#include #include #include #include #include #include #include #include #include #include #include "log.h" #include "sway/scene_descriptor.h" #include "sway/desktop/transaction.h" #include "sway/input/cursor.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/workspace.h" struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface( struct wlr_surface *surface) { struct wlr_layer_surface_v1 *layer; do { if (!surface) { return NULL; } // Topmost layer surface if ((layer = wlr_layer_surface_v1_try_from_wlr_surface(surface))) { return layer; } // Layer subsurface if (wlr_subsurface_try_from_wlr_surface(surface)) { surface = wlr_surface_get_root_surface(surface); continue; } // Layer surface popup struct wlr_xdg_surface *xdg_surface = NULL; if ((xdg_surface = wlr_xdg_surface_try_from_wlr_surface(surface)) && xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && xdg_surface->popup != NULL) { if (!xdg_surface->popup->parent) { return NULL; } surface = wlr_surface_get_root_surface(xdg_surface->popup->parent); continue; } // Return early if the surface is not a layer/xdg_popup/sub surface return NULL; } while (true); } static void arrange_surface(struct sway_output *output, const struct wlr_box *full_area, struct wlr_box *usable_area, struct wlr_scene_tree *tree, bool exclusive) { struct wlr_scene_node *node; wl_list_for_each(node, &tree->children, link) { struct sway_layer_surface *surface = scene_descriptor_try_get(node, SWAY_SCENE_DESC_LAYER_SHELL); // surface could be null during destruction if (!surface) { continue; } if (!surface->scene->layer_surface->initialized) { continue; } if ((surface->scene->layer_surface->current.exclusive_zone > 0) != exclusive) { continue; } wlr_scene_layer_surface_v1_configure(surface->scene, full_area, usable_area); } } void arrange_layers(struct sway_output *output) { struct wlr_box usable_area = { 0 }; wlr_output_effective_resolution(output->wlr_output, &usable_area.width, &usable_area.height); const struct wlr_box full_area = usable_area; arrange_surface(output, &full_area, &usable_area, output->layers.shell_background, true); arrange_surface(output, &full_area, &usable_area, output->layers.shell_background, false); arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom, true); arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom, false); arrange_surface(output, &full_area, &usable_area, output->layers.shell_top, true); arrange_surface(output, &full_area, &usable_area, output->layers.shell_top, false); arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay, true); arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay, false); if (!wlr_box_equal(&usable_area, &output->usable_area)) { sway_log(SWAY_DEBUG, "Usable area changed, rearranging output"); output->usable_area = usable_area; arrange_output(output); } else { arrange_popups(root->layers.popup); } // Find topmost keyboard interactive layer, if such a layer exists struct wlr_scene_tree *layers_above_shell[] = { output->layers.shell_overlay, output->layers.shell_top, }; size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]); struct wlr_scene_node *node; struct sway_layer_surface *topmost = NULL; for (size_t i = 0; i < nlayers; ++i) { wl_list_for_each_reverse(node, &layers_above_shell[i]->children, link) { struct sway_layer_surface *surface = scene_descriptor_try_get(node, SWAY_SCENE_DESC_LAYER_SHELL); if (surface && surface->layer_surface->current.keyboard_interactive == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE && surface->layer_surface->surface->mapped) { topmost = surface; break; } } if (topmost != NULL) { break; } } struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seat->has_exclusive_layer = false; if (topmost != NULL) { seat_set_focus_layer(seat, topmost->layer_surface); } else if (seat->focused_layer && seat->focused_layer->current.keyboard_interactive != ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE) { seat_set_focus_layer(seat, NULL); } } } static struct wlr_scene_tree *sway_layer_get_scene(struct sway_output *output, enum zwlr_layer_shell_v1_layer type) { switch (type) { case ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND: return output->layers.shell_background; case ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM: return output->layers.shell_bottom; case ZWLR_LAYER_SHELL_V1_LAYER_TOP: return output->layers.shell_top; case ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY: return output->layers.shell_overlay; } sway_assert(false, "unreachable"); return NULL; } static struct sway_layer_surface *sway_layer_surface_create( struct wlr_scene_layer_surface_v1 *scene) { struct sway_layer_surface *surface = calloc(1, sizeof(*surface)); if (!surface) { sway_log(SWAY_ERROR, "Could not allocate a scene_layer surface"); return NULL; } struct wlr_scene_tree *popups = wlr_scene_tree_create(root->layers.popup); if (!popups) { sway_log(SWAY_ERROR, "Could not allocate a scene_layer popup node"); free(surface); return NULL; } surface->desc.relative = &scene->tree->node; if (!scene_descriptor_assign(&popups->node, SWAY_SCENE_DESC_POPUP, &surface->desc)) { sway_log(SWAY_ERROR, "Failed