From fc1bacf034c4e18dec435883e8804508d3c95fe0 Mon Sep 17 00:00:00 2001 From: "S. Christoffer Eliesen" Date: Thu, 22 Oct 2015 01:15:25 +0200 Subject: [PATCH] Switch to adjacent output when hitting output edge. (Currently, after switching output the relative position of the mouse stays the same.) --- sway/handlers.c | 58 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) diff --git a/sway/handlers.c b/sway/handlers.c index cf07bc8b..4b6aaedd 100644 --- a/sway/handlers.c +++ b/sway/handlers.c @@ -353,6 +353,64 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier } static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct wlc_origin *origin) { + // Switch to adjacent output if touching output edge. + // + // Since this doesn't currently support moving windows between outputs we + // don't do the switch if the pointer is in a mode. + if (!pointer_state.mode) { + swayc_t *output = swayc_active_output(); + + // TODO: This implementation is naïve: We assume all outputs are + // perfectly aligned (ie. only a single output per edge which covers + // the whole edge). + if (origin->x == 0) { // Left edge + for(int i = 0; i < root_container.children->length; ++i) { + swayc_t *c = root_container.children->items[i]; + if (c == output || c->type != C_OUTPUT) { + continue; + } + if (c->y == output->y && c->x + c->width == output->x) { + sway_log(L_DEBUG, "%s is right of %s", output->name, c->name); + workspace_switch(c); + } + } + } else if ((double)origin->x == output->width) { // Right edge + for(int i = 0; i < root_container.children->length; ++i) { + swayc_t *c = root_container.children->items[i]; + if (c == output || c->type != C_OUTPUT) { + continue; + } + if (c->y == output->y && output->x + output->width == c->x) { + sway_log(L_DEBUG, "%s is left of %s", output->name, c->name); + workspace_switch(c); + } + } + } + if (origin->y == 0) { // Top edge + for(int i = 0; i < root_container.children->length; ++i) { + swayc_t *c = root_container.children->items[i]; + if (c == output || c->type != C_OUTPUT) { + continue; + } + if (output->x == c->x && c->y + c->height == output->y) { + sway_log(L_DEBUG, "%s is below %s", output->name, c->name); + workspace_switch(c); + } + } + } else if ((double)origin->y == output->height) { // Bottom edge + for(int i = 0; i < root_container.children->length; ++i) { + swayc_t *c = root_container.children->items[i]; + if (c == output || c->type != C_OUTPUT) { + continue; + } + if (output->x == c->x && output->y + output->height == c->y) { + sway_log(L_DEBUG, "%s is above %s", output->name, c->name); + workspace_switch(c); + } + } + } + } + // Update pointer origin pointer_state.delta.x = origin->x - pointer_state.origin.x; pointer_state.delta.y = origin->y - pointer_state.origin.y;