#ifndef _SWAY_CONTAINER_H #define _SWAY_CONTAINER_H #include #include #include #include #include "list.h" #include "sway/tree/node.h" struct sway_view; struct sway_seat; enum sway_container_layout { L_NONE, L_HORIZ, L_VERT, L_STACKED, L_TABBED, }; enum sway_container_border { B_NONE, B_PIXEL, B_NORMAL, B_CSD, }; enum sway_fullscreen_mode { FULLSCREEN_NONE, FULLSCREEN_WORKSPACE, FULLSCREEN_GLOBAL, }; struct sway_root; struct sway_output; struct sway_workspace; struct sway_view; enum wlr_direction; struct sway_container_state { // Container properties enum sway_container_layout layout; double x, y; double width, height; enum sway_fullscreen_mode fullscreen_mode; struct sway_workspace *workspace; // NULL when hidden in the scratchpad struct sway_container *parent; // NULL if container in root of workspace list_t *children; // struct sway_container struct sway_container *focused_inactive_child; bool focused; enum sway_container_border border; int border_thickness; bool border_top; bool border_bottom; bool border_left; bool border_right; // These are in layout coordinates. double content_x, content_y; double content_width, content_height; }; struct sway_container { struct sway_node node; struct sway_view *view; struct wlr_scene_tree *scene_tree; struct { struct wlr_scene_tree *tree; struct wlr_scene_tree *border; struct wlr_scene_tree *background; struct sway_text_node *title_text; struct sway_text_node *marks_text; } title_bar; struct { struct wlr_scene_tree *tree; struct wlr_scene_rect *top; struct wlr_scene_rect *bottom; struct wlr_scene_rect *left; struct wlr_scene_rect *right; } border; struct wlr_scene_tree *content_tree; struct wlr_scene_buffer *output_handler; struct wl_listener output_enter; struct wl_listener output_leave; struct sway_container_state current; struct sway_container_state pending; char *title; // The view's title (unformatted) char *formatted_title; // The title displayed in the title bar int title_width; enum sway_container_layout prev_split_layout; // Whether stickiness has been enabled on this container. Use // `container_is_sticky_[or_child]` rather than accessing this field // directly; it'll also check that the container is floating. bool is_sticky; // For C_ROOT, this has no meaning // For other types, this is the position in layout coordinates // Includes borders double saved_x, saved_y; double saved_width, saved_height; // Used when the view changes to CSD unexpectedly. This will be a non-B_CSD // border which we use to restore when the view returns to SSD. enum sway_container_border saved_border; // The share of the space of parent container this container occupies double width_fraction; double height_fraction; // The share of space of the parent container that all children occupy // Used for doing the resize calculations double child_total_width; double child_total_height; // Indicates that the container is a scratchpad container. // Both hidden and visible scratchpad containers have scratchpad=true. // Hidden scratchpad containers have a NULL parent. bool scratchpad; // Stores last output size and position for adjusting coordinates of // scratchpad windows. // Unused for non-scratchpad windows. struct wlr_box transform; float alpha; list_t *marks; // char * struct { struct wl_signal destroy; } events; }; struct sway_container *container_create(struct sway_view *view); void container_destroy(struct sway_container *con); void container_begin_destroy(struct sway_container *con); /** * Search a container's descendants a container based on test criteria. Returns * the first container that passes the test. */ struct sway_container *container_find_child(struct sway_container *container, bool (*test)(struct sway_container *view, void *data), void *data); void container_for_each_child(struct sway_container *container, void (*f)(struct sway_container *container, void *data), void *data); /** * Returns the fullscreen container obstructing this container if it exists. */ struct sway_container *container_obstructing_fullscreen_container(struct sway_container *container); /** * Returns true if the given container is an ancestor of this container. */ bool container_has_ancestor(struct sway_container *container, struct sway_container *ancestor); void container_reap_empty(struct sway_container *con); struct sway_container *container_flatten(struct sway_container *container); void container_update_title_bar(struct sway_container *container); void container_update_marks(struct sway_container *container); size_t container_build_representation(enum sway_container_layout layout, list_t *children, char *buffer); void container_update_representation(struct sway_container *container); /** * Return the height of a regular title bar. */ size_t container_titlebar_height(void); void floating_calculate_constraints(int *min_width, int *max_width, int *min_height, int *max_height); void floating_fix_coordinates(struct sway_container *con, struct wlr_box *old, struct wlr_box *new); void container_floating_resize_and_center(struct sway_container *con); void container_floating_set_default_size(struct sway_container *con); void container_set_resizing(struct sway_container *con, bool resizing); void container_set_floating(struct sway_container *container, bool enable); void container_set_geometry_from_content(struct sway_container *con); /** * Determine if the given container is itself floating. * This will return false for any descendants of a floating container. * * Uses pending container state. */ bool container_is_floating(struct sway_container *container); /** * Get a container's box in layout coordinates. */ void container_get_box(struct sway_container *container, struct wlr_box *box); /** * Move a floating container by the specified amount. */ void container_floating_translate(struct sway_container *con, double x_amount, double y_amount); /** * Choose an output for the floating container's new position. */ struct sway_output *container_floating_find_output(struct sway_container *con); /** * Move a floating container to a new layout-local position. */ void container_floating_move_to(struct sway_container *con, double lx, double ly); /** * Move a floating container to the center of the workspace. */ void container_floating_move_to_center(struct sway_container *con); bool container_has_urgent_child(struct sway_container *container); /** * If the container is involved in a drag or resize operation via a mouse, this * ends the operation. */ void container_end_mouse_operation(struct sway_container *container); void container_set_fullscreen(struct sway_container *con, enum sway_fullscreen_mode mode); /** * Convenience function. */ void container_fullscreen_disable(struct sway_container *con); /** * Walk up the container tree branch starting at the given container, and return * its earliest ancestor. */ struct sway_container *container_toplevel_ancestor( struct sway_container *container); /** * Return true if the container is floating, or a child of a floating split * container. */ bool container_is_floating_or_child(struct sway_container *container); /** * Return true if the container is fullscreen, or a child of a fullscreen split * container. */ bool container_is_fullscreen_or_child(struct sway_container *container); enum sway_container_layout container_parent_layout(struct sway_container *con); list_t *container_get_siblings(struct sway_container *container); int container_sibling_index(struct sway_container *child); void container_handle_fullscreen_reparent(struct sway_container *con); void container_add_child(struct sway_container *parent, struct sway_container *child); void container_insert_child(struct sway_container *parent, struct sway_container *child, int i); /** * Side should be 0 to add before, or 1 to add after. */ void container_add_sibling(struct sway_container *parent, struct sway_container *child, bool after); void container_detach(struct sway_container *child); void container_replace(struct sway_container *container, struct sway_container *replacement); void container_swap(struct sway_container *con1, struct sway_container *con2); struct sway_container *container_split(struct sway_container *child, enum sway_container_layout layout); bool container_is_transient_for(struct sway_container *child, struct sway_container *ancestor); /** * Find any container that has the given mark and return it. */ struct sway_container *container_find_mark(char *mark); /** * Find any container that has the given mark and remove the mark from the * container. Returns true if it matched a container. */ bool container_find_and_unmark(char *mark); /** * Remove all marks from the container. */ void container_clear_marks(struct sway_container *container); bool container_has_mark(struct sway_container *container, char *mark); void container_add_mark(struct sway_container *container, char *mark); void container_raise_floating(struct sway_container *con); bool container_is_scratchpad_hidden(struct sway_container *con); bool container_is_scratchpad_hidden_or_child(struct sway_container *con); bool container_is_sticky(struct sway_container *con); bool container_is_sticky_or_child(struct sway_container *con); /** * This will destroy pairs of redundant H/V splits * e.g. H[V[H[app app]] app] -> H[app app app] * The middle "V[H[" are eliminated by a call to container_squash * on the V[ con. It's grandchildren are added to its parent. * * This function is roughly equivalent to i3's tree_flatten here: * https://github.com/i3/i3/blob/1f0c628cde40cf87371481041b7197344e0417c6/src/tree.c#L651 * * Returns the number of new containers added to the parent */ int container_squash(struct sway_container *con); void container_arrange_title_bar(struct sway_container *con); void container_update(struct sway_container *con); void container_update_itself_and_parents(struct sway_container *con); #endif