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#include <assert.h>
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#include <linux/input-event-codes.h>
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#include <stdlib.h>
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#include <wayland-client.h>
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#include <wayland-cursor.h>
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#include "list.h"
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#include "log.h"
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#include "swaybar/bar.h"
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#include "swaybar/config.h"
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#include "swaybar/input.h"
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#include "swaybar/ipc.h"
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void free_hotspots(struct wl_list *list) {
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struct swaybar_hotspot *hotspot, *tmp;
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wl_list_for_each_safe(hotspot, tmp, list, link) {
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wl_list_remove(&hotspot->link);
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if (hotspot->destroy) {
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hotspot->destroy(hotspot->data);
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}
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free(hotspot);
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}
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}
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uint32_t event_to_x11_button(uint32_t event) {
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switch (event) {
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case BTN_LEFT:
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return 1;
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case BTN_MIDDLE:
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return 2;
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case BTN_RIGHT:
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return 3;
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case SWAY_SCROLL_UP:
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return 4;
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case SWAY_SCROLL_DOWN:
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return 5;
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case SWAY_SCROLL_LEFT:
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return 6;
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case SWAY_SCROLL_RIGHT:
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return 7;
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case BTN_SIDE:
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return 8;
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case BTN_EXTRA:
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return 9;
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default:
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return 0;
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}
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}
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static uint32_t wl_axis_to_button(uint32_t axis, wl_fixed_t value) {
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bool negative = wl_fixed_to_double(value) < 0;
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switch (axis) {
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case WL_POINTER_AXIS_VERTICAL_SCROLL:
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return negative ? SWAY_SCROLL_UP : SWAY_SCROLL_DOWN;
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case WL_POINTER_AXIS_HORIZONTAL_SCROLL:
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return negative ? SWAY_SCROLL_LEFT : SWAY_SCROLL_RIGHT;
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default:
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sway_log(SWAY_DEBUG, "Unexpected axis value on mouse scroll");
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return 0;
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}
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}
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void update_cursor(struct swaybar_seat *seat) {
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struct swaybar_pointer *pointer = &seat->pointer;
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if (!pointer || !pointer->cursor_surface) {
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return;
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}
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if (pointer->cursor_theme) {
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wl_cursor_theme_destroy(pointer->cursor_theme);
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}
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const char *cursor_theme = getenv("XCURSOR_THEME");
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unsigned cursor_size = 24;
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const char *env_cursor_size = getenv("XCURSOR_SIZE");
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if (env_cursor_size && strlen(env_cursor_size) > 0) {
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errno = 0;
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char *end;
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unsigned size = strtoul(env_cursor_size, &end, 10);
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if (!*end && errno == 0) {
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cursor_size = size;
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}
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}
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int scale = pointer->current ? pointer->current->scale : 1;
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pointer->cursor_theme = wl_cursor_theme_load(
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cursor_theme, cursor_size * scale, seat->bar->shm);
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struct wl_cursor *cursor;
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cursor = wl_cursor_theme_get_cursor(pointer->cursor_theme, "left_ptr");
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pointer->cursor_image = cursor->images[0];
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wl_surface_set_buffer_scale(pointer->cursor_surface, scale);
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wl_surface_attach(pointer->cursor_surface,
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wl_cursor_image_get_buffer(pointer->cursor_image), 0, 0);
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wl_pointer_set_cursor(pointer->pointer, pointer->serial,
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pointer->cursor_surface,
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pointer->cursor_image->hotspot_x / scale,
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pointer->cursor_image->hotspot_y / scale);
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wl_surface_damage_buffer(pointer->cursor_surface, 0, 0,
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INT32_MAX, INT32_MAX);
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wl_surface_commit(pointer->cursor_surface);
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}
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static void wl_pointer_enter(void *data, struct wl_pointer *wl_pointer,
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uint32_t serial, struct wl_surface *surface,
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wl_fixed_t surface_x, wl_fixed_t surface_y) {
