#include #include #include #include "list.h" #include "layout.h" list_t *outputs; void init_layout() { outputs = create_list(); } struct sway_container *get_container(wlc_handle output, int *index) { int i; for (i = 0; i < outputs->length; ++i) { struct sway_container *c = outputs->items[i]; if (c->output == output) { return c; } } return NULL; } void add_output(wlc_handle output) { struct sway_container *container = malloc(sizeof(struct sway_container)); // TODO: Get default layout from config container->output = output; container->children = create_list(); container->layout = LAYOUT_TILE_HORIZ; list_add(outputs, container); } void destroy_output(wlc_handle output) { int index; struct sway_container *c = get_container(output, &index); // TODO: Move all windows in this output somewhere else? // I don't think this will ever be called unless we destroy the output ourselves if (!c) { return; } list_del(outputs, index); } wlc_handle get_topmost(wlc_handle output, size_t offset) { size_t memb; const wlc_handle *views = wlc_output_get_views(output, &memb); return (memb > 0 ? views[(memb - 1 + offset) % memb] : 0); }