This adds support for `i3 4.16`'s ability to set the title alignment.
The command is `title_align left|center|right`.
When the title is on the right, marks are moved to the left. Otherwise,
they are on the right.
`i3 4.16` allows users to list multiple outputs for a workspace and the
first available will be used. The syntax is as follows:
`workspace <workspace> output <outputs...>`
Additionally when the workspace is created, the outputs get added to the
output priority list in the order specified. This ensures that if a higher
output gets connected, the workspace will move to the higher output. This
works the same way as if the user had a workspace on an output, disconnected
the output, and then later reconnected the output.
This introduces the following command extensions from `i3-gaps`:
* `gaps horizontal|vertical|top|right|bottom|left <amount>`
* `gaps horizontal|vertical|top|right|bottom|left all|current
set|plus|minus <amount>`
* `workspace <ws> gaps horizontal|vertical|top|right|bottom|left
<amount>`
`inner` and `outer` are also still available as options for all three
of the above commands. `outer` now acts as a shorthand to set/alter
all sides.
Additionally, this fixes two bugs with the prevention of invalid gap
configurations for workspace configs:
1. If outer gaps were not set and inner gaps were, the outer gaps
would be snapped to the negation of the inner gaps due to `INT_MIN`
being less than the negation. This took precedence over the default
outer gaps.
2. Similarly, if inner gaps were not set and outer gaps were, inner
gaps would be set to zero, which would take precedence over the
default inner gaps.
Fixing both of the above items also requires checking the gaps again
when creating a workspace since the default outer gaps can be smaller
than the negation of the workspace specific inner gaps.
The directive controlled whether floating views should raise to the top
when the cursor is moved over it while using focus_follows_mouse. The
default was enabled, which is undesirable. For example, if you have two
floating views where one completely covers the other, the smaller one
would be inaccessible because moving the mouse over the bigger one would
raise it above the smaller one.
There is no known use case for having raise_floating enabled, so this
patch removes the directive and implements the raise_floating disabled
behaviour instead.
Since wayland does not currently allow swaybar to create global
keybinds, this is handled within sway and sent to the bar using a custom
event, so as not to pollute existing events, called bar_state_update.
While allowing negative values for the outer gaps it is still prevented that negative values move windows out of the container. This replaces the non-i3 option for edge_gaps.
This introduces a new view_impl function: is_transient_for. Similar to
container_has_ancestor but works using the surface parents rather than
the tree.
This patch modifies view_is_visible, container_at and so on to allow
transient views to function normally when they're in front of a
fullscreen view.
This patch makes it so when you run reload, the actual reloading is
deferred to the next time the event loop becomes idle. This avoids
several use-after-frees and removes the workarounds we have to avoid
them.
When you run reload, we validate the config before creating the idle
event. This is so the reload command will still return an error if there
are validation errors. To allow this, load_main_config has been adjusted
so it doesn't apply the config if validating is true rather than
applying it unconditionally.
This also fixes a memory leak in the reload command where if the config
failed to load, the bar_ids list would not be freed.
* New configuration option: raise_floating
(From the discussion on https://github.com/i3/i3/issues/2990)
* By default, it still raises the window on focus, otherwise it
will raise the window on click.
Fixes `hide_edge_borders smart` when gaps are in use.
Implements `hide_edge_borders smart_no_gaps` and `smart_borders
on|no_gaps|off`.
Since `smart_borders on` is equivalent to `hide_edge_borders smart`
and `smart_borders no_gaps` is equivalent to `hide_edge_borders
smart_no_gaps`, I opted to just save the last value set for
`hide_edge_borders` and restore that on `smart_borders off`. This
simplifies the conditions for setting the border.
This changes our gaps implementation to behave like i3-gaps.
Our previous implementation allowed you to set gaps on a per container
basis. This isn't supported by i3-gaps and doesn't seem to have a
practical use case. The gaps_outer and gaps_inner properties on
containers are now removed as they just read the gaps_inner from the
workspace.
`gaps inner|outer <px>` no longer changes the gaps for all workspaces.
It only sets defaults for new workspaces.
`gaps inner|outer current|workspace|all set|plus|minus <px>` is now
runtime only, and the workspace option is now removed. `current` now
sets gaps for the current workspace as opposed to the current container.
`workspace <ws> gaps inner|outer <px>` is now implemented. This sets
defaults for a workspace.
This also fixes a bug where changing the layout of a split container
from linear to tabbed would cause gaps to not be applied to it until you
switch to another workspace and back.
When we eventually implement `workspace <ws> gaps inner|outer <px>`,
we'll need to store the gaps settings for workspaces before they're
created. Rather than create a workspace_gaps struct, the approach I'm
taking is to rename workspace_outputs to workspace_configs and then add
gaps settings to that.
I've added a lookup function workspace_find_config. Note that we have a
similar thing for outputs (output_config struct and output_find_config).
Lastly, when freeing config it would create a memory leak by freeing the
list items but not the workspace or output names inside them. This has
been rectified using a free_workspace_config function.
This does the following:
* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
This commit changes the meaning of sway_container so that it only refers
to layout containers and view containers. Workspaces, outputs and the
root are no longer known as containers. Instead, root, outputs,
workspaces and containers are all a type of node, and containers come in
two types: layout containers and view containers.
