#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/util/region.h>
#include "log.h"
#include "sway/config.h"
#include "sway/debug.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"

struct render_data {
	struct root_geometry root_geo;
	struct sway_output *output;
	pixman_region32_t *damage;
	struct sway_view *view;
	float alpha;
};

static void scale_box(struct wlr_box *box, float scale) {
	box->x *= scale;
	box->y *= scale;
	box->width *= scale;
	box->height *= scale;
}

static void scissor_output(struct wlr_output *wlr_output,
		pixman_box32_t *rect) {
	struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
	assert(renderer);

	struct wlr_box box = {
		.x = rect->x1,
		.y = rect->y1,
		.width = rect->x2 - rect->x1,
		.height = rect->y2 - rect->y1,
	};

	int ow, oh;
	wlr_output_transformed_resolution(wlr_output, &ow, &oh);

	enum wl_output_transform transform =
		wlr_output_transform_invert(wlr_output->transform);
	wlr_box_transform(&box, transform, ow, oh, &box);

	wlr_renderer_scissor(renderer, &box);
}

static void render_texture(struct wlr_output *wlr_output,
		pixman_region32_t *output_damage, struct wlr_texture *texture,
		const struct wlr_box *box, const float matrix[static 9], float alpha) {
	struct wlr_renderer *renderer =
		wlr_backend_get_renderer(wlr_output->backend);

	pixman_region32_t damage;
	pixman_region32_init(&damage);
	pixman_region32_union_rect(&damage, &damage, box->x, box->y,
		box->width, box->height);
	pixman_region32_intersect(&damage, &damage, output_damage);
	bool damaged = pixman_region32_not_empty(&damage);
	if (!damaged) {
		goto damage_finish;
	}

	int nrects;
	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
	for (int i = 0; i < nrects; ++i) {
		scissor_output(wlr_output, &rects[i]);
		wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
	}

damage_finish:
	pixman_region32_fini(&damage);
}

static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
		void *_data) {
	struct render_data *data = _data;
	struct wlr_output *wlr_output = data->output->wlr_output;
	float rotation = data->root_geo.rotation;
	pixman_region32_t *output_damage = data->damage;
	float alpha = data->alpha;

	struct wlr_texture *texture = wlr_surface_get_texture(surface);
	if (!texture) {
		return;
	}

	struct wlr_box box;
	bool intersects = output_get_surface_box(&data->root_geo, data->output,
		surface, sx, sy, &box);
	if (!intersects) {
		return;
	}

	scale_box(&box, wlr_output->scale);

	float matrix[9];
	enum wl_output_transform transform =
		wlr_output_transform_invert(surface->current.transform);
	wlr_matrix_project_box(matrix, &box, transform, rotation,
		wlr_output->transform_matrix);

	render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
}

static void render_layer(struct sway_output *output,
		pixman_region32_t *damage, struct wl_list *layer_surfaces) {
	struct render_data data = {
		.output = output,
		.damage = damage,
		.alpha = 1.0f,
	};
	output_layer_for_each_surface(layer_surfaces, &data.root_geo,
		render_surface_iterator, &data);
}

static void render_unmanaged(struct sway_output *output,
		pixman_region32_t *damage, struct wl_list *unmanaged) {
	struct render_data data = {
		.output = output,
		.damage = damage,
		.alpha = 1.0f,
	};
	output_unmanaged_for_each_surface(unmanaged, output, &data.root_geo,
		render_surface_iterator, &data);
}

static void render_drag_icons(struct sway_output *output,
		pixman_region32_t *damage, struct wl_list *drag_icons) {
	struct render_data data = {
		.output = output,
		.damage = damage,
		.alpha = 1.0f,
	};
	output_drag_icons_for_each_surface(drag_icons, output, &data.root_geo,
		render_surface_iterator, &data);
}

static void render_rect(struct wlr_output *wlr_output,
		pixman_region32_t *output_damage, const struct wlr_box *_box,
		float color[static 4]) {
	struct wlr_renderer *renderer =
		wlr_backend_get_renderer(wlr_output->backend);

	struct wlr_box box;
	memcpy(&box, _box, sizeof(struct wlr_box));
	box.x -= wlr_output->lx * wlr_output->scale;
	box.y -= wlr_output->ly * wlr_output->scale;