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struct swaybar_seat *seat = data;
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struct swaybar_pointer *pointer = &seat->pointer;
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seat->pointer.x = wl_fixed_to_double(surface_x);
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seat->pointer.y = wl_fixed_to_double(surface_y);
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pointer->serial = serial;
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struct swaybar_output *output;
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wl_list_for_each(output, &seat->bar->outputs, link) {
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if (output->surface == surface) {
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pointer->current = output;
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break;
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}
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}
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update_cursor(seat);
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}
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static void wl_pointer_leave(void *data, struct wl_pointer *wl_pointer,
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uint32_t serial, struct wl_surface *surface) {
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struct swaybar_seat *seat = data;
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seat->pointer.current = NULL;
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}
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static void wl_pointer_motion(void *data, struct wl_pointer *wl_pointer,
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uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y) {
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struct swaybar_seat *seat = data;
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seat->pointer.x = wl_fixed_to_double(surface_x);
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seat->pointer.y = wl_fixed_to_double(surface_y);
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}
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static bool check_bindings(struct swaybar *bar, uint32_t button,
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uint32_t state) {
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bool released = state == WL_POINTER_BUTTON_STATE_RELEASED;
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for (int i = 0; i < bar->config->bindings->length; i++) {
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struct swaybar_binding *binding = bar->config->bindings->items[i];
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if (binding->button == button && binding->release == released) {
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ipc_execute_binding(bar, binding);
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return true;
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}
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}
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return false;
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}
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static bool process_hotspots(struct swaybar_output *output,
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swaybar: Make hotspots block bar release bindings
The previous commit prioritized hotspots before bar bindings for press events,
which matches i3's behaviour. However, since hotspots don't need to do any
processing on release events, those were not handled, and simply fell through
to `bindsym --release` bar bindings (if any).
This is counter-intuitive, and doesn't match i3's behaviour. Instead in case
a hotspot handles the press event, it should also handle the release event,
doing nothing, but blocking the event from triggering a --release bar binding.
E.g., in Sway, without this commit, this config. shows a text on tray clicks:
bar {
# ...
bindsym --release button1 exec swaynag -m I_got_the_release_event.
}
But the same configuration in i3 (with i3-nagbar) doesn't show the text.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
3 years ago
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double x, double y, uint32_t button, uint32_t state) {
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bool released = state == WL_POINTER_BUTTON_STATE_RELEASED;
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struct swaybar_hotspot *hotspot;
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wl_list_for_each(hotspot, &output->hotspots, link) {
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if (x >= hotspot->x && y >= hotspot->y
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&& x < hotspot->x + hotspot->width
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&& y < hotspot->y + hotspot->height) {
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if (HOTSPOT_IGNORE == hotspot->callback(output, hotspot, x, y,
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swaybar: Make hotspots block bar release bindings
The previous commit prioritized hotspots before bar bindings for press events,
which matches i3's behaviour. However, since hotspots don't need to do any
processing on release events, those were not handled, and simply fell through
to `bindsym --release` bar bindings (if any).
This is counter-intuitive, and doesn't match i3's behaviour. Instead in case
a hotspot handles the press event, it should also handle the release event,
doing nothing, but blocking the event from triggering a --release bar binding.
E.g., in Sway, without this commit, this config. shows a text on tray clicks:
bar {
# ...
bindsym --release button1 exec swaynag -m I_got_the_release_event.
}
But the same configuration in i3 (with i3-nagbar) doesn't show the text.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
3 years ago
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button, released, hotspot->data)) {
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return true;
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}
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}
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}
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return false;
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}
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static void wl_pointer_button(void *data, struct wl_pointer *wl_pointer,
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uint32_t serial, uint32_t time, uint32_t button, uint32_t state) {
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struct swaybar_seat *seat = data;
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struct swaybar_pointer *pointer = &seat->pointer;
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struct swaybar_output *output = pointer->current;
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if (!sway_assert(output, "button with no active output")) {
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return;
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}
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swaybar: Make hotspots block bar release bindings
The previous commit prioritized hotspots before bar bindings for press events,
which matches i3's behaviour. However, since hotspots don't need to do any
processing on release events, those were not handled, and simply fell through
to `bindsym --release` bar bindings (if any).
This is counter-intuitive, and doesn't match i3's behaviour. Instead in case
a hotspot handles the press event, it should also handle the release event,
doing nothing, but blocking the event from triggering a --release bar binding.
