#include #include #include "log.h" #include "sway/commands.h" #include "sway/input/input-manager.h" #include "sway/input/cursor.h" #include "sway/input/seat.h" #include "sway/output.h" #include "sway/tree/arrange.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "stringop.h" #include "util.h" static bool parse_movement_direction(const char *name, enum movement_direction *out) { if (strcasecmp(name, "left") == 0) { *out = MOVE_LEFT; } else if (strcasecmp(name, "right") == 0) { *out = MOVE_RIGHT; } else if (strcasecmp(name, "up") == 0) { *out = MOVE_UP; } else if (strcasecmp(name, "down") == 0) { *out = MOVE_DOWN; } else if (strcasecmp(name, "parent") == 0) { *out = MOVE_PARENT; } else if (strcasecmp(name, "child") == 0) { *out = MOVE_CHILD; } else { return false; } return true; } static void consider_warp_to_focus(struct sway_seat *seat) { struct sway_node *focus = seat_get_focus(seat); if (config->mouse_warping == WARP_NO || !focus || !seat->prev_focus) { return; } if (config->mouse_warping == WARP_OUTPUT && node_get_output(focus) == node_get_output(seat->prev_focus)) { return; } if (focus->type == N_CONTAINER) { cursor_warp_to_container(seat->cursor, focus->sway_container); } else { cursor_warp_to_workspace(seat->cursor, focus->sway_workspace); } cursor_send_pointer_motion(seat->cursor, 0, false); } /** * Get node in the direction of newly entered output. */ static struct sway_node *get_node_in_output_direction( struct sway_output *output, enum movement_direction dir) { struct sway_seat *seat = config->handler_context.seat; struct sway_workspace *ws = output_get_active_workspace(output); if (ws->fullscreen) { return seat_get_focus_inactive(seat, &ws->fullscreen->node); } struct sway_container *container = NULL; if (ws->tiling->length > 0) { switch (dir) { case MOVE_LEFT: if (ws->layout == L_HORIZ || ws->layout == L_TABBED) { // get most right child of new output container = ws->tiling->items[ws->tiling->length-1]; } else { container = seat_get_focus_inactive_tiling(seat, ws); } break; case MOVE_RIGHT: if (ws->layout == L_HORIZ || ws->layout == L_TABBED) { // get most left child of new output container = ws->tiling->items[0]; } else { container = seat_get_focus_inactive_tiling(seat, ws); } break; case MOVE_UP: if (ws->layout == L_VERT || ws->layout == L_STACKED) { // get most bottom child of new output container = ws->tiling->items[ws->tiling->length-1]; } else { container = seat_get_focus_inactive_tiling(seat, ws); } break; case MOVE_DOWN: { if (ws->layout == L_VERT || ws->layout == L_STACKED) { // get most top child of new output container = ws->tiling->items[0]; } else { container = seat_get_focus_inactive_tiling(seat, ws); } break; } default: break; } } if (container) { container = seat_get_focus_inactive_view(seat, &container->node); return &container->node; } return &ws->node; } static struct sway_node *node_get_in_direction(struct sway_container *container, struct sway_seat *seat, enum movement_direction dir) { if (container->is_fullscreen) { if (dir == MOVE_PARENT) { return NULL; } // Fullscreen container with a direction - go straight to outputs struct sway_output *output = container->workspace->output; struct sway_output *new_output = output_get_in_direction(output, dir); if (!new_output) { return NULL; } return get_node_in_output_direction(new_output, dir); } if (dir == MOVE_PARENT) { return node_get_parent(&container->node); } struct sway_container *wrap_candidate = NULL; struct sway_container *current = container; while (current) { bool can_move = false; int desired; int idx = container_sibling_index(current); enum sway_container_layout parent_layout = container_parent_layout(current); list_t *siblings = container_get_siblings(current); if (dir == MOVE_LEFT || dir == MOVE_RIGHT) { if (parent_layout == L_HORIZ || parent_layout == L_TABBED) { can_move = true; desired = idx + (dir == MOVE_LEFT ? -1 : 1); } } else { if (parent_layout == L_VERT || parent_layout == L_STACKED) { can_move = true; desired = idx + (dir == MOVE_UP ? -1 : 1); } } if (can_move) { if (desired < 0 || desired >= siblings->length) { can_move = false; int len = siblings->length; if (config->focus_wrapping != WRAP_NO && !wrap_candidate && len > 1) { if (desired < 0) { wrap_candidate = siblings->items[len-1]; } else { wrap_candidate = siblings->items[0]; } if (config->focus_wrapping == WRAP_FORCE) { struct sway_container *c = seat_get_focus_inactive_view( seat, &wrap_candidate->node); return &c->node; } } } else { struct sway_container *desired_con = siblings->items[desired]; struct sway_container *c = seat_get_focus_inactive_view( seat, &desired_con->node); return &c->node; } } current = current->parent; } // Check a different output struct sway_output *output = container->workspace->output; struct sway_output *new_output = output_get_in_direction(output, dir); if (new_output) { return get_node_in_output_direction(new_output, dir); } return NULL; } static struct cmd_results *focus_mode(struct sway_workspace *ws, struct sway_seat *seat, bool floating) { struct sway_container *new_focus = NULL; if (floating) { new_focus = seat_get_focus_inactive_floating(seat, ws); } else { new_focus = seat_get_focus_inactive_tiling(seat, ws); } if (new_focus) { seat_set_focus_container(seat, new_focus); consider_warp_to_focus(seat); } else { return cmd_results_new(CMD_FAILURE, "focus", "Failed to find a %s container in workspace", floating ? "floating" : "tiling"); } return cmd_results_new(CMD_SUCCESS, NULL, NULL); } static struct cmd_results *focus_output(struct sway_seat *seat, int argc, char **argv) { if (!argc) { return cmd_results_new(CMD_INVALID, "focus", "Expected 'focus output '"); } char *identifier = join_args(argv, argc); struct sway_output *output = output_by_name(identifier); if (!output) { enum movement_direction direction; if (!parse_movement_direction(identifier, &direction) || direction == MOVE_PARENT || direction == MOVE_CHILD) { free(identifier); return cmd_results_new(CMD_INVALID, "focus", "There is no output with that name"); } struct sway_workspace *ws = seat_get_focused_workspace(seat); output = output_get_in_direction(ws->output, direction); } free(identifier); if (output) { seat_set_focus(seat, seat_get_focus_inactive(seat, &output->node)); consider_warp_to_focus(seat); } return cmd_results_new(CMD_SUCCESS, NULL, NULL); } struct cmd_results *cmd_focus(int argc, char **argv) { if (config->reading || !config->active) { return cmd_results_new(CMD_DEFER, NULL, NULL); } struct sway_node *node = config->handler_context.node; struct sway_container *container = config->handler_context.container; struct sway_workspace *workspace = config->handler_context.workspace; struct sway_seat *seat = config->handler_context.seat; if (node->type < N_WORKSPACE) { return cmd_results_new(CMD_FAILURE, "focus", "Command 'focus' cannot be used above the workspace level"); } if (argc == 0 && container) { seat_set_focus_container(seat, container); consider_warp_to_focus(seat); cursor_send_pointer_motion(seat->cursor, 0, true); return cmd_results_new(CMD_SUCCESS, NULL, NULL); } if (strcmp(argv[0], "floating") == 0) { return focus_mode(workspace, seat, true); } else if (strcmp(argv[0], "tiling") == 0) { return focus_mode(workspace, seat, false); } else if (strcmp(argv[0], "mode_toggle") == 0) { bool floating = container && container_is_floating_or_child(container); return focus_mode(workspace, seat, !floating); } if (strcmp(argv[0], "output") == 0) { argc--; argv++; return focus_output(seat, argc, argv); } enum movement_direction direction = 0; if (!parse_movement_direction(argv[0], &direction)) { return cmd_results_new(CMD_INVALID, "focus", "Expected 'focus ' " "or 'focus output '"); } if (direction == MOVE_CHILD) { struct sway_node *focus = seat_get_active_tiling_child(seat, node); if (focus) { seat_set_focus(seat, focus); consider_warp_to_focus(seat); } return cmd_results_new(CMD_SUCCESS, NULL, NULL); } if (node->type == N_WORKSPACE) { if (direction == MOVE_PARENT) { return cmd_results_new(CMD_SUCCESS, NULL, NULL); } // Jump to the next output struct sway_output *new_output = output_get_in_direction(workspace->output, direction); if (!new_output) { return cmd_results_new(CMD_SUCCESS, NULL, NULL); } struct sway_node *node = get_node_in_output_direction(new_output, direction); seat_set_focus(seat, node); consider_warp_to_focus(seat); return cmd_results_new(CMD_SUCCESS, NULL, NULL); } struct sway_node *next_focus = node_get_in_direction(container, seat, direction); if (next_focus) { seat_set_focus(seat, next_focus); consider_warp_to_focus(seat); } return cmd_results_new(CMD_SUCCESS, NULL, NULL); }