#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include "sway/tree/container.h" #include "sway/tree/layout.h" #include "sway/output.h" #include "sway/tree/workspace.h" #include "sway/tree/view.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "list.h" #include "log.h" struct sway_container root_container; static void output_layout_change_notify(struct wl_listener *listener, void *data) { struct wlr_box *layout_box = wlr_output_layout_get_box( root_container.sway_root->output_layout, NULL); root_container.width = layout_box->width; root_container.height = layout_box->height; for (int i = 0 ; i < root_container.children->length; ++i) { struct sway_container *output_container = root_container.children->items[i]; if (output_container->type != C_OUTPUT) { continue; } struct sway_output *output = output_container->sway_output; struct wlr_box *output_box = wlr_output_layout_get_box( root_container.sway_root->output_layout, output->wlr_output); if (!output_box) { continue; } output_container->x = output_box->x; output_container->y = output_box->y; output_container->width = output_box->width; output_container->height = output_box->height; } arrange_windows(&root_container, -1, -1); } void layout_init(void) { root_container.id = 0; // normally assigned in new_swayc() root_container.type = C_ROOT; root_container.layout = L_NONE; root_container.name = strdup("root"); root_container.children = create_list(); wl_signal_init(&root_container.events.destroy); root_container.sway_root = calloc(1, sizeof(*root_container.sway_root)); root_container.sway_root->output_layout = wlr_output_layout_create(); wl_list_init(&root_container.sway_root->unmanaged_views); wl_signal_init(&root_container.sway_root->events.new_container); root_container.sway_root->output_layout_change.notify = output_layout_change_notify; wl_signal_add(&root_container.sway_root->output_layout->events.change, &root_container.sway_root->output_layout_change); } static int index_child(const struct sway_container *child) { // TODO handle floating struct sway_container *parent = child->parent; int i, len; len = parent->children->length; for (i = 0; i < len; ++i) { if (parent->children->items[i] == child) { break; } } if (!sway_assert(i < len, "Stray container")) { return -1; } return i; } struct sway_container *container_add_sibling(struct sway_container *fixed, struct sway_container *active) { // TODO handle floating struct sway_container *parent = fixed->parent; int i = index_child(fixed); list_insert(parent->children, i + 1, active); active->parent = parent; return active->parent; } void container_add_child(struct sway_container *parent, struct sway_container *child) { wlr_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type, child->width, child->height, parent, parent->type, parent->width, parent->height); list_add(parent->children, child); child->parent = parent; } struct sway_container *container_reap_empty(struct sway_container *container) { if (container == NULL) { return NULL; } wlr_log(L_DEBUG, "Reaping %p %s '%s'", container, container_type_to_str(container->type), container->name); while (container->type != C_ROOT && container->type != C_OUTPUT && container->children->length == 0) { if (container->type == C_WORKSPACE) { if (!workspace_is_visible(container)) { struct sway_container *parent = container->parent; container_workspace_destroy(container); return parent; } return container; } else if (container->type == C_CONTAINER) { struct sway_container *parent = container->parent; container_destroy(container); container = parent; } else { container = container->parent; } } return container; } struct sway_container *container_remove_child(struct sway_container *child) { struct sway_container *parent = child->parent; for (int i = 0; i < parent->children->length; ++i) { if (parent->children->items[i] == child) { list_del(parent->children, i); break; } } child->parent = NULL; return parent; } void container_move_to(struct sway_container *container, struct sway_container *destination) { if (container == destination || container_has_anscestor(container, destination)) { return; } struct sway_container *old_parent = container_remove_child(container); container->width = container->height = 0; struct sway_container *new_parent; if (destination->type == C_VIEW) { new_parent = container_add_sibling(destination, container); } else { new_parent = destination; container_add_child(destination, container); } wl_signal_emit(&container->events.reparent, old_parent); if (container->type == C_WORKSPACE) { struct sway_seat *seat = sway_input_manager_get_default_seat( input_manager); if (old_parent->children->length == 0) { char *ws_name = workspace_next_name(old_parent->name); struct