On multi-seat configurations a zwp_pointer_gestures_v1 global was
created for every seat.
Instead, create the global once in the input manager, to be shared
across all seats.
This allows for layer shell surfaces to receive focus while the surface is explicitly focused, i.e allowing
text fields to receive keyboard input just like a regular surface.
Atm we got issue with the touch position sent to the clients. While
holding contact, leaving the initial container will continue to send
motion event to the client but with the new local position from the new
container.
This seatop goal is to send the position of the touch event, relatively
to the initial container layout position.
Sway focuses the inactive child when focusing split containers. However,
there is currently no way to focus the parent container itself by mouse.
A user must use the keyboard to do so.
This commit maintains the current behavior, but makes it such that a
second click on the split container titlebar (i.e., after its children
are visible) focuses the split container itself.
If the surface the pointer started to interact with is destroyed we also
want the seatop_down to end. In case a drag is initiated we receive a
call to handle_end.
This solves an issue where layer-shell items would not receive a button
release event when the pointer left them while being pressed. The
default seatop changes focus immediately while seatop_down defers any
focus changes until the pointer is released or seatop_down is destroyed.
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.
Instead, use the state struct for both current and pending.
Every seat_set_focus* should be followed by a transaction_commit_dirty.
In cases where the focus change is followed by a seatop_begin* this is
not needed, as transaction_commit_dirty is then called by the
seatop_begin* function.
Fixes#6034
Previously, `find_edge` on a single fullscreen view would occasionally
return an edge rather than `WLR_EDGE_NONE`. This would trigger entry
into `seatop_resize_tiling`, which doesn't have meaning for a fullscreen
view.
The result was that the fullscreen container hitbox was considered to be
that of where it'd be if it were tiling, so most clicks would not go
through.
Fixes#5792.
When scrolling on a tabbed/stacked container, i3 focuses its
inactive-focused focused child. Sway does the same, but then resets the
focus to whatever was focused previously.
Ref e5992eed16/src/click.c (L207-L219)
Prior to this commit, a tablet device could trigger mouse button down
bindings if the pen was pressed on a surface that didn't bind tablet
handlers -- but it wouldn't if the surface did bind tablet handlers.
We should expose consistent behavior to users so that they don't have to
care about emulated vs. non-emulated input, so stop triggering bindings
for any non-pointer devices.
This commit makes tablet input more usable when `focus_follows_mouse` is
set to `no`.
Previously, tapping down on surfaces that bound tablet input would not
switch focus, whereas tapping on surfaces that didn't (and hence went
through pointer emulation) did.
If a resize is triggered on a tabbed or stacked container, change focus
to the tab which already had inactive focus, rather than to the tab
whose border was clicked -- otherwise, we'd change the active tab when
the user probably just wanted to resize.
We are not allowed to do what we did in #5222 and pass a `NULL` surface
wlr_seat_pointer_notify_enter(), and it's causing crashes when an
xdg-shell popup is active (see #5294 and swaywm/wlroots#2161).
Instead, solve #5220 using the new wlroots API introduced in
swaywm/wlroots#2217.
This commit moves tool tip event generation into seatops. In doing so,
some corner cases where we'd erroneously (but likely harmlessly)
generate both tablet and pointer events simultaneously are eliminated.
The spec has this to say about sending events on confine creation:
Whenever the confinement is activated, it is guaranteed that the
surface the pointer is confined to will already have received pointer
focus and that the pointer will be within the region passed to the
request creating this object.
...and on region update:
If warped, a wl_pointer.motion event will be emitted, but no
wp_relative_pointer.relative_motion event.
Prior to this patch, sway did neither, and updated the hardware cursor
position without notifying the underlying surface until the next motion
event. This led to inconsistent results, especially in applications that
draw their own software cursor.
Currently, when tablet input exits a window during an implicit grab, it
passes focus to another window.
For instance, this is problematic when trying to drag a scrollbar, and
exiting the window — the scrollbar motion stops. Additionally,
without `focus_follows_mouse no`, the tablet passes focus to whatever
surface it goes over regardless of if there is an active implicit.
If the tablet is over a surface that does not bind tablet handlers, sway
will fall back to pointer emulation, and all of this works fine. It
probably should have consistent behavior between emulated and
not-emulated input, though.
This commit adds a condition for entering seatop_down when a tablet's
tool tip goes down, and exiting when it goes up. Since events won't be
routed through seatop_default, this prevents windows losing focus during
implicit grabs.
Closes#5302.
This is a small cleanup commit for removing `sway_tablet` parameters
from functions that already accept `sway_tablet_tool`, since the tablet
reference can be accessed through `tool->tablet`.
This commit renames `motion` and `axis` handlers to `pointer_motion` and
`pointer_axis`, respectively, to disambiguate them from their tablet
(and future touch) handlers. `button` is left as-is, as it is generic
across input devices.
This commit moves tablet motion logic into a seatop handler.
As a side-effect of seatop implementations being able to receive
tablet motion events, fixes#5232.
This commit refactors `cursor_rebase` into `cursor_update_image`, and
moves sending pointer events to the two existing call sites. This will
enable this code to be reused for tablets.
Refs #5232
Currently, clients receive wl_data_device::leave events only when the
pointer enters another surface, which leads to issues, such as #5220.
This happens because wlr_seat_pointer_notify_enter() is called when
handling motion events only for non-NULL surfaces.
Fixes#5220
Instead of handling presses and releases on empty workspaces as setting
focus to the workspace, handle releases by notifying the seat of a
pointer action. This way DnDs are correctly released if the button is
released over an empty workspace. This is achieved by removing the early
return and letting the handle_button() call seat_pointer_notify_button()
at the very end.
Fixes#3932
When clicking on the titlebar of a floating container (or descendant of
a floating container), the top-level floating container was being
focused and then allowing you to move the top-level floating container.
This made it so you couldn't switch to a different tab/stack within the
floating container. With this patch, the focus inactive view for the
container that the titlebar is associated with is focused, then the
traversal to the top-level floating container is performed to use with
the move floating operation.
Subsurfaces (in most cases popups) aren't decorated by sway
and will never have any borders, but may be drawn beyond container
boundaries producing false positive when searching for edge.
So we want to skip edge search when handling mouse event on subsurface.
This matches i3's behavior of only focusing a container when pressed.
This allows for `bindsym button1 nop`, `bindsym BTN_LEFT nop`, or
`bindcode 272 nop` to be used to disable focusing when clicking on the
title (or with additional flags to bind{code,sym} other portions of
the container).
Without this additional condition, the user would need both
`bindsym button1 nop` and `bindsym --release button1 nop` to override
both the pressed and released behavior.