E.g., in Sway, without this commit, this config. shows a text on tray clicks:
bar {
# ...
bindsym --release button1 exec swaynag -m I_got_the_release_event.
}
But the same configuration in i3 (with i3-nagbar) doesn't show the text.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
3 years ago
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if (process_hotspots(output, pointer->x, pointer->y, button, state)) {
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return;
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}
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check_bindings(seat->bar, button, state);
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}
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static void workspace_next(struct swaybar *bar, struct swaybar_output *output,
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bool left) {
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struct swaybar_config *config = bar->config;
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struct swaybar_workspace *first =
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wl_container_of(output->workspaces.next, first, link);
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struct swaybar_workspace *last =
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wl_container_of(output->workspaces.prev, last, link);
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struct swaybar_workspace *active;
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wl_list_for_each(active, &output->workspaces, link) {
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if (active->visible) {
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break;
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}
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}
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if (!sway_assert(active->visible, "axis with null workspace")) {
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return;
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}
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struct swaybar_workspace *new;
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if (left) {
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if (active == first) {
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new = config->wrap_scroll ? last : NULL;
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} else {
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new = wl_container_of(active->link.prev, new, link);
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}
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} else {
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if (active == last) {
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new = config->wrap_scroll ? first : NULL;
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} else {
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new = wl_container_of(active->link.next, new, link);
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}
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}
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if (new) {
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ipc_send_workspace_command(bar, new->name);
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// Since we're asking Sway to switch to 'new', it should become visible.
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// Marking it visible right now allows calling workspace_next in a loop.
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new->visible = true;
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active->visible = false;
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}
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}
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static void process_discrete_scroll(struct swaybar_seat *seat,
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struct swaybar_output *output, struct swaybar_pointer *pointer,
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uint32_t axis, wl_fixed_t value) {
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uint32_t button = wl_axis_to_button(axis, value);
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swaybar: Make hotspots block bar release bindings
The previous commit prioritized hotspots before bar bindings for press events,
which matches i3's behaviour. However, since hotspots don't need to do any
processing on release events, those were not handled, and simply fell through
to `bindsym --release` bar bindings (if any).
This is counter-intuitive, and doesn't match i3's behaviour. Instead in case
a hotspot handles the press event, it should also handle the release event,
doing nothing, but blocking the event from triggering a --release bar binding.
E.g., in Sway, without this commit, this config. shows a text on tray clicks:
bar {
# ...
bindsym --release button1 exec swaynag -m I_got_the_release_event.
}
But the same configuration in i3 (with i3-nagbar) doesn't show the text.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
3 years ago
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if (process_hotspots(output, pointer->x, pointer->y, button, WL_POINTER_BUTTON_STATE_PRESSED)) {
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// (Currently hotspots don't do anything on release events, so no need to emit one)
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return;
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}
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// If there is a button press binding, execute it, and check button release bindings
