#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "log.h" #include "sway/config.h" #include "sway/desktop/transaction.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/scene_descriptor.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #if WLR_HAS_DRM_BACKEND #include #include #endif bool output_match_name_or_id(struct sway_output *output, const char *name_or_id) { if (strcmp(name_or_id, "*") == 0) { return true; } char identifier[128]; output_get_identifier(identifier, sizeof(identifier), output); return strcasecmp(identifier, name_or_id) == 0 || strcasecmp(output->wlr_output->name, name_or_id) == 0; } struct sway_output *output_by_name_or_id(const char *name_or_id) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; if (output_match_name_or_id(output, name_or_id)) { return output; } } return NULL; } struct sway_output *all_output_by_name_or_id(const char *name_or_id) { struct sway_output *output; wl_list_for_each(output, &root->all_outputs, link) { if (output_match_name_or_id(output, name_or_id)) { return output; } } return NULL; } struct sway_workspace *output_get_active_workspace(struct sway_output *output) { struct sway_seat *seat = input_manager_current_seat(); struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node); if (!focus) { if (!output->workspaces->length) { return NULL; } return output->workspaces->items[0]; } return focus->sway_workspace; } struct send_frame_done_data { struct timespec when; int msec_until_refresh; struct sway_output *output; }; struct buffer_timer { struct wl_listener destroy; struct wl_event_source *frame_done_timer; }; static int handle_buffer_timer(void *data) { struct wlr_scene_buffer *buffer = data; struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_scene_buffer_send_frame_done(buffer, &now); return 0; } static void handle_buffer_timer_destroy(struct wl_listener *listener, void *data) { struct buffer_timer *timer = wl_container_of(listener, timer, destroy); wl_list_remove(&timer->destroy.link); wl_event_source_remove(timer->frame_done_timer); free(timer); } static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_buffer *buffer) { struct buffer_timer *timer = scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER); if (timer) { return timer; } timer = calloc(1, sizeof(struct buffer_timer)); if (!timer) { return NULL; } timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop, handle_buffer_timer, buffer); if (!timer->frame_done_timer) { free(timer); return NULL; } scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer); timer->destroy.notify = handle_buffer_timer_destroy; wl_signal_add(&buffer->node.events.destroy, &timer->destroy); return timer; } static void send_frame_done_iterator(struct wlr_scene_buffer *buffer, int x, int y, void *user_data) { struct send_frame_done_data *data = user_data; struct sway_output *output = data->output; int view_max_render_time = 0; if (buffer->primary_output != data->output->scene_output) { return; } struct wlr_scene_node *current = &buffer->node; while (true) { struct sway_view *view = scene_descriptor_try_get(current, SWAY_SCENE_DESC_VIEW); if (view) { view_max_render_time = view->max_render_time; break; } if (!current->parent) { break; } current = ¤t->parent->node; } int delay = data->msec_until_refresh - output->max_render_time - view_max_render_time; struct buffer_timer *timer = NULL; if (output->max_render_time != 0 && view_max_render_time != 0 && delay > 0) { timer = buffer_timer_get_or_create(buffer); } if (timer) { wl_event_source_timer_update(timer->frame_done_timer, delay); } else { wlr_scene_buffer_send_frame_done(buffer, &data->when); } } static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output, struct wlr_scene_buffer *buffer) { // if we are scaling down, we should always choose linear if (buffer->dst_width > 0 && buffer->dst_height > 0 && ( buffer->dst_width < buffer->buffer_width || buffer->dst_height < buffer->buffer_height)) { return WLR_SCALE_FILTER_BILINEAR; } switch (output->scale_filter) { case SCALE_FILTER_LINEAR: return WLR_SCALE_FILTER_BILINEAR; case SCALE_FILTER_NEAREST: return WLR_SCALE_FILTER_NEAREST; default: abort(); // unreachable } } static void output_configure_scene(struct sway_output *output, struct wlr_scene_node *node, float opacity) { if (!node->enabled) { return; } struct