to allocate a popup scene descriptor"); wlr_scene_node_destroy(&popups->node); free(surface); return NULL; } surface->tree = scene->tree; surface->scene = scene; surface->layer_surface = scene->layer_surface; surface->popups = popups; surface->layer_surface->data = surface; return surface; } static struct sway_layer_surface *find_mapped_layer_by_client( struct wl_client *client, struct sway_output *ignore_output) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; if (output == ignore_output) { continue; } // For now we'll only check the overlay layer struct wlr_scene_node *node; wl_list_for_each (node, &output->layers.shell_overlay->children, link) { struct sway_layer_surface *surface = scene_descriptor_try_get(node, SWAY_SCENE_DESC_LAYER_SHELL); if (!surface) { continue; } struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface; struct wl_resource *resource = layer_surface->resource; if (wl_resource_get_client(resource) == client && layer_surface->surface->mapped) { return surface; } } } return NULL; } static void handle_output_destroy(struct wl_listener *listener, void *data) { struct sway_layer_surface *layer = wl_container_of(listener, layer, output_destroy); layer->output = NULL; wlr_scene_node_destroy(&layer->scene->tree->node); } static void handle_node_destroy(struct wl_listener *listener, void *data) { struct sway_layer_surface *layer = wl_container_of(listener, layer, node_destroy); // destroy the scene descriptor straight away if it exists, otherwise // we will try to reflow still considering the destroyed node. scene_descriptor_destroy(&layer->tree->node, SWAY_SCENE_DESC_LAYER_SHELL); // Determine if this layer is being used by an exclusive client. If it is, // try and find another layer owned by this client to pass focus to. struct sway_seat *seat = input_manager_get_default_seat(); struct wl_client *client = wl_resource_get_client(layer->layer_surface->resource); if (!server.session_lock.lock) { struct sway_layer_surface *consider_layer = find_mapped_layer_by_client(client, layer->output); if (consider_layer) { seat_set_focus_layer(seat, consider_layer->layer_surface); } } if (layer->output) { arrange_layers(layer->output); transaction_commit_dirty(); } wlr_scene_node_destroy(&layer->popups->node); wl_list_remove(&layer->map.link); wl_list_remove(&layer->unmap.link); wl_list_remove(&layer->surface_commit.link); wl_list_remove(&layer->node_destroy.link); wl_list_remove(&layer->output_destroy.link); layer->layer_surface->data = NULL; free(layer); } static void handle_surface_commit(struct wl_listener *listener, void *data) { struct sway_layer_surface *surface = wl_container_of(listener, surface, surface_commit); struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface; if (!layer_surface->initialized) { return; } uint32_t committed = layer_surface->current.committed; if (committed & WLR_LAYER_SURFACE_V1_STATE_LAYER) { enum zwlr_layer_shell_v1_layer layer_type = layer_surface->current.layer; struct wlr_scene_tree *output_layer = sway_layer_get_scene( surface->output, layer_type); wlr_scene_node_reparent(&surface->scene->tree->node, output_layer); } if (layer_surface->initial_commit || committed || layer_surface->surface->mapped != surface->mapped) { surface->mapped = layer_surface->surface->mapped; arrange_layers(surface->output); transaction_commit_dirty(); } } static void handle_map(struct wl_listener *listener, void *data) { struct sway_layer_surface *surface = wl_container_of(listener, surface, map); struct wlr_layer_surface_v1 *layer_surface = surface->scene->layer_surface; // focus on new surface if (layer_surface->current.keyboard_interactive && (layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY || layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP)) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { // but only if the currently focused layer has a lower precedence if (!seat->focused_layer || seat->focused_layer->current.layer >= layer_surface->current.layer) { seat_set_focus_layer(seat, layer_surface); } } arrange_layers(surface->output); } cursor_rebase_all(); } static void handle_unmap(struct wl_listener *listener, void *data) { struct sway_layer_surface *surface = wl_container_of( listener, surface, unmap); struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { if (seat->focused_layer == surface->layer_surface) { seat_set_focus_layer(seat, NULL); } } cursor_rebase_all(); } static void popup_handle_destroy(struct wl_listener *listener, void *data) { struct sway_layer_popup *popup = wl_container_of(listener, popup, destroy); wl_list_remove(&popup->destroy.link); wl_list_remove(&popup->new_popup.link); wl_list_remove(&popup->commit.link); free(popup); } static void popup_unconstrain(struct sway_layer_popup *popup) { struct wlr_xdg_popup *wlr_popup = popup->wlr_popup; struct sway_output *output = popup->toplevel->output; // if a client tries to create a popup while we are in the process of destroying // its output, don't crash. if (!output) { return; } int lx, ly; wlr_scene_node_coords(&popup->toplevel->scene->tree->node, &lx, &ly); // the