#ifndef _SWAY_LAYOUT_H #define _SWAY_LAYOUT_H #include #include "sway/tree/container.h" enum movement_direction { MOVE_LEFT, MOVE_RIGHT, MOVE_UP, MOVE_DOWN, MOVE_PARENT, MOVE_CHILD, }; struct sway_container; struct sway_root { struct wlr_output_layout *output_layout; struct wl_listener output_layout_change; struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link struct { struct wl_signal new_container; } events; }; void layout_init(void); // TODO move to tree.h void container_add_child(struct sway_container *parent, struct sway_container *child); // TODO move to tree.h struct sway_container *container_add_sibling(struct sway_container *parent, struct sway_container *child); // TODO move to tree.h struct sway_container *container_remove_child(struct sway_container *child); // TODO PRIVATE in tree.h struct sway_container *container_replace_child(struct sway_container *child, struct sway_container *new_child); // TODO move to layout.c struct sway_container *container_set_layout(struct sway_container *container, enum sway_container_layout layout); // TODO move to tree.h void container_move_to(struct sway_container* container, struct sway_container* destination); void container_move(struct sway_container *container, enum movement_direction dir, int move_amt); // TODO move to output.c enum sway_container_layout container_get_default_layout( struct sway_container *output); // TODO move to output.c void container_sort_workspaces(struct sway_container *output); void arrange_windows(struct sway_container *container, double width, double height); // TODO move to container.h struct sway_container *container_get_in_direction(struct sway_container *container, struct sway_seat *seat, enum movement_direction dir); // TODO move to tree.h struct sway_container *container_split(struct sway_container *child, enum sway_container_layout layout); #endif