#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "log.h" #include "config.h" #include "sway/config.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" struct render_data { struct render_context *ctx; const pixman_region32_t *damage; float alpha; struct wlr_box *clip_box; }; static void transform_output_damage(pixman_region32_t *damage, struct wlr_output *output) { int ow, oh; wlr_output_transformed_resolution(output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(output->transform); wlr_region_transform(damage, damage, transform, ow, oh); } static void transform_output_box(struct wlr_box *box, struct wlr_output *output) { int ow, oh; wlr_output_transformed_resolution(output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(output->transform); wlr_box_transform(box, box, transform, ow, oh); } /** * Apply scale to a width or height. * * One does not simply multiply the width by the scale. We allow fractional * scaling, which means the resulting scaled width might be a decimal. * So we round it. * * But even this can produce undesirable results depending on the X or Y offset * of the box. For example, with a scale of 1.5, a box with width=1 should not * scale to 2px if its X coordinate is 1, because the X coordinate would have * scaled to 2px. */ static int scale_length(int length, int offset, float scale) { return roundf((offset + length) * scale) - roundf(offset * scale); } static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output) { switch (output->scale_filter) { case SCALE_FILTER_LINEAR: return WLR_SCALE_FILTER_BILINEAR; case SCALE_FILTER_NEAREST: return WLR_SCALE_FILTER_NEAREST; default: abort(); // unreachable } } static void render_texture(struct render_context *ctx, struct wlr_texture *texture, const struct wlr_fbox *_src_box, const struct wlr_box *dst_box, const struct wlr_box *clip_box, enum wl_output_transform transform, float alpha) { struct sway_output *output = ctx->output; struct wlr_box proj_box = *dst_box; struct wlr_fbox src_box = {0}; if (_src_box) { src_box = *_src_box; } pixman_region32_t damage; pixman_region32_init_rect(&damage, proj_box.x, proj_box.y, proj_box.width, proj_box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); if (clip_box) { pixman_region32_intersect_rect(&damage, &damage, clip_box->x, clip_box->y, clip_box->width, clip_box->height); } bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } transform_output_box(&proj_box, output->wlr_output); transform_output_damage(&damage, output->wlr_output); transform = wlr_output_transform_compose(transform, output->wlr_output->transform); wlr_render_pass_add_texture(ctx->pass, &(struct wlr_render_texture_options) { .texture = texture, .src_box = src_box, .dst_box = proj_box, .transform = transform, .alpha = &alpha, .clip = &damage, .filter_mode = get_scale_filter(output), }); damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct sway_output *output, struct sway_view *view, struct wlr_surface *surface, struct wlr_box *_box, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = output->wlr_output; float alpha = data->alpha; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { return; } struct wlr_fbox src_box; wlr_surface_get_buffer_source_box(surface, &src_box); struct wlr_box dst_box = *_box; struct wlr_box clip_box = *_box; if (data->clip_box != NULL) { clip_box.width = fmin(dst_box.width, data->clip_box->width); clip_box.height = fmin(dst_box.height, data->clip_box->height); } scale_box(&dst_box, wlr_output->scale); scale_box(&clip_box, wlr_output->scale); render_texture(data->ctx, texture, &src_box, &dst_box, &clip_box, surface->current.transform, alpha); wlr_presentation_surface_textured_on_output(surface, wlr_output); } static void render_layer_toplevel(struct render_context *ctx, struct wl_list *layer_surfaces) { struct render_data data = { .alpha = 1.0f, .ctx = ctx, }; output_layer_for_each_toplevel_surface(ctx->output, layer_surfaces, render_surface_iterator, &data); } static void render_layer_popups(struct render_context *ctx, struct wl_list *layer_surfaces) { struct render_data data = { .alpha = 1.0f, .ctx = ctx, }; output_layer_for_each_popup_surface(ctx->output, layer_surfaces, render_surface_iterator, &data); } #if HAVE_XWAYLAND static void render_unmanaged(struct render_context *ctx, struct wl_list *unmanaged) { struct render_data data = { .alpha = 1.0f, .ctx = ctx, }; output_unmanaged_for_each_surface(ctx->output, unmanaged, render_surface_iterator, &data); } #endif // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_rect(struct