#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "log.h" #include "config.h" #include "sway/config.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" struct render_data { pixman_region32_t *damage; float alpha; }; /** * Apply scale to a width or height. * * One does not simply multiply the width by the scale. We allow fractional * scaling, which means the resulting scaled width might be a decimal. * So we round it. * * But even this can produce undesirable results depending on the X or Y offset * of the box. For example, with a scale of 1.5, a box with width=1 should not * scale to 2px if its X coordinate is 1, because the X coordinate would have * scaled to 2px. */ static int scale_length(int length, int offset, float scale) { return round((offset + length) * scale) - round(offset * scale); } static void scissor_output(struct wlr_output *wlr_output, pixman_box32_t *rect) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); assert(renderer); struct wlr_box box = { .x = rect->x1, .y = rect->y1, .width = rect->x2 - rect->x1, .height = rect->y2 - rect->y1, }; int ow, oh; wlr_output_transformed_resolution(wlr_output, &ow, &oh); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_box_transform(&box, &box, transform, ow, oh); wlr_renderer_scissor(renderer, &box); } static void set_scale_filter(struct wlr_output *wlr_output, struct wlr_texture *texture, enum scale_filter_mode scale_filter) { if (!wlr_texture_is_gles2(texture)) { return; } struct wlr_gles2_texture_attribs attribs; wlr_gles2_texture_get_attribs(texture, &attribs); glBindTexture(attribs.target, attribs.tex); switch (scale_filter) { case SCALE_FILTER_LINEAR: glTexParameteri(attribs.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); break; case SCALE_FILTER_NEAREST: glTexParameteri(attribs.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); break; case SCALE_FILTER_DEFAULT: case SCALE_FILTER_SMART: assert(false); // unreachable } } static void render_texture(struct wlr_output *wlr_output, pixman_region32_t *output_damage, struct wlr_texture *texture, const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9], float alpha) { struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); struct sway_output *output = wlr_output->data; struct wlr_gles2_texture_attribs attribs; wlr_gles2_texture_get_attribs(texture, &attribs); pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, dst_box->x, dst_box->y, dst_box->width, dst_box->height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); set_scale_filter(wlr_output, texture, output->scale_filter); if (src_box != NULL) { wlr_render_subtexture_with_matrix(renderer, texture, src_box, matrix, alpha); } else { wlr_render_texture_with_matrix(renderer, texture, matrix, alpha); } } damage_finish: pixman_region32_fini(&damage); } static void render_surface_iterator(struct sway_output *output, struct sway_view *view, struct wlr_surface *surface, struct wlr_box *_box, float rotation, void *_data) { struct render_data *data = _data; struct wlr_output *wlr_output = output->wlr_output; pixman_region32_t *output_damage = data->damage; float alpha = data->alpha; struct wlr_texture *texture = wlr_surface_get_texture(surface); if (!texture) { return; } struct wlr_fbox src_box; wlr_surface_get_buffer_source_box(surface, &src_box); struct wlr_box dst_box = *_box; scale_box(&dst_box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform); wlr_matrix_project_box(matrix, &dst_box, transform, rotation, wlr_output->transform_matrix); render_texture(wlr_output, output_damage, texture, &src_box, &dst_box, matrix, alpha); wlr_presentation_surface_sampled_on_output(server.presentation, surface, wlr_output); } static void render_layer_toplevel(struct sway_output *output, pixman_region32_t *damage, struct wl_list *layer_surfaces) { struct render_data data = { .damage = damage, .alpha = 1.0f, }; output_layer_for_each_toplevel_surface(output, layer_surfaces, render_surface_iterator, &data); } static void render_layer_popups(struct sway_output *output, pixman_region32_t *damage, struct wl_list *layer_surfaces) { struct render_data data = { .damage = damage, .alpha = 1.0f, }; output_layer_for_each_popup_surface(output, layer_surfaces, render_surface_iterator, &data); } #if HAVE_XWAYLAND static void render_unmanaged(struct sway_output *output, pixman_region32_t *damage, struct wl_list *unmanaged) { struct render_data data = { .damage = damage, .alpha = 1.0f, }; output_unmanaged_for_each_surface(output, unmanaged, render_surface_iterator, &data); } #endif static void render_drag_icons(struct sway_output *output, pixman_region32_t *damage, struct wl_list *drag_icons) { struct render_data data = { .damage = damage, .alpha = 1.0f, }; output_drag_icons_for_each_surface(output, drag_icons, render_surface_iterator, &data); } // _box.x and .y are expected to be layout-local // _box.width and .height are expected to be output-buffer-local void render_rect(struct sway_output *output, pixman_region32_t *output_damage, const struct wlr_box *_box, float color[static 4]) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); struct wlr_box box; memcpy(&box, _box, sizeof(struct wlr_box)); box.x -= output->lx * wlr_output->scale; box.y -= output->ly * wlr_output->scale; pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_union_rect(&damage, &damage, box.x, box.y, box.width, box.height); pixman_region32_intersect(&damage, &damage, output_damage); bool damaged = pixman_region32_not_empty(&damage); if (!damaged) { goto damage_finish; } int nrects; pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_render_rect(renderer, &box, color, wlr_output->transform_matrix); } damage_finish: pixman_region32_fini(&damage); } void premultiply_alpha(float color[4], float opacity) { color[3] *= opacity; color[0] *= color[3]; color[1] *= color[3]; color[2] *= color[3]; } static void render_view_toplevels(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, float alpha) { struct render_data data = { .damage = damage, .alpha = alpha, }; // Render all toplevels without descending into popups double ox = view->container->surface_x - output->lx - view->geometry.x; double oy = view->container->surface_y - output->ly - view->geometry.y; output_surface_for_each_surface(output, view->surface, ox, oy, render_surface_iterator, &data); } static void render_view_popups(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, float alpha) { struct render_data data = { .damage = damage, .alpha = alpha, }; output_view_for_each_popup_surface(output, view, render_surface_iterator, &data); } static void render_saved_view(struct sway_view *view, struct sway_output *output, pixman_region32_t *damage, float alpha) { struct wlr_output *wlr_output = output->wlr_output; if (wl_list_empty(&view->saved_buffers)) { return; } struct sway_saved_buffer *saved_buf; wl_list_for_each(saved_buf, &view->saved_buffers, link) { if (!saved_buf->buffer->texture) { continue; } struct wlr_box box = { .x = saved_buf->x - view->saved_geometry.x - output->lx, .y = saved_buf->y - view->saved_geometry.y - output->ly, .width = saved_buf->width, .height = saved_buf->height, }; struct wlr_box output_box = { .width = output->width, .height = output->height, }; struct wlr_box intersection; bool intersects = wlr_box_intersection(&intersection, &output_box, &box); if (!intersects) { continue; } scale_box(&box, wlr_output->scale); float matrix[9]; enum wl_output_transform transform = wlr_output_transform_invert(saved_buf->transform); wlr_matrix_project_box(matrix, &box, transform, 0, wlr_output->transform_matrix); render_texture(wlr_output, damage, saved_buf->buffer->texture, &saved_buf->source_box, &box, matrix, alpha); } // FIXME: we should set the surface that this saved buffer originates from // as sampled here. // https://github.com/swaywm/sway/pull/4465#discussion_r321082059 } /** * Render a view's surface and left/bottom/right borders. */ static void render_view(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, struct border_colors *colors) { struct sway_view *view = con->view; if (!wl_list_empty(&view->saved_buffers)) { render_saved_view(view, output, damage, view->container->alpha); } else if (view->surface) { render_view_toplevels(view, output, damage, view->container->alpha); } if (con->current.border == B_NONE || con->current.border == B_CSD) { return; } struct wlr_box box; float output_scale = output->wlr_output->scale; float color[4]; struct sway_container_state *state = &con->current; if (state->border_left) { memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = state->x; box.y = state->content_y; box.width = state->border_thickness; box.height = state->content_height; scale_box(&box, output_scale); render_rect(output, damage, &box, color); } list_t *siblings = container_get_current_siblings(con); enum sway_container_layout layout = container_current_parent_layout(con); if (state->border_right) { if (!container_is_floating(con) && siblings->length == 1 && layout == L_HORIZ) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = state->content_x + state->content_width; box.y = state->content_y; box.width = state->border_thickness; box.height = state->content_height; scale_box(&box, output_scale); render_rect(output, damage, &box, color); } if (state->border_bottom) { if (!container_is_floating(con) && siblings->length == 1 && layout == L_VERT) { memcpy(&color, colors->indicator, sizeof(float) * 4); } else { memcpy(&color, colors->child_border, sizeof(float) * 4); } premultiply_alpha(color, con->alpha); box.x = state->x; box.y = state->content_y + state->content_height; box.width = state->width; box.height = state->border_thickness; scale_box(&box, output_scale); render_rect(output, damage, &box, color); } } /** * Render a titlebar. * * Care must be taken not to render over the same pixel multiple times, * otherwise the colors will be incorrect when using opacity. * * The height is: 1px border, 3px padding, font height, 3px padding, 1px border * The left side is: 1px border, 2px padding, title */ static void render_titlebar(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, int x, int y, int width, struct border_colors *colors, struct wlr_texture *title_texture, struct wlr_texture *marks_texture) { struct wlr_box box; float color[4]; float output_scale = output->wlr_output->scale; double output_x = output->lx; double output_y = output->ly; int titlebar_border_thickness = config->titlebar_border_thickness; int titlebar_h_padding = config->titlebar_h_padding; int titlebar_v_padding = config->titlebar_v_padding; enum alignment title_align = config->title_align; // Single pixel bar above title memcpy(&color, colors->border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = x; box.y = y; box.width = width; box.height = titlebar_border_thickness; scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); // Single pixel bar below title box.x = x; box.y = y + container_titlebar_height() - titlebar_border_thickness; box.width = width; box.height = titlebar_border_thickness; scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); // Single pixel left edge box.x = x; box.y = y + titlebar_border_thickness; box.width = titlebar_border_thickness; box.height = container_titlebar_height() - titlebar_border_thickness * 2; scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); // Single pixel right edge box.x = x + width - titlebar_border_thickness; box.y = y + titlebar_border_thickness; box.width = titlebar_border_thickness; box.height = container_titlebar_height() - titlebar_border_thickness * 2; scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); int inner_x = x - output_x + titlebar_h_padding; int bg_y = y + titlebar_border_thickness; size_t inner_width = width - titlebar_h_padding * 2; // output-buffer local int ob_inner_x = round(inner_x * output_scale); int ob_inner_width = scale_length(inner_width, inner_x, output_scale); int ob_bg_height = scale_length( (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height, bg_y, output_scale); // Marks int ob_marks_x = 0; // output-buffer-local int ob_marks_width = 0; // output-buffer-local if (config->show_marks && marks_texture) { struct wlr_box texture_box; wlr_texture_get_size(marks_texture, &texture_box.width, &texture_box.height); ob_marks_width = texture_box.width; // The marks texture might be shorter than the config->font_height, in // which case we need to pad it as evenly as possible above and below. int ob_padding_total = ob_bg_height - texture_box.height; int ob_padding_above = floor(ob_padding_total / 2.0); int ob_padding_below = ceil(ob_padding_total / 2.0); // Render texture. If the title is on the right, the marks will be on // the left. Otherwise, they will be on the right. if (title_align == ALIGN_RIGHT || texture_box.width > ob_inner_width) { texture_box.x = ob_inner_x; } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_marks_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (ob_inner_width < texture_box.width) { texture_box.width = ob_inner_width; } render_texture(output->wlr_output, output_damage, marks_texture, NULL, &texture_box, matrix, con->alpha); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = texture_box.x + round(output_x * output_scale); box.y = round((y + titlebar_border_thickness) * output_scale); box.width = texture_box.width; box.height = ob_padding_above; render_rect(output, output_damage, &box, color); // Padding below box.y += ob_padding_above + texture_box.height; box.height = ob_padding_below; render_rect(output, output_damage, &box, color); } // Title text int ob_title_x = 0; // output-buffer-local int ob_title_width = 0; // output-buffer-local if (title_texture) { struct wlr_box texture_box; wlr_texture_get_size(title_texture, &texture_box.width, &texture_box.height); ob_title_width = texture_box.width; // The title texture might be shorter than the config->font_height, // in which case we need to pad it above and below. int ob_padding_above = round((config->font_baseline - con->title_baseline + titlebar_v_padding - titlebar_border_thickness) * output_scale); int ob_padding_below = ob_bg_height - ob_padding_above - texture_box.height; // Render texture if (texture_box.width > ob_inner_width - ob_marks_width) { texture_box.x = (title_align == ALIGN_RIGHT && ob_marks_width) ? ob_marks_x + ob_marks_width : ob_inner_x; } else if (title_align == ALIGN_LEFT) { texture_box.x = ob_inner_x; } else if (title_align == ALIGN_CENTER) { // If there are marks visible, center between the edge and marks. // Otherwise, center in the inner area. if (ob_marks_width) { texture_box.x = (ob_inner_x + ob_marks_x) / 2 - texture_box.width / 2; } else { texture_box.x = ob_inner_x + ob_inner_width / 2 - texture_box.width / 2; } } else { texture_box.x = ob_inner_x + ob_inner_width - texture_box.width; } ob_title_x = texture_box.x; texture_box.y = round((bg_y - output_y) * output_scale) + ob_padding_above; float matrix[9]; wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL, 0.0, output->wlr_output->transform_matrix); if (ob_inner_width - ob_marks_width < texture_box.width) { texture_box.width = ob_inner_width - ob_marks_width; } render_texture(output->wlr_output, output_damage, title_texture, NULL, &texture_box, matrix, con->alpha); // Padding above memcpy(&color, colors->background, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = texture_box.x + round(output_x * output_scale); box.y = round((y + titlebar_border_thickness) * output_scale); box.width = texture_box.width; box.height = ob_padding_above; render_rect(output, output_damage, &box, color); // Padding below box.y += ob_padding_above + texture_box.height; box.height = ob_padding_below; render_rect(output, output_damage, &box, color); } // Determine the left + right extends of the textures (output-buffer local) int ob_left_x, ob_left_width, ob_right_x, ob_right_width; if (ob_title_width == 0 && ob_marks_width == 0) { ob_left_x = ob_inner_x; ob_left_width = 0; ob_right_x = ob_inner_x; ob_right_width = 0; } else if (ob_title_x < ob_marks_x) { ob_left_x = ob_title_x; ob_left_width = ob_title_width; ob_right_x = ob_marks_x; ob_right_width = ob_marks_width; } else { ob_left_x = ob_marks_x; ob_left_width = ob_marks_width; ob_right_x = ob_title_x; ob_right_width = ob_title_width; } if (ob_left_x < ob_inner_x) { ob_left_x = ob_inner_x; } else if (ob_left_x + ob_left_width > ob_right_x + ob_right_width) { ob_right_x = ob_left_x; ob_right_width = ob_left_width; } // Filler between title and marks box.width = ob_right_x - ob_left_x - ob_left_width; if (box.width > 0) { box.x = ob_left_x + ob_left_width + round(output_x * output_scale); box.y = round(bg_y * output_scale); box.height = ob_bg_height; render_rect(output, output_damage, &box, color); } // Padding on left side box.x = x + titlebar_border_thickness; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height; scale_box(&box, output_scale); int left_x = ob_left_x + round(output_x * output_scale); if (box.x + box.width < left_x) { box.width += left_x - box.x - box.width; } render_rect(output, output_damage, &box, color); // Padding on right side box.x = x + width - titlebar_h_padding; box.y = y + titlebar_border_thickness; box.width = titlebar_h_padding - titlebar_border_thickness; box.height = (titlebar_v_padding - titlebar_border_thickness) * 2 + config->font_height; scale_box(&box, output_scale); int right_rx = ob_right_x + ob_right_width + round(output_x * output_scale); if (right_rx < box.x) { box.width += box.x - right_rx; box.x = right_rx; } render_rect(output, output_damage, &box, color); } /** * Render the top border line for a view using "border pixel". */ static void render_top_border(struct sway_output *output, pixman_region32_t *output_damage, struct sway_container *con, struct border_colors *colors) { struct sway_container_state *state = &con->current; if (!state->border_top) { return; } struct wlr_box box; float color[4]; float output_scale = output->wlr_output->scale; // Child border - top edge memcpy(&color, colors->child_border, sizeof(float) * 4); premultiply_alpha(color, con->alpha); box.x = state->x; box.y = state->y; box.width = state->width; box.height = state->border_thickness; scale_box(&box, output_scale); render_rect(output, output_damage, &box, color); } struct parent_data { enum sway_container_layout layout; struct wlr_box box; list_t *children; bool focused; struct sway_container *active_child; }; static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool parent_focused); /** * Render a container's children using a L_HORIZ or L_VERT layout. * * Wrap child views in borders and leave child containers borderless because * they'll apply their own borders to their children. */ static void render_containers_linear(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; if (child->view) { struct sway_view *view = child->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; struct sway_container_state *state = &child->current; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (state->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } if (state->border == B_NORMAL) { render_titlebar(output, damage, child, state->x, state->y, state->width, colors, title_texture, marks_texture); } else if (state->border == B_PIXEL) { render_top_border(output, damage, child, colors); } render_view(output, damage, child, colors); } else { render_container(output, damage, child, parent->focused || child->current.focused); } } } /** * Render a container's children using the L_TABBED layout. */ static void render_containers_tabbed(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; int tab_width = parent->box.width / parent->children->length; // Render tabs for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int x = cstate->x + tab_width * i; // Make last tab use the remaining width of the parent if (i == parent->children->length - 1) { tab_width = parent->box.width - tab_width * i; } render_titlebar(output, damage, child, x, parent->box.y, tab_width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(output, damage, current, current_colors); } else { render_container(output, damage, current, parent->focused || current->current.focused); } } /** * Render a container's children using the L_STACKED layout. */ static void render_containers_stacked(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { if (!parent->children->length) { return; } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; size_t titlebar_height = container_titlebar_height(); // Render titles for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? view_is_urgent(view) : container_has_urgent_child(child); if (urgent) { colors = &config->border_colors.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } int y = parent->box.y + titlebar_height * i; render_titlebar(output, damage, child, parent->box.x, y, parent->box.width, colors, title_texture, marks_texture); if (child == current) { current_colors = colors; } } // Render surface and left/right/bottom borders if (current->view) { render_view(output, damage, current, current_colors); } else { render_container(output, damage, current, parent->focused || current->current.focused); } } static void render_containers(struct sway_output *output, pixman_region32_t *damage, struct parent_data *parent) { if (config->hide_lone_tab && parent->children->length == 1) { struct sway_container *child = parent->children->items[0]; if (child->view) { render_containers_linear(output,damage, parent); return; } } switch (parent->layout) { case L_NONE: case L_HORIZ: case L_VERT: render_containers_linear(output, damage, parent); break; case L_STACKED: render_containers_stacked(output, damage, parent); break; case L_TABBED: render_containers_tabbed(output, damage, parent); break; } } static void render_container(struct sway_output *output, pixman_region32_t *damage, struct sway_container *con, bool focused) { struct parent_data data = { .layout = con->current.layout, .box = { .x = con->current.x, .y = con->current.y, .width = con->current.width, .height = con->current.height, }, .children = con->current.children, .focused = focused, .active_child = con->current.focused_inactive_child, }; render_containers(output, damage, &data); } static void render_workspace(struct sway_output *output, pixman_region32_t *damage, struct sway_workspace *ws, bool focused) { struct parent_data data = { .layout = ws->current.layout, .box = { .x = ws->current.x, .y = ws->current.y, .width = ws->current.width, .height = ws->current.height, }, .children = ws->current.tiling, .focused = focused, .active_child = ws->current.focused_inactive_child, }; render_containers(output, damage, &data); } static void render_floating_container(struct sway_output *soutput, pixman_region32_t *damage, struct sway_container *con) { if (con->view) { struct sway_view *view = con->view; struct border_colors *colors; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; if (view_is_urgent(view)) { colors = &config->border_colors.urgent; title_texture = con->title_urgent; marks_texture = con->marks_urgent; } else if (con->current.focused) { colors = &config->border_colors.focused; title_texture = con->title_focused; marks_texture = con->marks_focused; } else { colors = &config->border_colors.unfocused; title_texture = con->title_unfocused; marks_texture = con->marks_unfocused; } if (con->current.border == B_NORMAL) { render_titlebar(soutput, damage, con, con->current.x, con->current.y, con->current.width, colors, title_texture, marks_texture); } else if (con->current.border == B_PIXEL) { render_top_border(soutput, damage, con, colors); } render_view(soutput, damage, con, colors); } else { render_container(soutput, damage, con, con->current.focused); } } static void render_floating(struct sway_output *soutput, pixman_region32_t *damage) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; for (int j = 0; j < output->current.workspaces->length; ++j) { struct sway_workspace *ws = output->current.workspaces->items[j]; if (!workspace_is_visible(ws)) { continue; } for (int k = 0; k < ws->current.floating->length; ++k) { struct sway_container *floater = ws->current.floating->items[k]; if (floater->current.fullscreen_mode != FULLSCREEN_NONE) { continue; } render_floating_container(soutput, damage, floater); } } } } static void render_seatops(struct sway_output *output, pixman_region32_t *damage) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seatop_render(seat, output, damage); } } void output_render(struct sway_output *output, struct timespec *when, pixman_region32_t *damage) { struct wlr_output *wlr_output = output->wlr_output; struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend); if (!sway_assert(renderer != NULL, "expected the output backend to have a renderer")) { return; } struct sway_workspace *workspace = output->current.active_workspace; if (workspace == NULL) { return; } struct sway_container *fullscreen_con = root->fullscreen_global; if (!fullscreen_con) { fullscreen_con = workspace->current.fullscreen; } wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height); if (!pixman_region32_not_empty(damage)) { // Output isn't damaged but needs buffer swap goto renderer_end; } if (debug.damage == DAMAGE_HIGHLIGHT) { wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1}); } else if (debug.damage == DAMAGE_RERENDER) { int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); pixman_region32_union_rect(damage, damage, 0, 0, width, height); } if (output_has_opaque_overlay_layer_surface(output)) { goto render_overlay; } if (fullscreen_con) { float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } if (fullscreen_con->view) { if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) { render_saved_view(fullscreen_con->view, output, damage, 1.0f); } else if (fullscreen_con->view->surface) { render_view_toplevels(fullscreen_con->view, output, damage, 1.0f); } } else { render_container(output, damage, fullscreen_con, fullscreen_con->current.focused); } for (int i = 0; i < workspace->current.floating->length; ++i) { struct sway_container *floater = workspace->current.floating->items[i]; if (container_is_transient_for(floater, fullscreen_con)) { render_floating_container(output, damage, floater); } } #if HAVE_XWAYLAND render_unmanaged(output, damage, &root->xwayland_unmanaged); #endif } else { float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f}; int nrects; pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects); for (int i = 0; i < nrects; ++i) { scissor_output(wlr_output, &rects[i]); wlr_renderer_clear(renderer, clear_color); } render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_workspace(output, damage, workspace, workspace->current.focused); render_floating(output, damage); #if HAVE_XWAYLAND render_unmanaged(output, damage, &root->xwayland_unmanaged); #endif render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); } render_seatops(output, damage); struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); if (focus && focus->view) { render_view_popups(focus->view, output, damage, focus->alpha); } render_overlay: render_layer_toplevel(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_layer_popups(output, damage, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); render_drag_icons(output, damage, &root->drag_icons); renderer_end: wlr_renderer_scissor(renderer, NULL); wlr_output_render_software_cursors(wlr_output, damage); wlr_renderer_end(renderer); int width, height; wlr_output_transformed_resolution(wlr_output, &width, &height); pixman_region32_t frame_damage; pixman_region32_init(&frame_damage); enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform); wlr_region_transform(&frame_damage, &output->damage->current, transform, width, height); if (debug.damage == DAMAGE_HIGHLIGHT) { pixman_region32_union_rect(&frame_damage, &frame_damage, 0, 0, wlr_output->width, wlr_output->height); } wlr_output_set_damage(wlr_output, &frame_damage); pixman_region32_fini(&frame_damage); if (!wlr_output_commit(wlr_output)) { return; } output->last_frame = *when; }