diff --git a/sway/commands/floating.c b/sway/commands/floating.c index b67e736f..31de5ec3 100644 --- a/sway/commands/floating.c +++ b/sway/commands/floating.c @@ -29,6 +29,14 @@ struct cmd_results *cmd_floating(int argc, char **argv) { seat_set_focus(config->handler_context.seat, container); } + // If the container is in a floating split container, + // operate on the split container instead of the child. + if (container_is_floating_or_child(container)) { + while (container->parent->layout != L_FLOATING) { + container = container->parent; + } + } + bool wants_floating; if (strcasecmp(argv[0], "enable") == 0) { wants_floating = true; diff --git a/sway/commands/scratchpad.c b/sway/commands/scratchpad.c index ccc07c87..01a91d65 100644 --- a/sway/commands/scratchpad.c +++ b/sway/commands/scratchpad.c @@ -19,11 +19,19 @@ struct cmd_results *cmd_scratchpad(int argc, char **argv) { } if (config->handler_context.using_criteria) { + struct sway_container *con = config->handler_context.current_container; + + // If the container is in a floating split container, + // operate on the split container instead of the child. + if (container_is_floating_or_child(con)) { + while (con->parent->layout != L_FLOATING) { + con = con->parent; + } + } + // If using criteria, this command is executed for every container which // matches the criteria. If this container isn't in the scratchpad, // we'll just silently return a success. - struct sway_container *con = config->handler_context.current_container; - wlr_log(WLR_INFO, "cmd_scratchpad(%s)", con->name); if (!con->scratchpad) { return cmd_results_new(CMD_SUCCESS, NULL, NULL); } diff --git a/sway/scratchpad.c b/sway/scratchpad.c index 181d9b3b..787af6e1 100644 --- a/sway/scratchpad.c +++ b/sway/scratchpad.c @@ -110,6 +110,15 @@ void scratchpad_toggle_auto(void) { struct sway_container *ws = focus->type == C_WORKSPACE ? focus : container_parent(focus, C_WORKSPACE); + // If the focus is in a floating split container, + // operate on the split container instead of the child. + if (container_is_floating_or_child(focus)) { + while (focus->parent->layout != L_FLOATING) { + focus = focus->parent; + } + } + + // Check if the currently focused window is a scratchpad window and should // be hidden again. if (focus->scratchpad) {