render_context *ctx, const struct wlr_box *_box, float color[static 4]) { struct wlr_output *wlr_output = ctx->output->wlr_output; struct wlr_box box = *_box; box.x -= ctx->output->lx * wlr_output->scale; box.y -= ctx->output->ly * wlr_output->scale; pixman_region32_t damage; pixman_region32_init_rect(&damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, ctx->output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } transform_output_damage(&damage, wlr_output); transform_output_box(&box, wlr_output); wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){ .box = box, .color = { .r = color[0], .g = color[1], .b = color[2], .a = color[3], }, .clip = &damage, }); damage_finish: pixman_region32_fini(&damage); } void premultiply_alpha(float color[4], float opacity) { color[3] *= opacity; color[0] *= color[3]; color[1] *= color[3]; color[2] *= color[3]; } static void render_view_toplevels(struct render_context *ctx, struct sway_view *view, float alpha) { struct render_data data = { .alpha = alpha, .ctx = ctx, }; struct wlr_box clip_box; if (!container_is_current_floating(view->container)) { // As we pass the geometry offsets to the surface iterator, we will // need to account for the offsets in the clip dimensions. clip_box.width = view->container->current.content_width + view->geometry.x; clip_box.height = view->container->current.content_height + view->geometry.y; data.clip_box = &clip_box; } // Render all toplevels without descending into popups double ox = view->container->surface_x - ctx->output->lx - view->geometry.x; double oy = view->container->surface_y - ctx->output->ly - view->geometry.y; output_surface_for_each_surface(ctx->output, view->surface, ox, oy, render_surface_iterator, &data); } static void render_view_popups(struct render_context *ctx, struct sway_view *view, float alpha) { struct render_data data = { .alpha = alpha, .ctx = ctx, }; output_view_for_each_popup_surface(ctx->output, view, render_surface_iterator, &data); } static void render_saved_view(struct render_context *ctx, struct sway_view *view, float alpha) { struct sway_output *output = ctx->output; struct wlr_output *wlr_output = output->wlr_output; if (wl_list_empty(&view->saved_buffers)) { return; } bool floating = container_is_current_floating(view->container); struct sway_saved_buffer *saved_buf; wl_list_for_each(saved_buf, &view->saved_buffers, link) { if (!saved_buf->buffer->texture) { continue; } struct wlr_box proj_box = { .x = saved_buf->x - view->saved_geometry.x - output->lx, .y = saved_buf->y - view->saved_geometry.y - output->ly, .width = saved_buf->width, .height = saved_buf->height, }; struct wlr_box output_box = { .width = output->width, .height = output->height, }; struct wlr_box intersection; bool intersects = wlr_box_intersection(&intersection, &output_box, &proj_box); if (!intersects) { continue; } struct wlr_box dst_box = proj_box; struct wlr_box clip_box = proj_box; if (!floating) { clip_box.width = fmin(dst_box.width, view->container->current.content_width - (saved_buf->x - view->container->current.content_x) + view->saved_geometry.x); clip_box.height = fmin(dst_box.height, view->container->current.content_height - (saved_buf->y - view->container->current.content_y) + view->saved_geometry.y); } scale_box(&dst_box, wlr_output->scale); scale_box(&clip_box, wlr_output->scale); render_texture(ctx, saved_buf->buffer->texture, &saved_buf->source_box, &dst_box, &clip_box, saved_buf->transform, alpha); } // FIXME: we should set the surface that this saved buffer originates from // as sampled here. // https://github.com/swaywm/sway/pull/4465#discussion_r321082059 } /** * Render a view's surface and left/bottom/right borders. */ static void render_view(struct render_context *ctx, struct sway_container *con, struct border_colors *colors) { struct sway_view *view = con->view; if (!wl_list_empty(&view->saved_buffers)) { render_saved_view(ctx, view, view->container->alpha); } else if (view->surface) { render_view_toplevels(ctx, view, view->container->alpha); } if (con->current.border == B_NONE || con->current.border == B_CSD) { return; } struct wlr_box box; float output_scale = ctx->output->wlr_output->scale; float color[4]; struct sway_container_state *state = &con->current; if (state->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = floor(state->x); box.y = floor(state->content_y); box.width = state->border_thickness; box.height = state->content_height; scale_box(&box, output_scale); render_rect(ctx, &box, color); } list_t *siblings = container_get_current_siblings(con); enum sway_container_layout layout = container_current_parent_layout(con); if (state->border_right) { if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = floor(state->content_x + state->content_width); box.y = floor(state->content_y); box.width = state->border_thickness; box.height = state->content_height; scale_box(&box, output_scale); render_rect(ctx, &box, color); } if (state->border_bottom) { if (!container_is_current_floating(con) && siblings->length == 1 && layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = floor(state->x); box.y = floor(state->content_y + state->content_height); box.width = state->width; box.height = state->border_thickness; scale_box(&box, output_scale); render_rect(ctx, &box, color); } } /** * Render a titlebar. * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. * * The height is: 1px border, 3px padding, font height, 3px padding, 1px border * The left side is: 1px border, 2px padding, title */ static void render_titlebar(struct render_context *ctx, struct sway_container *con, int x, int y, int width, struct border_colors *colors, struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; struct sway_output *output = ctx->output; float output_scale = output->wlr_output->scale; double output_x = output->lx; double output_y = output->ly; int titlebar_border_thickness = config->titlebar_border_thickness; int titlebar_h_padding = config->titlebar_h_padding; int titlebar_v_padding = config->titlebar_v_padding; enum alignment title_align = config->title_align; // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = x; box.y = y; box.width = width; box.height = titlebar_border_thickness; scale_box(&box, output_scale); render_rect(ctx, &box, color); // Single pixel bar below title box.x = x; box.y = y + container_titlebar_height() - titlebar_border_thickness; box.width = width; box.height = titlebar_border_thickness; scale_box(&box, output_scale); render_rect(ctx, &box, color); // Single pixel left edge box.x = x; box.y = y + titlebar_border_thickness; box.width = titlebar_border_thickness; box.height = container_titlebar_height() - titlebar_border_thickness * 2; scale_box(&box, output_scale); render_rect(ctx, &box, color); // Single pixel right edge box.x = x + width - titlebar_border_thickness; box.y = y + titlebar_border_thickness; box.width = titlebar_border_thickness; box.height = container_titlebar_height() - titlebar_border_thickness * 2; scale_box(&box, output_scale); render_rect(ctx, &box, color); int inner_x = x - output_x + titlebar_h_padding; int bg_y = y + titlebar_border_thickness; size_t inner_width = width - titlebar_h_padding * 2; // output-buffer local int ob_inner_x = roundf(inner_x * output_scale); int ob_inner_width = scale_length(inner_width, inner_x, output_scale); int ob_bg_height = scale_length( (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height, bg_y, output_scale); // Marks int ob_marks_x = 0; // output-buffer-local int ob_marks_width = 0; // output-buffer-local if (config->show_marks && marks_texture) { struct wlr_box texture_box = { .width = marks_texture->width, .height = marks_texture->height, }; ob_marks_width = texture_box.width; // The marks texture might be shorter than the config->font_height, in // which case we need to pad it as evenly as possible above and below. int ob_padding_total = ob_bg_height - texture_box.height; int ob_padding_above = floor(ob_padding_total / 2.0); int ob_padding_below = ceil(ob_padding_total / 2.0); // Render texture. If the title is on the right, the marks will be on // the left. Otherwise, they will be on the right. if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) { texture_box.x = ob_inner_x; } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_marks_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; struct wlr_box clip_box = texture_box; if (ob_inner_width < clip_box.width) { clip_box.width = ob_inner_width; } render_texture(ctx, marks_texture, NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = clip_box.x + round(output_x * output_scale); box.y = roundf((y + titlebar_border_thickness) * output_scale); box.width = clip_box.width; box.height = ob_padding_above; render_rect(ctx, &box, color); // Padding below box.y += ob_padding_above + clip_box.height; box.height = ob_padding_below; render_rect(ctx, &box, color); } // Title text int ob_title_x = 0; // output-buffer-local int ob_title_width = 0; // output-buffer-local if (title_texture) { struct wlr_box texture_box = { .width = title_texture->width, .height = title_texture->height, }; // The effective output may be NULL when con is not on any output. // This can happen because we render all children of containers, // even those that are out of the bounds of any output. struct sway_output *effective = container_get_effective_output(con); float title_scale = effective ? effective->wlr_output->scale : output_scale; texture_box.width = texture_box.width * output_scale / title_scale; texture_box.height = texture_box.height * output_scale / title_scale; ob_title_width = texture_box.width; // The title texture might be shorter than the config->font_height, // in which case we need to pad it above and below. int ob_padding_above = roundf((titlebar_v_padding - titlebar_border_thickness) * output_scale); int ob_padding_below = ob_bg_height - ob_padding_above - texture_box.height; // Render texture if (texture_box.width > ob_inner_width - ob_marks_width) { texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width) ? ob_marks_x + ob_marks_width : ob_inner_x; } else if (title_align == ALIGN_LEFT) { texture_box.x = ob_inner_x; } else if (title_align == ALIGN_CENTER) { // If there are marks visible, center between the edge and marks. // Otherwise, center in the inner area. if (ob_marks_width) { texture_box.x = (ob_inner_x + ob_marks_x) / 2 - texture_box.width / 2; } else { texture_box.x = ob_inner_x + ob_inner_width / 2 - texture_box.width / 2; } } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_title_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; struct wlr_box clip_box = texture_box; if (ob_inner_width - ob_marks_width < clip_box.width) { clip_box.width = ob_inner_width - ob_marks_width; } render_texture(ctx, title_texture, NULL, &texture_box, &clip_box, WL_OUTPUT_TRANSFORM_NORMAL, con->alpha); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = clip_box.x + round(output_x * output_scale); box.y = roundf((y + titlebar_border_thickness) * output_scale); box.width = clip_box.width; box.height = ob_padding_above; render_rect(ctx, &box, color); // Padding below box.y += ob_padding_above + clip_box.height; box.height = ob_padding_below; render_rect(ctx, &box, color); } // Determine the left + right extends of the textures (output-buffer local) int ob_left_x, ob_left_width, ob_right_x, ob_right_width; if (ob_title_width == 0 && ob_marks_width == 0) { ob_left_x = ob_inner_x; ob_left_width = 0; ob_right_x = ob_inner_x; ob_right_width = 0; } else if (ob_title_x < ob_marks_x) { ob_left_x = ob_title_x; ob_left_width = ob_title_width; ob_right_x = ob_marks_x; ob_right_width = ob_marks_width; } else { ob_left_x = ob_marks_x; ob_left_width = ob_marks_width; ob_right_x = ob_title_x; ob_right_width = ob_title_width; } if (ob_left_x < ob_inner_x) { ob_left_x = ob_inner_x; } else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) { ob_right_x = ob_left_x; ob_right_width = ob_left_width; } // Filler between title and marks box.width = ob_right_x - ob_left_x - ob_left_width; if (box.width > 0) { box.x = ob_left_x + ob_left_width + round(output_x * output_scale); box.y = roundf(bg_y * output_scale); box.height = ob_bg_height; render_rect(ctx, &box, color); } // Padding on left side box.x = x + titlebar_border_thickness; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height; scale_box(&box, output_scale); int left_x = ob_left_x + round(output_x * output_scale); if (box.x + box.width < left_x) { box.width += left_x - box.x - box.width; } render_rect(ctx, &box, color); // Padding on right side box.x = x + width - titlebar_h_padding; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height; scale_box(&box, output_scale); int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale); if (right_rx < box.x) { box.width += box.x - right_rx; box.x = right_rx; } render_rect(ctx, &box, color); } /** * Render the top border line for a view using "border pixel". */ static void render_top_border(struct render_context *ctx, struct sway_container *con, struct border_colors *colors) { struct sway_container_state *state = &con->current; if (!state->border_top) { return; } struct wlr_box box; float color[4]; float output_scale = ctx->output->wlr_output->scale; // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = floor(state->x); box.y = floor(state->y); box.width = state->width; box.height = state->border_thickness; scale_box(&box, output_scale); render_rect(ctx, &box, color); } struct parent_data { enum sway_container_layout layout; struct wlr_box box; list_t *children; bool focused; struct sway_container *active_child; }; static void render_container(struct render_context *ctx, struct sway_container *con, bool parent_focused); /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ static void render_containers_linear(struct render_context *ctx, struct parent_data *parent) { for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; if (child->view) { struct sway_view *view = child->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; struct sway_container_state *state = &child->current; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (state->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } if (state->border == B_NORMAL) { render_titlebar(ctx, child, floor(state->x), floor(state->y), state->width, colors, title_texture, marks_texture); } else if (state->border == B_PIXEL) { render_top_border(ctx, child, colors); } render_view(ctx, child, colors); } else { render_container(ctx, child, parent->focused || child->current.focused); } } } static bool container_is_focused(struct sway_container *con, void *data) { return con->current.focused; } static bool container_has_focused_child(struct sway_container *con) { return container_find_child(con, container_is_focused, NULL); } /** * Render a container's children using the L_TABBED layout. */ static void render_containers_tabbed(struct render_context *ctx, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; int tab_width = parent->box.width / parent->children->length; // Render tabs for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (config->has_focused_tab_title && container_has_focused_child(child)) { colors = &config->border_colors.focused_tab_title; title_texture = child->title_focused_tab_title; marks_texture = child->marks_focused_tab_title; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int x = floor(cstate->x + tab_width * i); // Make last tab use the remaining width of the parent if (i == parent->children->length - 1) { tab_width = parent->box.width - tab_width * i; } render_titlebar(ctx, child, x, parent->box.y, tab_width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(ctx, current, current_colors); } else { render_container(ctx, current, parent->focused || current->current.focused); } } /** * Render a container's children using the L_STACKED layout. */ static void render_containers_stacked(struct render_context *ctx, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; size_t titlebar_height = container_titlebar_height(); // Render titles for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (config->has_focused_tab_title && container_has_focused_child(child)) { colors = &config->border_colors.focused_tab_title; title_texture = child->title_focused_tab_title; marks_texture = child->marks_focused_tab_title; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int y = parent->box.y + titlebar_height * i; render_titlebar(ctx, child, parent->box.x, y, parent->box.width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(ctx, current, current_colors); } else { render_container(ctx, current, parent->focused || current->current.focused); } } static void render_containers(struct render_context *ctx, struct parent_data *parent) { if (config->hide_lone_tab && parent->children->length == 1) { struct sway_container *child = parent->children->items[0]; if (child->view) { render_containers_linear(ctx, parent); return; } } switch (parent->layout) { case L_NONE: case L_HORIZ: case L_VERT: render_containers_linear(ctx, parent); break; case L_STACKED: render_containers_stacked(ctx, parent); break; case L_TABBED: render_containers_tabbed(ctx, parent); break; } } static void render_container(struct render_context *ctx, struct sway_container *con, bool focused) { struct parent_data data = { .layout = con->current.layout, .box = { .x = floor(con->current.x), .y = floor(con->current.y), .width = con->current.width, .height = con->current.height, }, .children = con->current.children, .focused = focused, .active_child = con->current.focused_inactive_child, }; render_containers(ctx, &data); } static void render_workspace(struct render_context *ctx, struct sway_workspace *ws, bool focused) { struct parent_data data = { .layout = ws->current.layout, .box = { .x = floor(ws->current.x), .y = floor(ws->current.y), .width = ws->current.width, .height = ws->current.height, }, .children = ws->current.tiling, .focused = focused, .active_child = ws->current.focused_inactive_child, }; render_containers(ctx, &data); } static void render_floating_container(struct render_context *ctx, struct sway_container *con) { if (con->view) { struct sway_view *view = con->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = con->title_urgent; marks_texture = con->marks_urgent; } else if (con->current.focused) { colors = &config->border_colors.focused; title_texture = con->title_focused; marks_texture = con->marks_focused; } else { colors = &config->border_colors.unfocused; title_texture = con->title_unfocused; marks_texture = con->marks_unfocused; } if (con->current.border == B_NORMAL) { render_titlebar(ctx, con, floor(con->current.x), floor(con->current.y), con->current.width, colors, title_texture, marks_texture); } else if (con->current.border == B_PIXEL) { render_top_border(ctx, con, colors); } render_view(ctx, con, colors); } else { render_container(ctx, con, con->current.focused); } } static void render_floating(struct render_context *ctx) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; for (int j = 0; j < output->current.workspaces->length; ++j) { struct sway_workspace *ws = output->current.workspaces->items[j]; if (!workspace_is_visible(ws)) { continue; } for (int k = 0; k < ws->current.floating->length; ++k) { struct sway_container *floater = ws->current.floating->items[k]; if (floater->current.fullscreen_mode != FULLSCREEN_NONE) { continue; } render_floating_container(ctx, floater); } } } } static void render_seatops(struct render_context *ctx) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seatop_render(seat, ctx); } } void output_render(struct render_context *ctx) { struct wlr_output *wlr_output = ctx->output->wlr_output; struct sway_output *output = ctx->output; const pixman_region32_t *damage = ctx->output_damage; struct sway_workspace *workspace = output->current.active_workspace; if (workspace == NULL) { return; } struct sway_container *fullscreen_con = root->fullscreen_global; if (!fullscreen_con) { fullscreen_con = workspace->current.fullscreen; } if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap return; } if (debug.damage == DAMAGE_HIGHLIGHT) { wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){ .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = { .r = 1, .g = 1, .b = 0, .a = 1 }, }); } pixman_region32_t transformed_damage; pixman_region32_init(&transformed_damage); pixman_region32_copy(&transformed_damage, damage); transform_output_damage(&transformed_damage, wlr_output); if (output_has_opaque_overlay_layer_surface(output)) { goto render_overlay; } if (fullscreen_con) { wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){ .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = { .r = 0, .g = 0, .b = 0, .a = 1 }, .clip = &transformed_damage, }); if (fullscreen_con->view) { if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) { render_saved_view(ctx, fullscreen_con->view, 1.0f); } else if (fullscreen_con->view->surface) { render_view_toplevels(ctx, fullscreen_con->view, 1.0f); } } else { render_container(ctx, fullscreen_con, fullscreen_con->current.focused); } for (int i = 0; i < workspace->current.floating->length; ++i) { struct sway_container *floater = workspace->current.floating->items[i]; if (container_is_transient_for(floater, fullscreen_con)) { render_floating_container(ctx, floater); } } #if HAVE_XWAYLAND render_unmanaged(ctx, &root->xwayland_unmanaged); #endif } else { wlr_render_pass_add_rect(ctx->pass, &(struct wlr_render_rect_options){ .box = { .width = wlr_output->width, .height = wlr_output->height }, .color = { .r = 0.25f, .g = 0.25f, .b = 0.25f, .a = 1 }, .clip = &transformed_damage, }); render_layer_toplevel(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_toplevel(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_workspace(ctx, workspace, workspace->current.focused); render_floating(ctx); #if HAVE_XWAYLAND render_unmanaged(ctx, &root->xwayland_unmanaged); #endif render_layer_toplevel(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); render_layer_popups(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_popups(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_layer_popups(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } render_seatops(ctx); struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); if (focus && focus->view) { render_view_popups(ctx, focus->view, focus->alpha); } render_overlay: render_layer_toplevel(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_layer_popups(ctx, &output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); pixman_region32_fini(&transformed_damage); wlr_output_add_software_cursors_to_render_pass(wlr_output, ctx->pass, damage); }