sway_container *ws = container_workspace_create(old_parent, ws_name); free(ws_name); sway_seat_set_focus(seat, ws); } container_sort_workspaces(new_parent); sway_seat_set_focus(seat, new_parent); } if (old_parent) { arrange_windows(old_parent, -1, -1); } arrange_windows(new_parent, -1, -1); } void container_move(struct sway_container *container, enum movement_direction dir, int move_amt) { // TODO } enum sway_container_layout container_get_default_layout( struct sway_container *output) { if (config->default_layout != L_NONE) { return config->default_layout; } else if (config->default_orientation != L_NONE) { return config->default_orientation; } else if (output->width >= output->height) { return L_HORIZ; } else { return L_VERT; } } static int sort_workspace_cmp_qsort(const void *_a, const void *_b) { struct sway_container *a = *(void **)_a; struct sway_container *b = *(void **)_b; int retval = 0; if (isdigit(a->name[0]) && isdigit(b->name[0])) { int a_num = strtol(a->name, NULL, 10); int b_num = strtol(b->name, NULL, 10); retval = (a_num < b_num) ? -1 : (a_num > b_num); } else if (isdigit(a->name[0])) { retval = -1; } else if (isdigit(b->name[0])) { retval = 1; } return retval; } void container_sort_workspaces(struct sway_container *output) { list_stable_sort(output->children, sort_workspace_cmp_qsort); } static void apply_horiz_layout(struct sway_container *container, const double x, const double y, const double width, const double height, const int start, const int end); static void apply_vert_layout(struct sway_container *container, const double x, const double y, const double width, const double height, const int start, const int end); void arrange_windows(struct sway_container *container, double width, double height) { int i; if (width == -1 || height == -1) { width = container->width; height = container->height; } // pixels are indivisible. if we don't round the pixels, then the view // calculations will be off (e.g. 50.5 + 50.5 = 101, but in reality it's // 50 + 50 = 100). doing it here cascades properly to all width/height/x/y. width = floor(width); height = floor(height); wlr_log(L_DEBUG, "Arranging layout for %p %s %fx%f+%f,%f", container, container->name, container->width, container->height, container->x, container->y); double x = 0, y = 0; switch (container->type) { case C_ROOT: // TODO: wlr_output_layout probably for (i = 0; i < container->children->length; ++i) { struct sway_container *output = container->children->items[i]; wlr_log(L_DEBUG, "Arranging output '%s' at %f,%f", output->name, output->x, output->y); arrange_windows(output, -1, -1); } return; case C_OUTPUT: { int _width, _height; wlr_output_effective_resolution( container->sway_output->wlr_output, &_width, &_height); width = container->width = _width; height = container->height = _height; } // arrange all workspaces: for (i = 0; i < container->children->length; ++i) { struct sway_container *child = container->children->items[i]; arrange_windows(child, -1, -1); } return; case C_WORKSPACE: { struct sway_container *output = container_parent(container, C_OUTPUT); struct wlr_box *area = &output->sway_output->usable_area; wlr_log(L_DEBUG, "Usable area for ws: %dx%d@%d,%d", area->width, area->height, area->x, area->y); container->width = area->width; container->height = area->height; container->x = x = area->x; container->y = y = area->y; wlr_log(L_DEBUG, "Arranging workspace '%s' at %f, %f", container->name, container->x, container->y); } // children are properly handled below break; case C_VIEW: { container->width = width; container->height = height; view_set_size(container->sway_view, container->width, container->height); wlr_log(L_DEBUG, "Set view to %.f x %.f @ %.f, %.f", container->width, container->height, container->x, container->y); } return; default: container->width = width; container->height = height; x = container->x; y = container->y; break; } switch (container->layout) { case L_HORIZ: apply_horiz_layout(container, x, y, width, height, 0, container->children->length); break; case L_VERT: apply_vert_layout(container, x, y, width, height, 0, container->children->length); break; default: wlr_log(L_DEBUG, "TODO: arrange layout type %d", container->layout); apply_horiz_layout(container, x, y, width, height, 0, container->children->length); break; } } static void apply_horiz_layout(struct sway_container *container, const double x, const double y, const double width, const double height, const int start, const int end) { double scale = 0; // Calculate total width for (int i = start; i < end; ++i) { double *old_width = &((struct sway_container *)container->children->items[i])->width; if (*old_width <= 0) { if (end - start > 