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#ifndef _SWAY_LAYOUT_H
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#define _SWAY_LAYOUT_H
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#include <wlr/types/wlr_output_layout.h>
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#include "sway/tree/container.h"
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enum movement_direction {
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MOVE_LEFT,
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MOVE_RIGHT,
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MOVE_UP,
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MOVE_DOWN,
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MOVE_PARENT,
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MOVE_CHILD,
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};
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struct sway_container;
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struct sway_root {
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struct wlr_output_layout *output_layout;
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struct wl_listener output_layout_change;
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struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link
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struct {
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struct wl_signal new_container;
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} events;
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};
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void layout_init(void);
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// TODO move to tree.h
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void container_add_child(struct sway_container *parent,
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struct sway_container *child);
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// TODO move to tree.h
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struct sway_container *container_add_sibling(struct sway_container *parent,
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struct sway_container *child);
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// TODO move to tree.h
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struct sway_container *container_remove_child(struct sway_container *child);
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// TODO PRIVATE in tree.h
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struct sway_container *container_reap_empty(struct sway_container *container);
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// TODO move to tree.h
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void container_move_to(struct sway_container* container,
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struct sway_container* destination);
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void container_move(struct sway_container *container,
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enum movement_direction dir, int move_amt);
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// TODO move to output.c
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enum sway_container_layout container_get_default_layout(
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struct sway_container *output);
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// TODO move to output.c
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void container_sort_workspaces(struct sway_container *output);
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void arrange_windows(struct sway_container *container,
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double width, double height);
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// TODO move to container.h
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struct sway_container *container_get_in_direction(struct sway_container
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*container, struct sway_seat *seat, enum movement_direction dir);
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// TODO move to tree.h
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struct sway_container *container_split(struct sway_container *child,
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enum sway_container_layout layout);
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#endif
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