sway_container *con = scene_descriptor_try_get(node, SWAY_SCENE_DESC_CONTAINER); if (con) { opacity = con->alpha; } if (node->type == WLR_SCENE_NODE_BUFFER) { struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); // hack: don't call the scene setter because that will damage all outputs // We don't want to damage outputs that aren't our current output that // we're configuring buffer->filter_mode = get_scale_filter(output, buffer); wlr_scene_buffer_set_opacity(buffer, opacity); } else if (node->type == WLR_SCENE_NODE_TREE) { struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node); struct wlr_scene_node *node; wl_list_for_each(node, &tree->children, link) { output_configure_scene(output, node, opacity); } } } static bool output_can_tear(struct sway_output *output) { struct sway_workspace *workspace = output->current.active_workspace; if (!workspace) { return false; } struct sway_container *fullscreen_con = root->fullscreen_global; if (!fullscreen_con) { fullscreen_con = workspace->current.fullscreen; } if (fullscreen_con && fullscreen_con->view) { return (output->allow_tearing && view_can_tear(fullscreen_con->view)); } return false; } static int output_repaint_timer_handler(void *data) { struct sway_output *output = data; if (!output->enabled) { return 0; } output->wlr_output->frame_pending = false; output_configure_scene(output, &root->root_scene->tree.node, 1.0f); struct wlr_scene_output_state_options opts = { .color_transform = output->color_transform, }; struct wlr_scene_output *scene_output = output->scene_output; if (!wlr_scene_output_needs_frame(scene_output)) { return 0; } struct wlr_output_state pending; wlr_output_state_init(&pending); if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) { return 0; } if (output_can_tear(output)) { pending.tearing_page_flip = true; if (!wlr_output_test_state(output->wlr_output, &pending)) { sway_log(SWAY_DEBUG, "Output test failed on '%s', retrying without tearing page-flip", output->wlr_output->name); pending.tearing_page_flip = false; } } if (!wlr_output_commit_state(output->wlr_output, &pending)) { sway_log(SWAY_ERROR, "Page-flip failed on output %s", output->wlr_output->name); } wlr_output_state_finish(&pending); return 0; } static void handle_frame(struct wl_listener *listener, void *user_data) { struct sway_output *output = wl_container_of(listener, output, frame); if (!output->enabled || !output->wlr_output->enabled) { return; } // Compute predicted milliseconds until the next refresh. It's used for // delaying both output rendering and surface frame callbacks. int msec_until_refresh = 0; if (output->max_render_time != 0) { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); const long NSEC_IN_SECONDS = 1000000000; struct timespec predicted_refresh = output->last_presentation; predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS; predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS; if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) { predicted_refresh.tv_sec += 1; predicted_refresh.tv_nsec -= NSEC_IN_SECONDS; } // If the predicted refresh time is before the current time then // there's no point in delaying. // // We only check tv_sec because if the predicted refresh time is less // than a second before the current time, then msec_until_refresh will // end up slightly below zero, which will effectively disable the delay // without potential disastrous negative overflows that could occur if // tv_sec was not checked. if (predicted_refresh.tv_sec >= now.tv_sec) { long nsec_until_refresh = (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS + (predicted_refresh.tv_nsec - now.tv_nsec); // We want msec_until_refresh to be conservative, that is, floored. // If we have 7.9 msec until refresh, we better compute the delay // as if we had only 7 msec, so that we don't accidentally delay // more than necessary and miss a frame. msec_until_refresh = nsec_until_refresh / 1000000; } } int delay = msec_until_refresh - output->max_render_time; // If the delay is less than 1 millisecond (which is the least we can wait) // then just render right away. if (delay < 1) { output_repaint_timer_handler(output); } else { output->wlr_output->frame_pending = true; wl_event_source_timer_update(output->repaint_timer, delay); } // Send frame done to all visible