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#define _XOPEN_SOURCE 700
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#include <ctype.h>
#include <float.h>
#include <limits.h>
#include <stdio.h>
#include <string.h>
#include <libinput.h>
#include "sway/config.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/server.h"
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#include "list.h"
#include "log.h"
static const char *default_seat = "seat0";
struct input_config *current_input_config = NULL;
static struct sway_seat *input_manager_get_seat(
struct sway_input_manager *input, const char *seat_name) {
struct sway_seat *seat = NULL;
for (int i = 0; i < input->seats->length; ++i) {
seat = input->seats->items[i];
if (strcmp(seat->seat->name, seat_name) == 0) {
return seat;
}
}
seat = sway_seat_create(input->server->wl_display, seat_name);
list_add(input->seats, seat);
return seat;
}
static void input_add_notify(struct wl_listener *listener, void *data) {
struct sway_input_manager *input =
wl_container_of(listener, input, input_add);
struct wlr_input_device *device = data;
// TODO device configuration
struct sway_seat *seat = input_manager_get_seat(input, default_seat);
sway_seat_add_device(seat, device);
}
static void input_remove_notify(struct wl_listener *listener, void *data) {
struct sway_input_manager *input =
wl_container_of(listener, input, input_remove);
struct wlr_input_device *device = data;
// TODO device configuration
struct sway_seat *seat = input_manager_get_seat(input, default_seat);
sway_seat_remove_device(seat, device);
}
struct sway_input_manager *sway_input_manager_create(
struct sway_server *server) {
struct sway_input_manager *input =
calloc(1, sizeof(struct sway_input_manager));
if (!input) {
return NULL;
}
// XXX probably don't need the full server
input->server = server;
input->seats = create_list();
// create the default seat
input_manager_get_seat(input, default_seat);
input->input_add.notify = input_add_notify;
wl_signal_add(&server->backend->events.input_add, &input->input_add);
input->input_remove.notify = input_remove_notify;
wl_signal_add(&server->backend->events.input_remove, &input->input_remove);
return input;
}
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struct input_config *new_input_config(const char* identifier) {
struct input_config *input = calloc(1, sizeof(struct input_config));
if (!input) {
sway_log(L_DEBUG, "Unable to allocate input config");
return NULL;
}
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sway_log(L_DEBUG, "new_input_config(%s)", identifier);
if (!(input->identifier = strdup(identifier))) {
free(input);
sway_log(L_DEBUG, "Unable to allocate input config");
return NULL;
}
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input->tap = INT_MIN;
input->drag_lock = INT_MIN;
input->dwt = INT_MIN;
input->send_events = INT_MIN;
input->click_method = INT_MIN;
input->middle_emulation = INT_MIN;
input->natural_scroll = INT_MIN;
input->accel_profile = INT_MIN;
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input->pointer_accel = FLT_MIN;
input->scroll_method = INT_MIN;
input->left_handed = INT_MIN;
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return input;
}
char *libinput_dev_unique_id(struct libinput_device *device) {
int vendor = libinput_device_get_id_vendor(device);
int product = libinput_device_get_id_product(device);
char *name = strdup(libinput_device_get_name(device));
char *p = name;
for (; *p; ++p) {
if (*p == ' ') {
*p = '_';
}
}
sway_log(L_DEBUG, "rewritten name %s", name);
int len = strlen(name) + sizeof(char) * 6;
char *identifier = malloc(len);
if (!identifier) {
sway_log(L_ERROR, "Unable to allocate unique input device name");
return NULL;
}
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const char *fmt = "%d:%d:%s";
snprintf(identifier, len, fmt, vendor, product, name);
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free(name);
return identifier;
}