output box expressed in the coordinate system of the toplevel parent // of the popup struct wlr_box output_toplevel_sx_box = { .x = output->lx - lx, .y = output->ly - ly, .width = output->width, .height = output->height, }; wlr_xdg_popup_unconstrain_from_box(wlr_popup, &output_toplevel_sx_box); } static void popup_handle_commit(struct wl_listener *listener, void *data) { struct sway_layer_popup *popup = wl_container_of(listener, popup, commit); if (popup->wlr_popup->base->initial_commit) { popup_unconstrain(popup); } } static void popup_handle_new_popup(struct wl_listener *listener, void *data); static struct sway_layer_popup *create_popup(struct wlr_xdg_popup *wlr_popup, struct sway_layer_surface *toplevel, struct wlr_scene_tree *parent) { struct sway_layer_popup *popup = calloc(1, sizeof(*popup)); if (popup == NULL) { return NULL; } popup->toplevel = toplevel; popup->wlr_popup = wlr_popup; popup->scene = wlr_scene_xdg_surface_create(parent, wlr_popup->base); if (!popup->scene) { free(popup); return NULL; } popup->destroy.notify = popup_handle_destroy; wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy); popup->new_popup.notify = popup_handle_new_popup; wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup); popup->commit.notify = popup_handle_commit; wl_signal_add(&wlr_popup->base->surface->events.commit, &popup->commit); return popup; } static void popup_handle_new_popup(struct wl_listener *listener, void *data) { struct sway_layer_popup *sway_layer_popup = wl_container_of(listener, sway_layer_popup, new_popup); struct wlr_xdg_popup *wlr_popup = data; create_popup(wlr_popup, sway_layer_popup->toplevel, sway_layer_popup->scene); } static void handle_new_popup(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer_surface = wl_container_of(listener, sway_layer_surface, new_popup); struct wlr_xdg_popup *wlr_popup = data; create_popup(wlr_popup, sway_layer_surface, sway_layer_surface->popups); } void handle_layer_shell_surface(struct wl_listener *listener, void *data) { struct wlr_layer_surface_v1 *layer_surface = data; sway_log(SWAY_DEBUG, "new layer surface: namespace %s layer %d anchor %" PRIu32 " size %" PRIu32 "x%" PRIu32 " margin %" PRIu32 ",%" PRIu32 ",%" PRIu32 ",%" PRIu32 ",", layer_surface->namespace, layer_surface->pending.layer, layer_surface->pending.anchor, layer_surface->pending.desired_width, layer_surface->pending.desired_height, layer_surface->pending.margin.top, layer_surface->pending.margin.right, layer_surface->pending.margin.bottom, layer_surface->pending.margin.left); if (!layer_surface->output) { // Assign last active output struct sway_output *output = NULL; struct sway_seat *seat = input_manager_get_default_seat(); if (seat) { struct sway_workspace *ws = seat_get_focused_workspace(seat); if (ws != NULL) { output = ws->output; } } if (!output || output == root->fallback_output) { if (!root->outputs->length) { sway_log(SWAY_ERROR, "no output to auto-assign layer surface '%s' to", layer_surface->namespace); wlr_layer_surface_v1_destroy(layer_surface); return; } output = root->outputs->items[0]; } layer_surface->output = output->wlr_output; } struct sway_output *output = layer_surface->output->data; enum zwlr_layer_shell_v1_layer layer_type = layer_surface->pending.layer; struct wlr_scene_tree *output_layer = sway_layer_get_scene( output, layer_type); struct wlr_scene_layer_surface_v1 *scene_surface = wlr_scene_layer_surface_v1_create(output_layer, layer_surface); if (!scene_surface) { sway_log(SWAY_ERROR, "Could not allocate a layer_surface_v1"); return; } struct sway_layer_surface *surface = sway_layer_surface_create(scene_surface); if (!surface) { wlr_layer_surface_v1_destroy(layer_surface); sway_log(SWAY_ERROR, "Could not allocate a sway_layer_surface"); return; } if (!scene_descriptor_assign(&scene_surface->tree->node, SWAY_SCENE_DESC_LAYER_SHELL, surface)) { sway_log(SWAY_ERROR, "Failed to allocate a layer surface descriptor"); // destroying the layer_surface will also destroy its corresponding // scene node wlr_layer_surface_v1_destroy(layer_surface); return; } surface->output = output; // now that the surface's output is known, we can advertise its scale wlr_fractional_scale_v1_notify_scale(surface->layer_surface->surface, layer_surface->output->scale); wlr_surface_set_preferred_buffer_scale(surface->layer_surface->surface, ceil(layer_surface->output->scale)); surface->surface_commit.notify = handle_surface_commit; wl_signal_add(&layer_surface->surface->events.commit, &surface->surface_commit); surface->map.notify = handle_map; wl_signal_add(&layer_surface->surface->events.map, &surface->map); surface->unmap.notify = handle_unmap; wl_signal_add(&layer_surface->surface->events.unmap, &surface->unmap); surface->new_popup.notify = handle_new_popup; wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup); surface->output_destroy.notify = handle_output_destroy; wl_signal_add(&output->events.disable, &surface->output_destroy); surface->node_destroy.notify = handle_node_destroy; wl_signal_add(&scene_surface->tree->node.events.destroy, &surface->node_destroy); }