#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/layout.h" #include "sway/output.h" #include "sway/tree/workspace.h" #include "sway/tree/view.h" #include "list.h" #include "log.h" static void apply_horiz_layout(struct sway_container *parent) { size_t num_children = parent->children->length; if (!num_children) { return; } size_t parent_offset = 0; if (parent->parent->layout == L_TABBED) { parent_offset = container_titlebar_height(); } else if (parent->parent->layout == L_STACKED) { parent_offset = container_titlebar_height() * parent->parent->children->length; } size_t parent_height = parent->height - parent_offset; // Calculate total width of children double total_width = 0; for (size_t i = 0; i < num_children; ++i) { struct sway_container *child = parent->children->items[i]; if (child->width <= 0) { if (num_children > 1) { child->width = parent->width / (num_children - 1); } else { child->width = parent->width; } } container_remove_gaps(child); total_width += child->width; } double scale = parent->width / total_width; // Resize windows wlr_log(WLR_DEBUG, "Arranging %p horizontally", parent); double child_x = parent->x; for (size_t i = 0; i < num_children; ++i) { struct sway_container *child = parent->children->items[i]; wlr_log(WLR_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, child->width, scale); child->x = child_x; child->y = parent->y + parent_offset; child->width = floor(child->width * scale); child->height = parent_height; child_x += child->width; // Make last child use remaining width of parent if (i == num_children - 1) { child->width = parent->x + parent->width - child->x; } container_add_gaps(child); } } static void apply_vert_layout(struct sway_container *parent) { size_t num_children = parent->children->length; if (!num_children) { return; } size_t parent_offset = 0; if (parent->parent->layout == L_TABBED) { parent_offset = container_titlebar_height(); } else if (parent->parent->layout == L_STACKED) { parent_offset = container_titlebar_height() * parent->parent->children->length; } size_t parent_height = parent->height + parent_offset; // Calculate total height of children double total_height = 0; for (size_t i = 0; i < num_children; ++i) { struct sway_container *child = parent->children->items[i]; if (child->height <= 0) { if (num_children > 1) { child->height = parent_height / (num_children - 1); } else { child->height = parent_height; } } container_remove_gaps(child); total_height += child->height; } double scale = parent_height / total_height; // Resize wlr_log(WLR_DEBUG, "Arranging %p vertically", parent); double child_y = parent->y + parent_offset; for (size_t i = 0; i < num_children; ++i) { struct sway_container *child = parent->children->items[i]; wlr_log(WLR_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, child->height, scale); child->x = parent->x; child->y = child_y; child->width = parent->width; child->height = floor(child->height * scale); child_y += child->height; // Make last child use remaining height of parent if (i == num_children - 1) { child->height = parent->y + parent_offset + parent_height - child->y; } container_add_gaps(child); } } static void apply_tabbed_or_stacked_layout(struct sway_container *parent) { if (!parent->children->length) { return; } size_t parent_offset = 0; if (parent->parent->layout == L_TABBED) { parent_offset = container_titlebar_height(); } else if (parent->parent->layout == L_STACKED) { parent_offset = container_titlebar_height() * parent->parent->children->length; } size_t parent_height = parent->height - parent_offset; for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; container_remove_gaps(child); child->x = parent->x; child->y = parent->y + parent_offset; child->width = parent->width; child->height = parent_height; container_add_gaps(child); } } static void arrange_children_of(struct sway_container *parent); static void arrange_floating(list_t *floating) { for (int i = 0; i < floating->length; ++i) { struct sway_container *floater = floating->items[i]; if (floater->type == C_VIEW) { view_autoconfigure(floater->sway_view); } else { arrange_children_of(floater); } container_set_dirty(floater); } } static void arrange_children_of(struct sway_container *parent) { if (config->reloading) { return; } wlr_log(WLR_DEBUG, "Arranging