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if (check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_PRESSED)) {
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check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_RELEASED);
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return;
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}
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struct swaybar_config *config = seat->bar->config;
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double amt = wl_fixed_to_double(value);
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if (amt == 0.0 || !config->workspace_buttons) {
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check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_RELEASED);
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return;
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}
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if (!sway_assert(!wl_list_empty(&output->workspaces), "axis with no workspaces")) {
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return;
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}
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workspace_next(seat->bar, output, amt < 0.0);
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// Check button release bindings
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check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_RELEASED);
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}
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static void process_continuous_scroll(struct swaybar_seat *seat,
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struct swaybar_output *output, struct swaybar_pointer *pointer,
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uint32_t axis) {
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while (abs(seat->axis[axis].value) > SWAY_CONTINUOUS_SCROLL_THRESHOLD) {
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if (seat->axis[axis].value > 0) {
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process_discrete_scroll(seat, output, pointer, axis,
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SWAY_CONTINUOUS_SCROLL_THRESHOLD);
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seat->axis[axis].value -= SWAY_CONTINUOUS_SCROLL_THRESHOLD;
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} else {
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process_discrete_scroll(seat, output, pointer, axis,
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-SWAY_CONTINUOUS_SCROLL_THRESHOLD);
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seat->axis[axis].value += SWAY_CONTINUOUS_SCROLL_THRESHOLD;
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}
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}
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}
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static void wl_pointer_axis(void *data, struct wl_pointer *wl_pointer,
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uint32_t time, uint32_t axis, wl_fixed_t value) {
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struct swaybar_seat *seat = data;
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struct swaybar_pointer *pointer = &seat->pointer;
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struct swaybar_output *output = pointer->current;
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if (!sway_assert(output, "axis with no active output")) {
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return;
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}
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if (!sway_assert(axis < 2, "axis out of range")) {
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return;
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}
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// If there's a while since the last scroll event,
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// set 'value' to zero as if to reset the "virtual scroll wheel"
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if (seat->axis[axis].discrete_steps == 0 &&
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time - seat->axis[axis].update_time > SWAY_CONTINUOUS_SCROLL_TIMEOUT) {
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seat->axis[axis].value = 0;
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}
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seat->axis[axis].value += value;
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seat->axis[axis].update_time = time;
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}
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static void wl_pointer_frame(void *data, struct wl_pointer *wl_pointer) {
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struct swaybar_seat *seat = data;
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struct swaybar_pointer *pointer = &seat->pointer;
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struct swaybar_output *output = pointer->current;
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if (output == NULL) {
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return;
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}
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for (uint32_t axis = 0; axis < 2; ++axis) {
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if (seat->axis[axis].discrete_steps) {
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for (uint32_t step = 0; step < seat->axis[axis].discrete_steps; ++step) {
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// Honestly, it would probabyl make sense to pass in
