Text input committed update"); if (text_input->relay->input_method == NULL) { sway_log(SWAY_INFO, "Text input committed, but input method is gone"); return; } relay_send_im_state(text_input->relay, text_input->input); } static void relay_disable_text_input(struct sway_input_method_relay *relay, struct sway_text_input *text_input) { if (relay->input_method == NULL) { sway_log(SWAY_DEBUG, "Disabling text input, but input method is gone"); return; } wlr_input_method_v2_send_deactivate(relay->input_method); relay_send_im_state(relay, text_input->input); } static void handle_text_input_disable(struct wl_listener *listener, void *data) { struct sway_text_input *text_input = wl_container_of(listener, text_input, text_input_disable); if (text_input->input->focused_surface == NULL) { sway_log(SWAY_DEBUG, "Disabling text input, but no longer focused"); return; } relay_disable_text_input(text_input->relay, text_input); } static void handle_text_input_destroy(struct wl_listener *listener, void *data) { struct sway_text_input *text_input = wl_container_of(listener, text_input, text_input_destroy); if (text_input->input->current_enabled) { relay_disable_text_input(text_input->relay, text_input); } text_input_set_pending_focused_surface(text_input, NULL); wl_list_remove(&text_input->text_input_commit.link); wl_list_remove(&text_input->text_input_destroy.link); wl_list_remove(&text_input->text_input_disable.link); wl_list_remove(&text_input->text_input_enable.link); wl_list_remove(&text_input->link); free(text_input); } static void handle_pending_focused_surface_destroy(struct wl_listener *listener, void *data) { struct sway_text_input *text_input = wl_container_of(listener, text_input, pending_focused_surface_destroy); struct wlr_surface *surface = data; assert(text_input->pending_focused_surface == surface); text_input->pending_focused_surface = NULL; wl_list_remove(&text_input->pending_focused_surface_destroy.link); wl_list_init(&text_input->pending_focused_surface_destroy.link); } struct sway_text_input *sway_text_input_create( struct sway_input_method_relay *relay, struct wlr_text_input_v3 *text_input) { struct sway_text_input *input = calloc(1, sizeof(struct sway_text_input)); if (!input) { return NULL; } input->input = text_input; input->relay = relay; wl_list_insert(&relay->text_inputs, &input->link); input->text_input_enable.notify = handle_text_input_enable; wl_signal_add(&text_input->events.enable, &input->text_input_enable); input->text_input_commit.notify = handle_text_input_commit; wl_signal_add(&text_input->events.commit, &input->text_input_commit); input->text_input_disable.notify = handle_text_input_disable; wl_signal_add(&text_input->events.disable, &input->text_input_disable); input->text_input_destroy.notify = handle_text_input_destroy; wl_signal_add(&text_input->events.destroy, &input->text_input_destroy); input->pending_focused_surface_destroy.notify = handle_pending_focused_surface_destroy; wl_list_init(&input->pending_focused_surface_destroy.link); return input; } static void relay_handle_text_input(struct wl_listener *listener, void *data) { struct sway_input_method_relay *relay = wl_container_of(listener, relay, text_input_new); struct wlr_text_input_v3 *wlr_text_input = data; if (relay->seat->wlr_seat != wlr_text_input->seat) { return; } sway_text_input_create(relay, wlr_text_input); } static void input_popup_set_focus(struct sway_input_popup *popup, struct wlr_surface *surface) { wl_list_remove(&popup->focused_surface_unmap.link); if (!popup->scene_tree) { wl_list_init(&popup->focused_surface_unmap.link); return; } if (popup->desc.relative) { scene_descriptor_destroy(&popup->scene_tree->node, SWAY_SCENE_DESC_POPUP); wlr_scene_node_destroy(popup->desc.relative); popup->desc.relative = NULL; } if (surface == NULL) { wl_list_init(&popup->focused_surface_unmap.link); wlr_scene_node_set_enabled(&popup->scene_tree->node, false); return; } struct wlr_layer_surface_v1 *layer_surface = wlr_layer_surface_v1_try_from_wlr_surface(surface); struct