diff --git a/sway/border.c b/sway/border.c index 0d1be970..7600351a 100644 --- a/sway/border.c +++ b/sway/border.c @@ -402,7 +402,13 @@ void update_view_border(swayc_t *view) { void render_view_borders(wlc_handle view) { swayc_t *c = swayc_by_handle(view); - if (!c || c->border_type == B_NONE) { + + // emulate i3 behavior for drawing borders for tabbed and stacked layouts: + // if we are not the only child in the container, always draw borders, + // regardless of the border setting on the individual view + if (!c || (c->border_type == B_NONE + && !((c->parent->layout == L_TABBED || c->parent->layout == L_STACKED) + && c->parent->children->length > 1))) { return; } diff --git a/sway/layout.c b/sway/layout.c index e2e58a77..8bf4ce00 100644 --- a/sway/layout.c +++ b/sway/layout.c @@ -594,7 +594,7 @@ void update_geometry(swayc_t *container) { int title_bar_height = config->font_height + 4; //borders + padding - if (parent->layout == L_TABBED) { + if (parent->layout == L_TABBED && parent->children->length > 1) { int i, x = 0, w, l, r; l = parent->children->length; w = geometry.size.w / l; @@ -625,7 +625,7 @@ void update_geometry(swayc_t *container) { geometry.size.w -= (border_left + border_right); geometry.size.h -= (border_bottom + title_bar.size.h); container->title_bar_geometry = title_bar; - } else if (parent->layout == L_STACKED) { + } else if (parent->layout == L_STACKED && parent->children->length > 1) { int i, y = 0; for (i = 0; i < parent->children->length; ++i) { swayc_t *view = parent->children->items[i];