1) { *old_width = width / (end - start - 1); } else { *old_width = width; } } scale += *old_width; } scale = width / scale; // Resize windows double child_x = x; if (scale > 0.1) { wlr_log(L_DEBUG, "Arranging %p horizontally", container); for (int i = start; i < end; ++i) { struct sway_container *child = container->children->items[i]; wlr_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale); if (child->type == C_VIEW) { view_set_position(child->sway_view, child_x, y); } else { child->x = child_x; child->y = y; } if (i == end - 1) { double remaining_width = x + width - child_x; arrange_windows(child, remaining_width, height); } else { arrange_windows(child, child->width * scale, height); } child_x += child->width; } // update focused view border last because it may // depend on the title bar geometry of its siblings. /* TODO WLR if (focused && container->children->length > 1) { update_container_border(focused); } */ } } void apply_vert_layout(struct sway_container *container, const double x, const double y, const double width, const double height, const int start, const int end) { int i; double scale = 0; // Calculate total height for (i = start; i < end; ++i) { double *old_height = &((struct sway_container *)container->children->items[i])->height; if (*old_height <= 0) { if (end - start > 1) { *old_height = height / (end - start - 1); } else { *old_height = height; } } scale += *old_height; } scale = height / scale; // Resize double child_y = y; if (scale > 0.1) { wlr_log(L_DEBUG, "Arranging %p vertically", container); for (i = start; i < end; ++i) { struct sway_container *child = container->children->items[i]; wlr_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale); if (child->type == C_VIEW) { view_set_position(child->sway_view, x, child_y); } else { child->x = x; child->y = child_y; } if (i == end - 1) { double remaining_height = y + height - child_y; arrange_windows(child, width, remaining_height); } else { arrange_windows(child, width, child->height * scale); } child_y += child->height; } // update focused view border last because it may // depend on the title bar geometry of its siblings. /* TODO WLR if (focused && container->children->length > 1) { update_container_border(focused); } */ } } /** * Get swayc in the direction of newly entered output. */ static struct sway_container *get_swayc_in_output_direction( struct sway_container *output, enum movement_direction dir, struct sway_seat *seat) { if (!output) { return NULL; } struct sway_container *ws = sway_seat_get_focus_inactive(seat, output); if (ws->type != C_WORKSPACE) { ws = container_parent(ws, C_WORKSPACE); } if (ws == NULL) { wlr_log(L_ERROR, "got an output without a workspace"); return NULL; } if (ws->children->length > 0) { switch (dir) { case MOVE_LEFT: // get most right child of new output return ws->children->items[ws->children->length-1]; case MOVE_RIGHT: // get most left child of new output return ws->children->items[0]; case MOVE_UP: case MOVE_DOWN: { struct sway_container *focused = sway_seat_get_focus_inactive(seat, ws); if (focused && focused->parent) { struct sway_container *parent = focused->parent; if (parent->layout == L_VERT) { if (dir == MOVE_UP) { // get child furthest down on new output int idx = parent->children->length - 1; return parent->children->items[idx]; } else if (dir == MOVE_DOWN) { // get child furthest up on new output return parent->children->items[0]; } } return focused; } break; } default: break; } } return ws; } static void get_layout_center_position(struct sway_container *container, int *x, int *y) { // FIXME view coords are inconsistently referred to in layout/output systems if (container->type == C_OUTPUT) { *x = container->x + container->width/2; *y = container->y + container->height/2; } else { struct sway_container *output = container_parent(container, C_OUTPUT); if (container->type == C_WORKSPACE) { // Workspace coordinates are actually wrong/arbitrary, but should // be same as output. *x = output->x; *y = output->y; } else { *x = output->x + container->x; *y = output->y + container->y; } } } static bool sway_dir_to_wlr(enum movement_direction dir, enum wlr_direction *out) { switch (dir) { case MOVE_UP: *out = WLR_DIRECTION_UP; break; case MOVE_DOWN: *out = WLR_DIRECTION_DOWN; break; case MOVE_LEFT: *out = WLR_DIRECTION_LEFT; break; case MOVE_RIGHT: *out = WLR_DIRECTION_RIGHT; break; default: return false; } return true; } static struct sway_container *sway_output_from_wlr(struct wlr_output *output) { if (output == NULL) { return NULL; } for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *o = root_container.children->items[i]; if (o->type == C_OUTPUT && o->sway_output->wlr_output == output) { return