layout for %p %s %fx%f+%f,%f", parent, parent->name, parent->width, parent->height, parent->x, parent->y); // Calculate x, y, width and height of children switch (parent->layout) { case L_HORIZ: apply_horiz_layout(parent); break; case L_VERT: apply_vert_layout(parent); break; case L_TABBED: case L_STACKED: apply_tabbed_or_stacked_layout(parent); break; case L_NONE: apply_horiz_layout(parent); break; } // Recurse into child containers for (int i = 0; i < parent->children->length; ++i) { struct sway_container *child = parent->children->items[i]; if (parent->has_gaps && !child->has_gaps) { child->has_gaps = true; child->gaps_inner = parent->gaps_inner; child->gaps_outer = parent->gaps_outer; } if (child->type == C_VIEW) { view_autoconfigure(child->sway_view); } else { arrange_children_of(child); } container_set_dirty(child); } } static void arrange_workspace(struct sway_container *workspace) { if (config->reloading) { return; } struct sway_container *output = workspace->parent; struct wlr_box *area = &output->sway_output->usable_area; wlr_log(WLR_DEBUG, "Usable area for ws: %dx%d@%d,%d", area->width, area->height, area->x, area->y); workspace_remove_gaps(workspace); double prev_x = workspace->x; double prev_y = workspace->y; workspace->width = area->width; workspace->height = area->height; workspace->x = output->x + area->x; workspace->y = output->y + area->y; // Adjust any floating containers double diff_x = workspace->x - prev_x; double diff_y = workspace->y - prev_y; for (int i = 0; i < workspace->sway_workspace->floating->length; ++i) { struct sway_container *floater = workspace->sway_workspace->floating->items[i]; container_floating_translate(floater, diff_x, diff_y); double center_x = floater->x + floater->width / 2; double center_y = floater->y + floater->height / 2; struct wlr_box workspace_box; container_get_box(workspace, &workspace_box); if (!wlr_box_contains_point(&workspace_box, center_x, center_y)) { container_floating_move_to_center(floater); } } workspace_add_gaps(workspace); container_set_dirty(workspace); wlr_log(WLR_DEBUG, "Arranging workspace '%s' at %f, %f", workspace->name, workspace->x, workspace->y); if (workspace->sway_workspace->fullscreen) { struct sway_container *fs = workspace->sway_workspace->fullscreen; fs->x = workspace->parent->x; fs->y = workspace->parent->y; fs->width = workspace->parent->width; fs->height = workspace->parent->height; if (fs->type == C_VIEW) { view_autoconfigure(fs->sway_view); } else { arrange_children_of(fs); } container_set_dirty(fs); } else { arrange_floating(workspace->sway_workspace->floating); arrange_children_of(workspace); } } static void arrange_output(struct sway_container *output) { if (config->reloading) { return; } const struct wlr_box *output_box = wlr_output_layout_get_box( root_container.sway_root->output_layout, output->sway_output->wlr_output); output->x = output_box->x; output->y = output_box->y; output->width = output_box->width; output->height = output_box->height; container_set_dirty(output); wlr_log(WLR_DEBUG, "Arranging output '%s' at %f,%f", output->name, output->x, output->y); for (int i = 0; i < output->children->length; ++i) { struct sway_container *workspace = output->children->items[i]; arrange_workspace(workspace); } } static void arrange_root() { if (config->reloading) { return; } struct wlr_output_layout *output_layout = root_container.sway_root->output_layout; const struct wlr_box *layout_box = wlr_output_layout_get_box(output_layout, NULL); root_container.x = layout_box->x; root_container.y = layout_box->y; root_container.width = layout_box->width; root_container.height = layout_box->height; container_set_dirty(&root_container); for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *output = root_container.children->items[i]; arrange_output(output); } } void arrange_windows(struct sway_container *container) { switch (container->type) { case C_ROOT: arrange_root(); break; case C_OUTPUT: arrange_output(container); break; case C_WORKSPACE: arrange_workspace(container); break; case C_CONTAINER: arrange_children_of(container); container_set_dirty(container); break; case C_VIEW: view_autoconfigure(container->sway_view); container_set_dirty(container); break; case C_TYPES: break; } }