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#ifndef _SWAY_INPUT_KEYBOARD_H
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#define _SWAY_INPUT_KEYBOARD_H
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#include "sway/input/seat.h"
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#define SWAY_KEYBOARD_PRESSED_KEYS_CAP 32
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struct sway_shortcut_state {
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/**
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* A list of pressed key ids (either keysyms or keycodes),
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* including duplicates when different keycodes produce the same key id.
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*
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* Each key id is associated with the keycode (in `pressed_keycodes`)
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* whose press generated it, so that the key id can be removed on
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* keycode release without recalculating the transient link between
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* keycode and key id at the time of the key press.
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*/
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uint32_t pressed_keys[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
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/**
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* The list of keycodes associated to currently pressed key ids,
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* including duplicates when a keycode generates multiple key ids.
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*/
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uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
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uint32_t last_keycode;
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uint32_t last_raw_modifiers;
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size_t npressed;
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uint32_t current_key;
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};
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struct sway_keyboard {
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struct sway_seat_device *seat_device;
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struct xkb_keymap *keymap;
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struct wl_listener keyboard_key;
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struct wl_listener keyboard_modifiers;
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struct sway_shortcut_state state_keysyms_translated;
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struct sway_shortcut_state state_keysyms_raw;
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struct sway_shortcut_state state_keycodes;
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struct sway_binding *held_binding;
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struct wl_event_source *key_repeat_source;
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struct sway_binding *repeat_binding;
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};
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struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
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struct sway_seat_device *device);
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void sway_keyboard_configure(struct sway_keyboard *keyboard);
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void sway_keyboard_destroy(struct sway_keyboard *keyboard);
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void sway_keyboard_disarm_key_repeat(struct sway_keyboard *keyboard);
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#endif
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