wlr_scene_tree *relative_parent; if (layer_surface) { wl_signal_add(&layer_surface->surface->events.unmap, &popup->focused_surface_unmap); struct sway_layer_surface *layer = layer_surface->data; if (layer == NULL) { return; } relative_parent = layer->scene->tree; popup->desc.view = NULL; // we don't need to add an event here to NULL out this field because // this field will only be initialized if the popup is part of a layer // surface. Layer surfaces get destroyed as part of the output being // destroyed, thus also trickling down to popups. popup->fixed_output = layer->layer_surface->output; } else { struct sway_view *view = view_from_wlr_surface(surface); wl_signal_add(&view->events.unmap, &popup->focused_surface_unmap); relative_parent = view->scene_tree; popup->desc.view = view; } struct wlr_scene_tree *relative = wlr_scene_tree_create(relative_parent); popup->desc.relative = &relative->node; if (!scene_descriptor_assign(&popup->scene_tree->node, SWAY_SCENE_DESC_POPUP, &popup->desc)) { wlr_scene_node_destroy(&popup->scene_tree->node); popup->scene_tree = NULL; return; } constrain_popup(popup); wlr_scene_node_set_enabled(&popup->scene_tree->node, true); } static void handle_im_popup_destroy(struct wl_listener *listener, void *data) { struct sway_input_popup *popup = wl_container_of(listener, popup, popup_destroy); wlr_scene_node_destroy(&popup->scene_tree->node); wl_list_remove(&popup->focused_surface_unmap.link); wl_list_remove(&popup->popup_surface_commit.link); wl_list_remove(&popup->popup_surface_map.link); wl_list_remove(&popup->popup_surface_unmap.link); wl_list_remove(&popup->popup_destroy.link); wl_list_remove(&popup->link); free(popup); } static void handle_im_popup_surface_map(struct wl_listener *listener, void *data) { struct sway_input_popup *popup = wl_container_of(listener, popup, popup_surface_map); struct sway_text_input *text_input = relay_get_focused_text_input(popup->relay); if (text_input != NULL) { input_popup_set_focus(popup, text_input->input->focused_surface); } else { input_popup_set_focus(popup, NULL); } } static void handle_im_popup_surface_unmap(struct wl_listener *listener, void *data) { struct sway_input_popup *popup = wl_container_of(listener, popup, popup_surface_unmap); scene_descriptor_destroy(&popup->scene_tree->node, SWAY_SCENE_DESC_POPUP); // relative should already be freed as it should be a child of the just unmapped scene popup->desc.relative = NULL; input_popup_set_focus(popup, NULL); } static void handle_im_popup_surface_commit(struct wl_listener *listener, void *data) { struct sway_input_popup *popup = wl_container_of(listener, popup, popup_surface_commit); constrain_popup(popup); } static void handle_im_focused_surface_unmap( struct wl_listener *listener, void *data) { struct sway_input_popup *popup = wl_container_of(listener, popup, focused_surface_unmap); input_popup_set_focus(popup, NULL); } static void handle_im_new_popup_surface(struct wl_listener *listener, void *data) { struct sway_input_method_relay *relay = wl_container_of(listener, relay, input_method_new_popup_surface); struct sway_input_popup *popup = calloc(1, sizeof(*popup)); if (!popup) { sway_log(SWAY_ERROR, "Failed to allocate an input method popup"); return; } popup->relay = relay; popup->popup_surface = data; popup->popup_surface->data = popup; popup->scene_tree = wlr_scene_tree_create(root->layers.popup); if (!popup->scene_tree) { sway_log(SWAY_ERROR, "Failed to allocate scene tree"); free(popup); return; } if (!wlr_scene_subsurface_tree_create(popup->scene_tree, popup->popup_surface->surface)) { sway_log(SWAY_ERROR, "Failed to allocate subsurface tree"); wlr_scene_node_destroy(&popup->scene_tree->node); free(popup); return; } wl_signal_add(&popup->popup_surface->events.destroy, &popup->popup_destroy); popup->popup_destroy.notify = handle_im_popup_destroy; wl_signal_add(&popup->popup_surface->surface->events.commit, &popup->popup_surface_commit); popup->popup_surface_commit.notify = handle_im_popup_surface_commit; wl_signal_add(&popup->popup_surface->surface->events.map, &popup->popup_surface_map); popup->popup_surface_map.notify = handle_im_popup_surface_map; wl_signal_add(&popup->popup_surface->surface->events.unmap, &popup->popup_surface_unmap); popup->popup_surface_unmap.notify = handle_im_popup_surface_unmap; wl_list_init(&popup->focused_surface_unmap.link); popup->focused_surface_unmap.notify = handle_im_focused_surface_unmap; struct sway_text_input *text_input = relay_get_focused_text_input(relay); if (text_input != NULL) { input_popup_set_focus(popup, text_input->input->focused_surface); } else { input_popup_set_focus(popup, NULL); } wl_list_insert(&relay->input_popups, &popup->link); } static void text_input_send_enter(struct sway_text_input *text_input, struct wlr_surface *surface) { wlr_text_input_v3_send_enter(text_input->input, surface); struct sway_input_popup *popup; wl_list_for_each(popup, &text_input->relay->input_popups, link) { input_popup_set_focus(popup, surface); } } static void relay_handle_input_method(struct wl_listener *listener, void *data) { struct sway_input_method_relay *relay = wl_container_of(listener, relay, input_method_new); struct wlr_input_method_v2 *input_method = data; if (relay->seat->wlr_seat != input_method->seat) { return; } if (relay->input_method != NULL) { sway_log(SWAY_INFO, "Attempted to connect second input method to a seat"); wlr_input_method_v2_send_unavailable(input_method); return; } relay->input_method = input_method; wl_signal_add(&relay->input_method->events.commit, &relay->input_method_commit); relay->input_method_commit.notify = handle_im_commit; wl_signal_add(&relay->input_method->events.grab_keyboard, &relay->input_method_grab_keyboard); relay->input_method_grab_keyboard.notify = handle_im_grab_keyboard; wl_signal_add(&relay->input_method->events.destroy, &relay->input_method_destroy); relay->input_method_destroy.notify = handle_im_destroy; wl_signal_add(&relay->input_method->events.new_popup_surface, &relay->input_method_new_popup_surface); relay->input_method_new_popup_surface.notify = handle_im_new_popup_surface; struct sway_text_input *text_input = relay_get_focusable_text_input(relay); if (text_input) { text_input_send_enter(text_input, text_input->pending_focused_surface); text_input_set_pending_focused_surface(text_input, NULL); } } void sway_input_method_relay_init(struct sway_seat *seat, struct sway_input_method_relay *relay) { relay->seat = seat; wl_list_init(&relay->text_inputs); wl_list_init(&relay->input_popups); relay->text_input_new.notify = relay_handle_text_input; wl_signal_add(&server.text_input->events.text_input, &relay->text_input_new); relay->input_method_new.notify = relay_handle_input_method; wl_signal_add( &server.input_method->events.input_method, &relay->input_method_new); } void sway_input_method_relay_finish(struct sway_input_method_relay *relay) { wl_list_remove(&relay->input_method_new.link); wl_list_remove(&relay->text_input_new.link); } void sway_input_method_relay_set_focus(struct sway_input_method_relay *relay, struct wlr_surface *surface) { struct sway_text_input *text_input; wl_list_for_each(text_input, &relay->text_inputs, link) { if (text_input->pending_focused_surface) { assert(text_input->input->focused_surface == NULL); if (surface != text_input->pending_focused_surface) { text_input_set_pending_focused_surface(text_input, NULL); } } else if (text_input->input->focused_surface) { assert(text_input->pending_focused_surface == NULL); if (surface != text_input->input->focused_surface) { relay_disable_text_input(relay, text_input); wlr_text_input_v3_send_leave(text_input->input); } else { sway_log(SWAY_DEBUG, "IM relay set_focus already focused"); continue; } } if (surface && wl_resource_get_client(text_input->input->resource) == wl_resource_get_client(surface->resource)) { if (relay->input_method) { wlr_text_input_v3_send_enter(text_input->input, surface); } else { text_input_set_pending_focused_surface(text_input, surface); } } } }