We tried to synchronize layer shell popups with the parent layer shell
on commits, but this is subtly wrong because we would only update
the position for one layer shell that was committed, but not any other
layer that might be affected. By moving handling to the scene descriptor
we can iterate all popups and ensure they are synchronized.
On multi-seat configurations a zwp_pointer_gestures_v1 global was
created for every seat.
Instead, create the global once in the input manager, to be shared
across all seats.
Atm we got issue with the touch position sent to the clients. While
holding contact, leaving the initial container will continue to send
motion event to the client but with the new local position from the new
container.
This seatop goal is to send the position of the touch event, relatively
to the initial container layout position.
This change allows the tablet tool button to be used for floating mod
resize. In addition, it attempts to ensure that tablet tool events are
consistent such that tablet v2 events and pointer events will never be
interleaved, and such that the tool buttons count will never fall out of
sync and cause tool button emulation to break.
Some of this logic is similar to what is done for tablet tool tip, but
not quite identical, because of the complication that we have to deal
with multiple inputs that can overlap eachother.
Fixes#7036.
This might be the wrong fix, but the crash is happening because the ->data
field on an xwayland surface is NULL. A NULL data field is normal for
unmanaged surfaces, however it seems clients can do weird things: They can
create a cursor lock on a regular xwayland surface then make it unmanaged
by calling override_redirect. In this case, the xwayland server should
destroy the cursor lock, which is does, but does so in the wrong order
making it try to dereference a NULL pointer after sway has acknowledged
its new unmanaged status.
```
(gdb) bt full
0 0x000055fd91934861 in warp_to_constraint_cursor_hint (cursor=0x55fd93486c00)
at ../sway/input/cursor.c:1243
sy = 605
lx = 6.9527431433545762e-310
sx = 1272
view = 0x0
con = 0x7ffd1cdfe400
ly = -6.949595189996421e+59
constraint = 0x55fd93e7faa0
1 0x000055fd91934976 in handle_constraint_destroy (listener=0x55fd93f0fd58, data=0x55fd93e7faa0)
at ../sway/input/cursor.c:1266
sway_constraint = 0x55fd93f0fd30
constraint = 0x55fd93e7faa0
cursor = 0x55fd93486c00
2 0x00007fda8275bf6e in wl_signal_emit_mutable () at /usr/lib/libwayland-server.so.0
3 0x00007fda82e57016 in pointer_constraint_destroy (constraint=0x55fd93e7faa0)
at ../subprojects/wlroots/types/wlr_pointer_constraints_v1.c:49
4 0x00007fda82e570dc in pointer_constraint_destroy_resource (resource=0x55fd933cf8f0)
at ../subprojects/wlroots/types/wlr_pointer_constraints_v1.c:66
constraint = 0x55fd93e7faa0
5 0x00007fda8275d8ba in () at /usr/lib/libwayland-server.so.0
6 0x00007fda8275f6a9 in wl_resource_destroy () at /usr/lib/libwayland-server.so.0
7 0x00007fda82e56fb3 in resource_destroy (client=0x55fd93ea52e0, resource=0x55fd933cf8f0)
at ../subprojects/wlroots/types/wlr_pointer_constraints_v1.c:39
8 0x00007fda81d8f4f6 in () at /usr/lib/libffi.so.8
9 0x00007fda81d8bf5e in () at /usr/lib/libffi.so.8
10 0x00007fda81d8eb73 in ffi_call () at /usr/lib/libffi.so.8
11 0x00007fda8275aada in () at /usr/lib/libwayland-server.so.0
12 0x00007fda8275f01c in () at /usr/lib/libwayland-server.so.0
13 0x00007fda8275d9e2 in wl_event_loop_dispatch () at /usr/lib/libwayland-server.so.0
14 0x00007fda8275e197 in wl_display_run () at /usr/lib/libwayland-server.so.0
15 0x000055fd919264d3 in server_run (server=0x55fd919a3a80 <server>) at ../sway/server.c:320
16 0x000055fd91925457 in main (argc=1, argv=0x7ffd1cdfed98) at ../sway/main.c:411
verbose = false
debug = false
validate = false
allow_unsupported_gpu = false
config_path = 0x0
c = -1
```
previously, fullscreen global containers would grab cursor input
even if a shell-layer surface was on top of it
related issue: https://github.com/swaywm/sway/issues/6501
When emulating touch, the simulating_pointer_from_touch field is
set to true. It's switched back to false when a touch_up event is
received. However we need to ensure we always send a wl_pointer.frame
event following a group of other wl_pointer events.
Since a touch_frame event is always guaranteed to come after a group
of touch events, unset simulating_pointer_from_touch in the touch_frame
handler instead of the touch_up handler. Add a new field to know whether
the touch_frame handler should stop emulation.
get_current_time_msec is only used in cursor.c, so we can move it in and
make it static. This is primarily intended to avoid a symbol collision
with wlroots, which we unfortunately do not have a good solution for
yet.
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.
Instead, use the state struct for both current and pending.
There is no need to check for transactions at the end of every user
input, as the vast majority of input will not issue transactions. This
implementation can also hide where changes are made without an
appropriate transaction commit, as a future unrelated input would issue
the commit instead.
Instead, commit transactions in places where changes are made or are
likely to be made.