#include #include #include #include "list.h" #include "log.h" #include "layout.h" #include "container.h" #include "workspace.h" swayc_t root_container; void init_layout(void) { root_container.type = C_ROOT; root_container.layout = L_NONE; root_container.children = create_list(); root_container.handle = -1; } static int index_child(swayc_t *parent, swayc_t *child) { int i; for (i = 0; i < parent->children->length; ++i) { if (parent->children->items[i] == child) { break; } } return i; } void add_child(swayc_t *parent, swayc_t *child) { sway_log(L_DEBUG, "Adding %p (%d, %dx%d) to %p (%d, %dx%d)", child, child->type, child->width, child->height, parent, parent->type, parent->width, parent->height); list_add(parent->children, child); child->parent = parent; } swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) { swayc_t *parent = sibling->parent; int i = index_child(parent, sibling); if (i == parent->children->length) { --i; } list_insert(parent->children, i+1, child); child->parent = parent; return child->parent; } swayc_t *replace_child(swayc_t *child, swayc_t *new_child) { swayc_t *parent = child->parent; if (parent == NULL) { return NULL; } int i = index_child(parent, child); parent->children->items[i] = new_child; new_child->parent = child->parent; if (child->parent->focused == child) { child->parent->focused = new_child; } child->parent = NULL; return parent; } swayc_t *remove_child(swayc_t *child) { int i; swayc_t *parent = child->parent; // Special case for floating views if (child->is_floating) { for (i = 0; i < parent->floating->length; ++i) { if (parent->floating->items[i] == child) { list_del(parent->floating, i); break; } } } else { for (i = 0; i < parent->children->length; ++i) { if (parent->children->items[i] == child) { list_del(parent->children, i); break; } } } if (parent->focused == child) { if (parent->children->length > 0) { parent->focused = parent->children->items[i?i-1:0]; } else { parent->focused = NULL; } } return parent; } void arrange_windows(swayc_t *container, int width, int height) { int i; if (width == -1 || height == -1) { sway_log(L_DEBUG, "Arranging layout for %p", container); width = container->width; height = container->height; } int x = 0, y = 0; switch (container->type) { case C_ROOT: for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Arranging output at %d", x); child->x = x; child->y = y; arrange_windows(child, -1, -1); // Removed for now because wlc works with relative positions // Addition can be reconsidered once wlc positions are changed // x += child->width; } return; case C_OUTPUT: container->width = width; container->height = height; // These lines make x/y negative and result in stuff glitching out // Their addition can be reconsidered once wlc positions are changed // x -= container->x; // y -= container->y; for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Arranging workspace #%d", i); child->x = x; child->y = y; child->width = width; child->height = height; arrange_windows(child, -1, -1); } return; case C_VIEW: { struct wlc_geometry geometry = { .origin = { .x = container->x, .y = container->y }, .size = { .w = width, .h = height } }; if (wlc_view_get_state(container->handle) & WLC_BIT_FULLSCREEN) { swayc_t *parent = container; while (parent->type != C_OUTPUT) { parent = parent->parent; } geometry.origin.x = 0; geometry.origin.y = 0; geometry.size.w = parent->width; geometry.size.h = parent->height; wlc_view_set_geometry(container->handle, &geometry); wlc_view_bring_to_front(container->handle); } else { wlc_view_set_geometry(container->handle, &geometry); container->width = width; container->height = height; } sway_log(L_DEBUG, "Set view to %d x %d @ %d, %d", geometry.size.w, geometry.size.h, geometry.origin.x, geometry.origin.y); } return; default: container->width = width; container->height = height; break; } double total_weight = 0; for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; total_weight += child->weight; } switch (container->layout) { case L_HORIZ: default: sway_log(L_DEBUG, "Arranging %p horizontally", container); for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; double percent = child->weight / total_weight; sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will receive %.2f of %d)", child, child->type, percent, width); child->x = x + container->x; child->y = y + container->y; int w = width * percent; int h = height; arrange_windows(child, w, h); x += w; } break; case L_VERT: sway_log(L_DEBUG, "Arranging %p vertically", container); for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; double percent = child->weight / total_weight; sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will receive %.2f of %d)", child, child->type, percent, width); child->x = x + container->x; child->y = y + container->y; int w = width; int h = height * percent; arrange_windows(child, w, h); y += h; } break; } // Arrage floating layouts for workspaces last if (container->type == C_WORKSPACE) { for (i = 0; i < container->floating->length; ++i) { swayc_t *view = container->floating->items[i]; // Set the geometry struct wlc_geometry geometry = { .origin = { .x = view->x, .y = view->y }, .size = { .w = view->width, .h = view->height } }; wlc_view_set_geometry(view->handle, &geometry); // Bring the views to the front in order of the list, the list // will be kept up to date so that more recently focused views // have higher indexes // This is conditional on there not being a fullscreen view in the workspace if (!container->focused || !(wlc_view_get_state(container->focused->handle) & WLC_BIT_FULLSCREEN)) { wlc_view_bring_to_front(view->handle); } } } layout_log(&root_container, 0); } swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent) { if (parent->children == NULL) { return NULL; } // Search for floating workspaces int i; if (parent->type == C_WORKSPACE) { for (i = 0; i < parent->floating->length; ++i) { swayc_t *child = parent->floating->items[i]; if (child->handle == handle) { return child; } } } for (i = 0; i < parent->children->length; ++i) { swayc_t *child = parent->children->items[i]; if (child->handle == handle) { return child; } else { swayc_t *res; if ((res = get_swayc_for_handle(handle, child))) { return res; } } } return NULL; }