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#include <stdlib.h>
#include <stdbool.h>
#include <wlc/wlc.h>
#include "layout.h"
#include "log.h"
#include "list.h"
#include "config.h"
#include "container.h"
#include "workspace.h"
#include "focus.h"
swayc_t root_container;
void init_layout(void) {
root_container.type = C_ROOT;
root_container.layout = L_NONE;
root_container.children = create_list();
root_container.handle = -1;
}
static int index_child(swayc_t *parent, swayc_t *child) {
int i;
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
break;
}
}
return i;
}
void add_child(swayc_t *parent, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %dx%d) to %p (%d, %dx%d)", child, child->type,
child->width, child->height, parent, parent->type, parent->width, parent->height);
list_add(parent->children, child);
child->parent = parent;
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// set focus for this container
if (parent->children->length == 1) {
set_focused_container_for(parent, child);
}
}
void add_floating(swayc_t *ws, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %dx%d) to %p (%d, %dx%d)", child, child->type,
child->width, child->height, ws, ws->type, ws->width, ws->height);
list_add(ws->floating, child);
child->parent = ws;
child->is_floating = true;
if (!ws->focused) {
set_focused_container_for(ws, child);
}
}
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) {
swayc_t *parent = sibling->parent;
int i = index_child(parent, sibling);
if (i == parent->children->length) {
--i;
}
list_insert(parent->children, i+1, child);
child->parent = parent;
return child->parent;
}
swayc_t *replace_child(swayc_t *child, swayc_t *new_child) {
swayc_t *parent = child->parent;
if (parent == NULL) {
return NULL;
}
int i = index_child(parent, child);
parent->children->items[i] = new_child;
new_child->parent = child->parent;
if (child->parent->focused == child) {
set_focused_container_for(child->parent, new_child);
}
child->parent = NULL;
return parent;
}
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swayc_t *remove_child(swayc_t *child) {
int i;
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swayc_t *parent = child->parent;
if (child->is_floating) {
// Special case for floating views
for (i = 0; i < parent->floating->length; ++i) {
if (parent->floating->items[i] == child) {
list_del(parent->floating, i);
break;
}
}
i = 0;
} else {
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
list_del(parent->children, i);
break;
}
}
}
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// Set focused to new container
if (parent->focused == child) {
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if (parent->children->length > 0) {
set_focused_container_for(parent, parent->children->items[i?i-1:0]);
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} else {
parent->focused = NULL;
}
}
return parent;
}
void arrange_windows(swayc_t *container, int width, int height) {
int i;
if (width == -1 || height == -1) {
sway_log(L_DEBUG, "Arranging layout for %p", container);
width = container->width;
height = container->height;
}
int x = 0, y = 0;
switch (container->type) {
case C_ROOT:
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Arranging output at %d", x);
child->x = x;
child->y = y;
arrange_windows(child, -1, -1);
// Removed for now because wlc works with relative positions
// Addition can be reconsidered once wlc positions are changed
// x += child->width;
}
return;
case C_OUTPUT:
container->width = width;
container->height = height;
// These lines make x/y negative and result in stuff glitching out
// Their addition can be reconsidered once wlc positions are changed
// x -= container->x;
// y -= container->y;
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
child->x = x + container->gaps;
child->y = y + container->gaps;
child->width = width - container->gaps * 2;
child->height = height - container->gaps * 2;
sway_log(L_DEBUG, "Arranging workspace #%d at %d, %d", i, child->x, child->y);
arrange_windows(child, -1, -1);
}
return;
case C_VIEW:
{
struct wlc_geometry geometry = {
.origin = {
.x = container->x + container->gaps / 2,
.y = container->y + container->gaps / 2
},
.size = {
.w = width - container->gaps,
.h = height - container->gaps
}
};
if (wlc_view_get_state(container->handle) & WLC_BIT_FULLSCREEN) {
swayc_t *parent = swayc_parent_by_type(container, C_OUTPUT);
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
wlc_view_set_geometry(container->handle, 0, &geometry);
wlc_view_bring_to_front(container->handle);