In addition to the above, this implements type safe variables. This
means we use specific types such as sway_output and sway_workspace
instead of generic containers or nodes. However, it's worth noting that
in a few places places (eg. seat focus and transactions) referring to
them in a generic way is unavoidable which is why we still use nodes in
some places.
If you want a TL;DR, look at node.h, as well as the struct definitions
for root, output, workspace and container. Note that sway_output now
contains a workspaces list, and workspaces now contain a tiling and
floating list, and containers now contain a pointer back to the
workspace.
There are now functions for seat_get_focused_workspace and
seat_get_focused_container. The latter will return NULL if a workspace
itself is focused. Most other seat functions like seat_get_focus and
seat_set_focus now accept and return nodes.
In the config->handler_context struct, current_container has been
replaced with three pointers: node, container and workspace. node is the
same as what current_container was, while workspace is the workspace
that the node resides on and container is the actual container, which
may be NULL if a workspace itself is focused.
The global root_container variable has been replaced with one simply
called root, which is a pointer to the sway_root instance.
The way outputs are created, enabled, disabled and destroyed has
changed. Previously we'd wrap the sway_output in a container when it is
enabled, but as we don't have containers any more it needs a different
approach. The output_create and output_destroy functions previously
created/destroyed the container, but now they create/destroy the
sway_output. There is a new function output_disable to disable an output
without destroying it.
Containers have a new view property. If this is populated then the
container is a view container, otherwise it's a layout container. Like
before, this property is immutable for the life of the container.
Containers have both a `sway_container *parent` and
`sway_workspace *workspace`. As we use specific types now, parent cannot
point to a workspace so it'll be NULL for containers which are direct
children of the workspace. The workspace property is set for all
containers, except those which are hidden in the scratchpad as they have
no workspace.
In some cases we need to refer to workspaces in a container-like way.
For example, workspaces have layout and children, but when using
specific types this makes it difficult. Likewise, it's difficult for a
container to get its parent's layout when the parent could be another
container or a workspace. To make it easier, some helper functions have
been created: container_parent_layout and container_get_siblings.
container_remove_child has been renamed to container_detach and
container_replace_child has been renamed to container_replace.
`container_handle_fullscreen_reparent(con, old_parent)` has had the
old_parent removed. We now unfullscreen the workspace when detaching the
container, so this function is simplified and only needs one argument
now.
container_notify_subtree_changed has been renamed to
container_update_representation. This is more descriptive of its
purpose. I also wanted to be able to call it with whatever container was
changed rather than the container's parent, which makes bubbling up to
the workspace easier.
There are now state structs per node thing. ie. sway_output_state,
sway_workspace_state and sway_container_state.
The focus, move and layout commands have been completely refactored to
work with the specific types. I considered making these a separate PR,
but I'd be backporting my changes only to replace them again, and it's
easier just to test everything at once.
Fixes#2568
The binding that gets stored in the keyboard's `repeat_binding` would
get freed on reload, leaving a dangling pointer.
Rather than attempt to unset the keyboard's `repeat_binding` along with
the other bindings, I opted to just not set it for the reload command
because there's no point in reloading repeatedly by holding the binding.
This disables repeat bindings for the reload command.
As we now need to detect whether it's a reload command in two places,
I've added a binding flag to track whether it's a reload or not.
When we have type safety we'll need to have functions for
workspace_add_tiling and so on. This means the existing container
functions will be just for containers, so they are being moved to
container.c. At this point layout.c doesn't contain much else, so I've
relocated everything and removed the file.
* container_swap and its static functions have been moved to the swap
command and made static.
* container_recursive_resize has been moved to the resize command and
made static.
* The following have been moved to container.c:
* container_handle_fullscreen_reparent
* container_insert_child
* container_add_sibling
* container_add_child
* container_remove_child
* container_replace_child
* container_split
* enum movement_direction and sway_dir_to_wlr have been moved to util.c.
Side note: Several commands included layout.h which then included
root.h. With layout.h gone, root.h has to be included by those commands.
This allows for a color to be set when the wallpaper does not fill the
entire output. If specified, the fallback color is also used when the
image path is inaccessible.
After setting the keymap, try to enable NumLock and disable CapsLock.
This only works if sway has the xkb master state and controls the keyboard.
Prepare configuration settings for later use as well.
The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.
As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
First, the existing sway_binding structure is given an
enumerated type code. As all flags to bindsym/bindcode
are boolean, a single uint32 is used to hold all flags.
The _BORDER, _CONTENTS, _TITLEBAR flags, when active,
indicate in which part of a container the binding can
trigger; to localize complexity, they do not overlap
with the command line arguments, which center around
_TITLEBAR being set by default.
The keyboard handling code is adjusted for this change,
as is binding_key_compare; note that BINDING_LOCKED
is *not* part of the key portion of the binding.
Next, list of mouse bindings is introduced and cleaned up.
Finally, the binding command parsing code is extended
to handle the case where bindsym is used to describe
a mouse binding rather than a keysym binding; the
difference between the two may be detected as late as
when the first key/button is parsed, or as early as
the first flag. As bindings can have multiple
keycodes/keysyms/buttons, mixed keysym/button sequences
are prohibited.
The directive sets the timeout before an urgent view becomes normal
again after switching to it from another workspace.
Also:
* When an xwayland surface removes the urgent hint while the timer is
active, we now ignore the request. This happens as soon as the view
receives focus, so it was effectively making the timer pointless.
* The timeout is now only applied when switching to it from another
workspace.