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// 'seat->axis[axis].value / seat->axis[axi].discrete_steps' here,
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// but it's only used to check whether it's positive or negative
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// so I don't think it's worth the risk of rounding errors.
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|
|
process_discrete_scroll(seat, output, pointer, axis,
|
|
|
|
seat->axis[axis].value);
|
|
|
|
}
|
|
|
|
|
|
|
|
seat->axis[axis].value = 0;
|
|
|
|
seat->axis[axis].discrete_steps = 0;
|
|
|
|
} else {
|
|
|
|
process_continuous_scroll(seat, output, pointer, axis);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_pointer_axis_source(void *data, struct wl_pointer *wl_pointer,
|
|
|
|
uint32_t axis_source) {
|
|
|
|
// Who cares
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_pointer_axis_stop(void *data, struct wl_pointer *wl_pointer,
|
|
|
|
uint32_t time, uint32_t axis) {
|
|
|
|
// Who cares
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_pointer_axis_discrete(void *data, struct wl_pointer *wl_pointer,
|
|
|
|
uint32_t axis, int32_t discrete) {
|
|
|
|
struct swaybar_seat *seat = data;
|
|
|
|
if (!sway_assert(axis < 2, "axis out of range")) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
seat->axis[axis].discrete_steps += abs(discrete);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_pointer_listener pointer_listener = {
|
|
|
|
.enter = wl_pointer_enter,
|
|
|
|
.leave = wl_pointer_leave,
|
|
|
|
.motion = wl_pointer_motion,
|
|
|
|
.button = wl_pointer_button,
|
|
|
|
.axis = wl_pointer_axis,
|
|
|
|
.frame = wl_pointer_frame,
|
|
|
|
.axis_source = wl_pointer_axis_source,
|
|
|
|
.axis_stop = wl_pointer_axis_stop,
|
|
|
|
.axis_discrete = wl_pointer_axis_discrete,
|
|
|
|
};
|
|
|
|
|
|
|
|
static struct touch_slot *get_touch_slot(struct swaybar_touch *touch, int32_t id) {
|
|
|
|
ssize_t next = -1;
|
|
|
|
for (size_t i = 0; i < sizeof(touch->slots) / sizeof(*touch->slots); ++i) {
|
|
|
|
if (touch->slots[i].id == id) {
|
|
|
|
return &touch->slots[i];
|
|
|
|
}
|
|
|
|
if (next == -1 && !touch->slots[i].output) {
|
|
|
|
next = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (next == -1) {
|
|
|
|
sway_log(SWAY_ERROR, "Ran out of touch slots");
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return &touch->slots[next];
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_touch_down(void *data, struct wl_touch *wl_touch,
|
|
|
|
uint32_t serial, uint32_t time, struct wl_surface *surface,
|
|
|
|
int32_t id, wl_fixed_t _x, wl_fixed_t _y) {
|
|
|
|
struct swaybar_seat *seat = data;
|
|
|
|
struct swaybar_output *_output = NULL, *output = NULL;
|
|
|
|
wl_list_for_each(_output, &seat->bar->outputs, link) {
|
|
|
|
if (_output->surface == surface) {
|
|
|
|
output = _output;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!output) {
|
|
|
|
sway_log(SWAY_DEBUG, "Got touch event for unknown surface");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
struct touch_slot *slot = get_touch_slot(&seat->touch, id);
|
|
|
|
if (!slot) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
slot->id = id;
|
|
|
|
slot->output = output;
|
|
|
|
slot->x = slot->start_x = wl_fixed_to_double(_x);
|
|
|
|
slot->y = slot->start_y = wl_fixed_to_double(_y);
|
|
|
|
slot->time = time;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_touch_up(void *data, struct wl_touch *wl_touch,
|
|
|
|
uint32_t serial, uint32_t time, int32_t id) {
|
|
|
|
struct swaybar_seat *seat = data;
|
|
|
|
struct touch_slot *slot = get_touch_slot(&seat->touch, id);
|
|
|
|
if (!slot) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (time - slot->time < 500) {
|
|
|
|
// Tap, treat it like a pointer click
|
swaybar: Make hotspots block bar release bindings
The previous commit prioritized hotspots before bar bindings for press events,
which matches i3's behaviour. However, since hotspots don't need to do any
processing on release events, those were not handled, and simply fell through
to `bindsym --release` bar bindings (if any).
This is counter-intuitive, and doesn't match i3's behaviour. Instead in case
a hotspot handles the press event, it should also handle the release event,
doing nothing, but blocking the event from triggering a --release bar binding.
E.g., in Sway, without this commit, this config. shows a text on tray clicks:
bar {
# ...
bindsym --release button1 exec swaynag -m I_got_the_release_event.
}
But the same configuration in i3 (with i3-nagbar) doesn't show the text.
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
3 years ago
|
|
|
process_hotspots(slot->output, slot->x, slot->y, BTN_LEFT, WL_POINTER_BUTTON_STATE_PRESSED);
|
|
|
|
// (Currently hotspots don't do anything on release events, so no need to emit one)
|
|
|
|
}
|
|
|
|
slot->output = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_touch_motion(void *data, struct wl_touch *wl_touch,
|
|
|
|
uint32_t time, int32_t id, wl_fixed_t x, wl_fixed_t y) {
|
|
|
|
struct swaybar_seat *seat = data;
|
|
|
|
struct touch_slot *slot = get_touch_slot(&seat->touch, id);
|
|
|
|
if (!slot) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
int prev_progress = (int)((slot->x - slot->start_x)
|
|
|
|
/ slot->output->width * 100);
|
|
|
|
slot->x = wl_fixed_to_double(x);
|
|
|
|
slot->y = wl_fixed_to_double(y);
|
|
|
|
// "progress" is a measure from 0..100 representing the fraction of the
|
|
|
|
// output the touch gesture has travelled, positive when moving to the right
|
|
|
|
// and negative when moving to the left.