} else {
wlc_view_set_geometry(container->handle, 0, &geometry);
container->width = width;
container->height = height;
}
sway_log(L_DEBUG, "Set view to %d x %d @ %d, %d", geometry.size.w, geometry.size.h,
geometry.origin.x, geometry.origin.y);
}
return;
default:
container->width = width;
container->height = height;
break;
}
x = y = 0;
double scale = 0;
switch (container->layout) {
case L_HORIZ:
default:
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// Calculate total width
for (i = 0; i < container->children->length; ++i) {
int *old_width = &((swayc_t *)container->children->items[i])->width;
if (*old_width <= 0) {
if (container->children->length > 1) {
*old_width = width / (container->children->length - 1);
} else {
*old_width = width;
}
}
scale += *old_width;
}
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// Resize windows
if (scale > 0.1) {
scale = width / scale;
sway_log(L_DEBUG, "Arranging %p horizontally", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %d by %f)", child, child->type, width, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows(child, child->width * scale, height);
x += child->width;
}
}
break;
case L_VERT:
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// Calculate total height
for (i = 0; i < container->children->length; ++i) {
int *old_height = &((swayc_t *)container->children->items[i])->height;
if (*old_height <= 0) {
if (container->children->length > 1) {
*old_height = height / (container->children->length - 1);
} else {
*old_height = height;
}
}
scale += *old_height;
}
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// Resize
if (scale > 0.1) {
scale = height / scale;
sway_log(L_DEBUG, "Arranging %p vertically", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %d by %f)", child, child->type, height, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows(child, width, child->height * scale);
y += child->height;
}
}
break;
}
// Arrage floating layouts for workspaces last
if (container->type == C_WORKSPACE) {
for (i = 0; i < container->floating->length; ++i) {
swayc_t *view = container->floating->items[i];
if (view->type == C_VIEW) {
// Set the geometry
struct wlc_geometry geometry = {
.origin = {
.x = view->x,
.y = view->y
},
.size = {
.w = view->width,
.h = view->height
}
};
if (wlc_view_get_state(view->handle) & WLC_BIT_FULLSCREEN) {
swayc_t *parent = swayc_parent_by_type(view, C_OUTPUT);
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
wlc_view_set_geometry(view->handle, 0, &geometry);
wlc_view_bring_to_front(view->handle);
} else {
wlc_view_set_geometry(view->handle, 0, &geometry);
// Bring the views to the front in order of the list, the list
// will be kept up to date so that more recently focused views
// have higher indexes
// This is conditional on there not being a fullscreen view in the workspace
if (!container->focused
|| !(wlc_view_get_state(container->focused->handle) & WLC_BIT_FULLSCREEN)) {
wlc_view_bring_to_front(view->handle);
}
}
}
}
}
layout_log(&root_container, 0);
}
swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent) {
if (parent->children == NULL) {
return NULL;
}
// Search for floating workspaces
int i;
if (parent->type == C_WORKSPACE) {
for (i = 0; i < parent->floating->length; ++i) {
swayc_t *child = parent->floating->items[i];
if (child->handle == handle) {
return child;
}
}
}
for (i = 0; i < parent->children->length; ++i) {
swayc_t *child = parent->children->items[i];
if (child->handle == handle) {
return child;
} else {
swayc_t *res;
if ((res = get_swayc_for_handle(handle, child))) {
return res;
}
}
}
return NULL;
}
swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) {
swayc_t *parent = container->parent;
if (dir == MOVE_PARENT) {
if (parent->type == C_OUTPUT) {
return NULL;
} else {
return parent;
}
}
while (true) {
// Test if we can even make a difference here
bool can_move = false;
int diff = 0;
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
can_move = true;
diff = dir == MOVE_LEFT ? -1 : 1;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = dir == MOVE_UP ? -1 : 1;
}
}
if (can_move) {
int i;
for (i = 0; i < parent->children->length; ++i) {
swayc_t *child = parent->children->items[i];
if (child == container) {
break;
}
}
int desired = i + diff;
if (desired < 0 || desired >= parent->children->length) {
can_move = false;
} else {
return parent->children->items[desired];
}
}
if (!can_move) {
container = parent;
parent = parent->parent;
if (!parent) {
// Nothing we can do
return NULL;
}
}
}
}