o; } } return NULL; } struct sway_container *container_get_in_direction( struct sway_container *container, struct sway_seat *seat, enum movement_direction dir) { if (dir == MOVE_CHILD) { return sway_seat_get_focus_inactive(seat, container); } struct sway_container *parent = container->parent; if (dir == MOVE_PARENT) { if (parent->type == C_OUTPUT) { return NULL; } else { return parent; } } // TODO WLR fullscreen /* if (container->type == C_VIEW && swayc_is_fullscreen(container)) { wlr_log(L_DEBUG, "Moving from fullscreen view, skipping to output"); container = container_parent(container, C_OUTPUT); get_layout_center_position(container, &abs_pos); struct sway_container *output = swayc_adjacent_output(container, dir, &abs_pos, true); return get_swayc_in_output_direction(output, dir); } if (container->type == C_WORKSPACE && container->fullscreen) { sway_log(L_DEBUG, "Moving to fullscreen view"); return container->fullscreen; } */ struct sway_container *wrap_candidate = NULL; while (true) { bool can_move = false; int desired; int idx = index_child(container); if (parent->type == C_ROOT) { enum wlr_direction wlr_dir = 0; if (!sway_assert(sway_dir_to_wlr(dir, &wlr_dir), "got invalid direction: %d", dir)) { return NULL; } int lx, ly; get_layout_center_position(container, &lx, &ly); struct wlr_output_layout *layout = root_container.sway_root->output_layout; struct wlr_output *wlr_adjacent = wlr_output_layout_adjacent_output(layout, wlr_dir, container->sway_output->wlr_output, lx, ly); struct sway_container *adjacent = sway_output_from_wlr(wlr_adjacent); if (!adjacent || adjacent == container) { return wrap_candidate; } struct sway_container *next = get_swayc_in_output_direction(adjacent, dir, seat); if (next == NULL) { return NULL; } if (next->children && next->children->length) { // TODO consider floating children as well return sway_seat_get_focus_by_type(seat, next, C_VIEW); } else { return next; } } else { if (dir == MOVE_LEFT || dir == MOVE_RIGHT) { if (parent->layout == L_HORIZ || parent->layout == L_TABBED) { can_move = true; desired = idx + (dir == MOVE_LEFT ? -1 : 1); } } else { if (parent->layout == L_VERT || parent->layout == L_STACKED) { can_move = true; desired = idx + (dir == MOVE_UP ? -1 : 1); } } } if (can_move) { // TODO handle floating if (desired < 0 || desired >= parent->children->length) { can_move = false; int len = parent->children->length; if (!wrap_candidate && len > 1) { if (desired < 0) { wrap_candidate = parent->children->items[len-1]; } else { wrap_candidate = parent->children->items[0]; } if (config->force_focus_wrapping) { return sway_seat_get_focus_by_type(seat, wrap_candidate, C_VIEW); } } } else { wlr_log(L_DEBUG, "cont %d-%p dir %i sibling %d: %p", idx, container, dir, desired, parent->children->items[desired]); return sway_seat_get_focus_by_type(seat, parent->children->items[desired], C_VIEW); } } if (!can_move) { container = parent; parent = parent->parent; if (!parent) { // wrapping is the last chance return wrap_candidate; } } } } struct sway_container *container_replace_child(struct sway_container *child, struct sway_container *new_child) { struct sway_container *parent = child->parent; if (parent == NULL) { return NULL; } int i = index_child(child); // TODO floating parent->children->items[i] = new_child; new_child->parent = parent; child->parent = NULL; // Set geometry for new child new_child->x = child->x; new_child->y = child->y; new_child->width = child->width; new_child->height = child->height; // reset geometry for child child->width = 0; child->height = 0; return parent; } struct sway_container *container_split(struct sway_container *child, enum sway_container_layout layout) { // TODO floating: cannot split a floating container if (!sway_assert(child, "child cannot be null")) { return NULL; } struct sway_container *cont = container_create(C_CONTAINER); wlr_log(L_DEBUG, "creating container %p around %p", cont, child); cont->prev_layout = L_NONE; cont->width = child->width; cont->height = child->height; cont->x = child->x; cont->y = child->y; if (child->type == C_WORKSPACE) { struct sway_seat *seat = sway_input_manager_get_default_seat(input_manager); struct sway_container *workspace = child; bool set_focus = (sway_seat_get_focus(seat) == workspace); while (workspace->children->length) { struct sway_container *ws_child = workspace->children->items[0]; container_remove_child(ws_child); container_add_child(cont, ws_child); } container_add_child(workspace, cont); container_set_layout(workspace, layout); if (set_focus) { sway_seat_set_focus(seat, cont); } } else { cont->layout = layout; container_replace_child(child, cont); container_add_child(cont, child); } return cont; }