|
|
|
|
int progress = (int)((slot->x - slot->start_x)
|
|
|
|
/ slot->output->width * 100);
|
|
|
|
if (abs(progress) / 20 != abs(prev_progress) / 20) {
|
|
|
|
workspace_next(seat->bar, slot->output, progress - prev_progress < 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_touch_frame(void *data, struct wl_touch *wl_touch) {
|
|
|
|
// Who cares
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_touch_cancel(void *data, struct wl_touch *wl_touch) {
|
|
|
|
struct swaybar_seat *seat = data;
|
|
|
|
struct swaybar_touch *touch = &seat->touch;
|
|
|
|
for (size_t i = 0; i < sizeof(touch->slots) / sizeof(*touch->slots); ++i) {
|
|
|
|
touch->slots[i].output = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_touch_shape(void *data, struct wl_touch *wl_touch, int32_t id,
|
|
|
|
wl_fixed_t major, wl_fixed_t minor) {
|
|
|
|
// Who cares
|
|
|
|
}
|
|
|
|
|
|
|
|
static void wl_touch_orientation(void *data, struct wl_touch *wl_touch,
|
|
|
|
int32_t id, wl_fixed_t orientation) {
|
|
|
|
// Who cares
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_touch_listener touch_listener = {
|
|
|
|
.down = wl_touch_down,
|
|
|
|
.up = wl_touch_up,
|
|
|
|
.motion = wl_touch_motion,
|
|
|
|
.frame = wl_touch_frame,
|
|
|
|
.cancel = wl_touch_cancel,
|
|
|
|
.shape = wl_touch_shape,
|
|
|
|
.orientation = wl_touch_orientation,
|
|
|
|
};
|
|
|
|
|
|
|
|
static void seat_handle_capabilities(void *data, struct wl_seat *wl_seat,
|
|
|
|
enum wl_seat_capability caps) {
|
|
|
|
struct swaybar_seat *seat = data;
|
|
|
|
|
|
|
|
bool have_pointer = caps & WL_SEAT_CAPABILITY_POINTER;
|
|
|
|
bool have_touch = caps & WL_SEAT_CAPABILITY_TOUCH;
|
|
|
|
|
|
|
|
if (!have_pointer && seat->pointer.pointer != NULL) {
|
|
|
|
wl_pointer_release(seat->pointer.pointer);
|
|
|
|
seat->pointer.pointer = NULL;
|
|
|
|
} else if (have_pointer && seat->pointer.pointer == NULL) {
|
|
|
|
seat->pointer.pointer = wl_seat_get_pointer(wl_seat);
|
|
|
|
if (seat->bar->running && !seat->pointer.cursor_surface) {
|
|
|
|
seat->pointer.cursor_surface =
|
|
|
|
wl_compositor_create_surface(seat->bar->compositor);
|
|
|
|
assert(seat->pointer.cursor_surface);
|
|
|
|
}
|
|
|
|
wl_pointer_add_listener(seat->pointer.pointer, &pointer_listener, seat);
|
|
|
|
}
|
|
|
|
if (!have_touch && seat->touch.touch != NULL) {
|
|
|
|
wl_touch_release(seat->touch.touch);
|
|
|
|
seat->touch.touch = NULL;
|
|
|
|
} else if (have_touch && seat->touch.touch == NULL) {
|
|
|
|
seat->touch.touch = wl_seat_get_touch(wl_seat);
|
|
|
|
wl_touch_add_listener(seat->touch.touch, &touch_listener, seat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void seat_handle_name(void *data, struct wl_seat *wl_seat,
|
|
|
|
const char *name) {
|
|
|
|
// Who cares
|
|
|
|
}
|
|
|
|
|
|
|
|
const struct wl_seat_listener seat_listener = {
|
|
|
|
.capabilities = seat_handle_capabilities,
|
|
|
|
.name = seat_handle_name,
|
|
|
|
};
|
|
|
|
|
|
|
|
void swaybar_seat_free(struct swaybar_seat *seat) {
|
|
|
|
if (!seat) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (seat->pointer.pointer != NULL) {
|
|
|
|
wl_pointer_release(seat->pointer.pointer);
|
|
|
|
}
|
|
|
|
if (seat->pointer.cursor_theme != NULL) {
|
|
|
|
wl_cursor_theme_destroy(seat->pointer.cursor_theme);
|
|
|
|
}
|
|
|
|
if (seat->pointer.cursor_surface != NULL) {
|
|
|
|
wl_surface_destroy(seat->pointer.cursor_surface);
|
|
|
|
}
|
|
|
|
if (seat->touch.touch != NULL) {
|
|
|
|
wl_touch_release(seat->touch.touch);
|
|
|
|
}
|
|
|
|
wl_seat_destroy(seat->wl_seat);
|
|
|
|
wl_list_remove(&seat->link);
|
|
|
|
free(seat);
|
|
|
|
}
|