surfaces struct send_frame_done_data data = {0}; clock_gettime(CLOCK_MONOTONIC, &data.when); data.msec_until_refresh = msec_until_refresh; data.output = output; wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data); } void update_output_manager_config(struct sway_server *server) { struct wlr_output_configuration_v1 *config = wlr_output_configuration_v1_create(); struct sway_output *output; wl_list_for_each(output, &root->all_outputs, link) { if (output == root->fallback_output) { continue; } struct wlr_output_configuration_head_v1 *config_head = wlr_output_configuration_head_v1_create(config, output->wlr_output); struct wlr_box output_box; wlr_output_layout_get_box(root->output_layout, output->wlr_output, &output_box); // We mark the output enabled when it's switched off but not disabled config_head->state.enabled = !wlr_box_empty(&output_box); config_head->state.x = output_box.x; config_head->state.y = output_box.y; } wlr_output_manager_v1_set_configuration(server->output_manager_v1, config); ipc_event_output(); } static int timer_modeset_handle(void *data) { struct sway_server *server = data; wl_event_source_remove(server->delayed_modeset); server->delayed_modeset = NULL; apply_stored_output_configs(); return 0; } void request_modeset(void) { if (server.delayed_modeset == NULL) { server.delayed_modeset = wl_event_loop_add_timer(server.wl_event_loop, timer_modeset_handle, &server); wl_event_source_timer_update(server.delayed_modeset, 10); } } static void begin_destroy(struct sway_output *output) { if (output->enabled) { output_disable(output); } output_begin_destroy(output); wl_list_remove(&output->link); wl_list_remove(&output->layout_destroy.link); wl_list_remove(&output->destroy.link); wl_list_remove(&output->present.link); wl_list_remove(&output->frame.link); wl_list_remove(&output->request_state.link); wlr_scene_output_destroy(output->scene_output); output->scene_output = NULL; output->wlr_output->data = NULL; output->wlr_output = NULL; request_modeset(); } static void handle_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, destroy); begin_destroy(output); } static void handle_layout_destroy(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, layout_destroy); begin_destroy(output); } static void handle_present(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, present); struct wlr_output_event_present *output_event = data; if (!output->enabled || !output_event->presented) { return; } output->last_presentation = output_event->when; output->refresh_nsec = output_event->refresh; } static void handle_request_state(struct wl_listener *listener, void *data) { struct sway_output *output = wl_container_of(listener, output, request_state); const struct wlr_output_event_request_state *event = data; uint32_t committed = event->state->committed; wlr_output_commit_state(output->wlr_output, event->state); if (committed & ( WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_TRANSFORM | WLR_OUTPUT_STATE_SCALE)) { arrange_layers(output); arrange_output(output); transaction_commit_dirty(); update_output_manager_config(output->server); } } static unsigned int last_headless_num = 0; void handle_new_output(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, new_output); struct wlr_output *wlr_output = data; if (wlr_output == root->fallback_output->wlr_output) { return; } if (wlr_output_is_headless(wlr_output)) { char name[64]; snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num); wlr_output_set_name(wlr_output, name); } sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)", wlr_output, wlr_output->name, wlr_output->non_desktop); if (wlr_output->non_desktop) { sway_log(SWAY_DEBUG, "Not configuring non-desktop output"); struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output); #if WLR_HAS_DRM_BACKEND if (server->drm_lease_manager) { wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager, wlr_output); } #endif list_add(root->non_desktop_outputs, non_desktop); return; } if (!wlr_output_init_render(wlr_output, server->allocator, server->renderer)) { sway_log(SWAY_ERROR, "Failed to init output render"); return; } // Create the scene output here so we're not accidentally creating one for // the fallback output struct wlr_scene_output *scene_output = wlr_scene_output_create(root->root_scene, wlr_output); if (!scene_output) { sway_log(SWAY_ERROR, "Failed to create a scene output"); return; } struct sway_output *output = output_create(wlr_output); if (!output) { sway_log(SWAY_ERROR, "Failed to create a sway output"); wlr_scene_output_destroy(scene_output); return; } output->server = server; output->scene_output = scene_output; wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy); output->layout_destroy.notify = handle_layout_destroy; wl_signal_add(&wlr_output->events.destroy, &output->destroy); output->destroy.notify = handle_destroy; wl_signal_add(&wlr_output->events.present, &output->present); output->present.notify = handle_present; wl_signal_add(&wlr_output->events.frame, &output->frame); output->frame.notify = handle_frame; wl_signal_add(&wlr_output->events.request_state, &output->request_state); output->request_state.notify = handle_request_state; output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop, output_repaint_timer_handler, output); if (server->session_lock.lock) { sway_session_lock_add_output(server->session_lock.lock, output); } request_modeset(); } static struct output_config *output_config_for_config_head( struct wlr_output_configuration_head_v1 *config_head) { struct output_config *oc = new_output_config(config_head->state.output->name); oc->enabled = config_head->state.enabled; if (!oc->enabled) { return oc; } if (config_head->state.mode != NULL) { struct wlr_output_mode *mode = config_head->state.mode; oc->width = mode->width; oc->height = mode->height; oc->refresh_rate = mode->refresh / 1000.f; } else { oc->width = config_head->state.custom_mode.width; oc->height = config_head->state.custom_mode.height; oc->refresh_rate = config_head->state.custom_mode.refresh / 1000.f; } oc->x = config_head->state.x; oc->y = config_head->state.y; oc->transform = config_head->state.transform; oc->scale = config_head->state.scale; oc->adaptive_sync = config_head->state.adaptive_sync_enabled; return oc; } static void output_manager_apply(struct sway_server *server, struct wlr_output_configuration_v1 *cfg, bool test_only) { bool ok = false; size_t configs_len = config->output_configs->length + wl_list_length(&cfg->heads); struct output_config **configs = calloc(configs_len, sizeof(*configs)); if (!configs) { goto done; } size_t start_new_configs = config->output_configs->length; for (size_t idx = 0; idx < start_new_configs; idx++) { configs[idx] = config->output_configs->items[idx]; } size_t config_idx = start_new_configs; struct wlr_output_configuration_head_v1 *config_head; wl_list_for_each(config_head, &cfg->heads, link) { // Generate the configuration and store it as a temporary // config. We keep a record of it so we can remove it later. struct output_config *oc = output_config_for_config_head(config_head); configs[config_idx++] = oc; } // Try to commit without degrade to off enabled. Note that this will fail // if any output configured for enablement fails to be enabled, even if it // was not part of the config heads we were asked to configure. ok = apply_output_configs(configs, configs_len, test_only, false); for (size_t idx = start_new_configs; idx < configs_len; idx++) { struct output_config *cfg = configs[idx]; if (!test_only && ok) { store_output_config(cfg); } else { free_output_config(cfg); } } free(configs); done: if (ok) { wlr_output_configuration_v1_send_succeeded(cfg); } else { wlr_output_configuration_v1_send_failed(cfg); } wlr_output_configuration_v1_destroy(cfg); } void handle_output_manager_apply(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_manager_apply); struct wlr_output_configuration_v1 *config = data; output_manager_apply(server, config, false); } void handle_output_manager_test(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_manager_test); struct wlr_output_configuration_v1 *config = data; output_manager_apply(server, config, true); } void handle_output_power_manager_set_mode(struct wl_listener *listener, void *data) { struct wlr_output_power_v1_set_mode_event *event = data; struct sway_output *output = event->output->data; struct output_config *oc = new_output_config(output->wlr_output->name); switch (event->mode) { case ZWLR_OUTPUT_POWER_V1_MODE_OFF: oc->power = 0; break; case ZWLR_OUTPUT_POWER_V1_MODE_ON: oc->power = 1; break; } store_output_config(oc); request_modeset(); }