Rather than allocate a structure and expect callers to free it, take a
pointer to an existing struct as an argument.
This function is no longer called anywhere though.
Emitting the close event needs to happen before
container_output_destroy, because container_output_destroy sets the
sway_output to NULL and sway_output is used in IPC.
We were freeing the sway_output immediately upon disconnect which left
a dangling pointer in the output's container. It then tried to use the
pointer when the container is freed.
We don't need to store the sway_output in an output's container which is
destroying, so the fix is to set the pointer to NULL and remove the use
in container_free.
Also added an arrange when the output is disconnected for good measure.
container_destroy was calling container_reap_empty, which calls
container_destroy and so on. Eventually the original container_destroy
would return a NULL pointer to the caller which caused a crash.
This also fixes an arrange on the wrong container when moving views in
and out of stacks.
* The arrange_foo functions are now replaced with arrange_and_commit, or
with manually created transactions and arrange_windows x2.
* The arrange functions are now only called from the highest level
functions rather than from both high level and low level functions.
* Due to the previous point, view_set_fullscreen_raw and
view_set_fullscreen are both merged into one function again.
* Floating and fullscreen are now working with transactions.
`_container_destroy` emits a destroy event, and any listener for this
event should have access to the full container, not a half destroyed
one.
`_container_destroy` also destroys the swayc, so we have to grab a
reference to the sway_workspace so we can free it afterwards.
This also fixes a memory leak where the floating container wasn't freed.
Fixes#2092.
* Attach sticky containers to new workspaces when switching
* Fire the close event *before* we start destroying the workspace to
prevent a crash
Because the sticky container now follows the visible workspace, this
simplifies the rendering and container_at logic.
* Add and use lenient_strcat and lenient_strncat functions
* Rename `concatenate_child_titles` function as that's no longer what it
does
* Rename `container_notify_child_title_changed` because we only need to
notify that the tree structure has changed, not titles
* Don't notify parents when a child changes its title
* Update ancestor titles when changing a container's layout
* Eg. create nested tabs and change the inner container to stacking
* No need to store tree presentation in both container->name and
formatted_title
This implements the title_format command, with a new placeholder %shell
which gets substituted with the view type (xwayland, xdg_shell_v6 or
wl_shell).
Example config:
for_window [title=".*"] title_format %title (class=%class instance=%instance shell=%shell)
This allows the title's texture to always be the full width of the text,
and clipped at render time according to the desired width (eg. tabs...).
As an added bonus, the texture no longer needs to be updated when
containers are arranged.
Before freeing sway_output, NULL the wlr_output reference to it. Check for that
NULL in layer_shell handle_destroy. Don't damage null container in unmap.
Additionaly, terminate swaybg if its output is being disabled.
Replaces arrange_windows() with arrange_root(), arrange_output(),
arrange_workspace() and arrange_children_of().
Also makes fullscreen views save and restore their dimensions, which
allows it to preserve any custom resize and is also a requirement for
floating views once they are implemented.
The exact semantics of this command are complicated. I'll describe each
test scenario as s-expressions. Everything assumes L_HORIZ if not
specified, but if you rotate everything 90 degrees the same test cases
hold.
```
(container (view a) (view b focus) (view c))
-> move left
(container (view b focus) (view a) (view c))
(container (view a) (view b focus) (view c))
-> move right
(container (view a) (view c) (view b focus))
(container L_VERT (view a))
(container L_HORIZ
(view b) (view c focus))
-> move up
(container L_VERT
(view a) (view c focus))
(container L_HORIZ (view b))
(workspace
(view a) (view b focus) (view c))
-> move up
(workspace [split direction flipped]
(view b focus)
(container (view a) (view c)))
(workspace
(view a) (view b focus) (view c))
-> move down
(workspace [split direction flipped]
(container (view a) (view c))
(view b focus)))
Note: outputs use wlr_output_layout instead of assuming that i+/-1 is
the next output in the move direction.
(root
(output X11-1
(workspace 1))
(output X11-2
(workspace 1 (view a focus) (view b)))))
-> move left
(root
(output X11-1
(workspace 1 (view a focus)))
(output X11-2
(workspace 1 (view b)))))
(root
(output X11-1
(workspace 1
(container (view a) (view b)))
(output X11-2
(workspace 1 (view c focus)))))
-> move left
(root
(output X11-1
(workspace 1
(container (view a) (view b))
(view c focus)))
(output X11-2
(workspace 1)))
```
Works:
- move [container|window] to workspace <name>
- Note, this should be able to move C_CONTAINER but this is untested
- move [workspace] to output [left|right|up|down|<name>]
Not implemented yet:
- move [left|right|up|down]
- move scratchpad
- move position