	pixman_region32_t damage;
	pixman_region32_init(&damage);
	pixman_region32_union_rect(&damage, &damage, box.x, box.y,
		box.width, box.height);
	pixman_region32_intersect(&damage, &damage, output_damage);
	bool damaged = pixman_region32_not_empty(&damage);
	if (!damaged) {
		goto damage_finish;
	}

	int nrects;
	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
	for (int i = 0; i < nrects; ++i) {
		scissor_output(wlr_output, &rects[i]);
		wlr_render_rect(renderer, &box, color,
			wlr_output->transform_matrix);
	}

damage_finish:
	pixman_region32_fini(&damage);
}

static void premultiply_alpha(float color[4], float opacity) {
	color[3] *= opacity;
	color[0] *= color[3];
	color[1] *= color[3];
	color[2] *= color[3];
}

static void render_view_surfaces(struct sway_view *view,
		struct sway_output *output, pixman_region32_t *damage, float alpha) {
	struct render_data data = {
		.output = output,
		.damage = damage,
		.view = view,
		.alpha = alpha,
	};
	output_view_for_each_surface(view, output, &data.root_geo,
		render_surface_iterator, &data);
}

static void render_saved_view(struct sway_view *view,
		struct sway_output *output, pixman_region32_t *damage, float alpha) {
	struct wlr_output *wlr_output = output->wlr_output;

	int width, height;
	struct wlr_texture *texture =
		transaction_get_saved_texture(view, &width, &height);
	if (!texture) {
		return;
	}
	struct wlr_box box = {
		.x = view->swayc->current.view_x - output->swayc->current.swayc_x,
		.y = view->swayc->current.view_y - output->swayc->current.swayc_y,
		.width = width,
		.height = height,
	};

	struct wlr_box output_box = {
		.width = output->swayc->current.swayc_width,
		.height = output->swayc->current.swayc_height,
	};

	struct wlr_box intersection;
	bool intersects = wlr_box_intersection(&output_box, &box, &intersection);
	if (!intersects) {
		return;
	}

	scale_box(&box, wlr_output->scale);

	float matrix[9];
	wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
		wlr_output->transform_matrix);

	render_texture(wlr_output, damage, texture, &box, matrix, alpha);
}

/**
 * Render a view's surface and left/bottom/right borders.
 */
static void render_view(struct sway_output *output, pixman_region32_t *damage,
		struct sway_container *con, struct border_colors *colors) {
	struct sway_view *view = con->sway_view;
	if (view->swayc->instructions->length) {
		render_saved_view(view, output, damage, view->swayc->alpha);
	} else {
		render_view_surfaces(view, output, damage, view->swayc->alpha);
	}

	struct wlr_box box;
	float output_scale = output->wlr_output->scale;
	float color[4];
	struct sway_container_state *state = &con->current;

	if (state->border != B_NONE) {
		if (state->border_left) {
			memcpy(&color, colors->child_border, sizeof(float) * 4);
			premultiply_alpha(color, con->alpha);
			box.x = state->swayc_x;
			box.y = state->view_y;
			box.width = state->border_thickness;
			box.height = state->view_height;
			scale_box(&box, output_scale);
			render_rect(output->wlr_output, damage, &box, color);
		}

		if (state->border_right) {
			if (state->parent->current.children->length == 1
					&& state->parent->current.layout == L_HORIZ) {
				memcpy(&color, colors->indicator, sizeof(float) * 4);
			} else {
				memcpy(&color, colors->child_border, sizeof(float) * 4);
			}
			premultiply_alpha(color, con->alpha);
			box.x = state->view_x + state->view_width;
			box.y = state->view_y;
			box.width = state->border_thickness;
			box.height = state->view_height;
			scale_box(&box, output_scale);
			render_rect(output->wlr_output, damage, &box, color);
		}

		if (state->border_bottom) {
			if (state->parent->current.children->length == 1
					&& con->current.parent->current.layout == L_VERT) {
				memcpy(&color, colors->indicator, sizeof(float) * 4);
			} else {
				memcpy(&color, colors->child_border, sizeof(float) * 4);
			}
			premultiply_alpha(color, con->alpha);
			box.x = state->swayc_x;
			box.y = state->view_y + state->view_height;
			box.width = state->swayc_width;
			box.height = state->border_thickness;
			scale_box(&box, output_scale);
			render_rect(output->wlr_output, damage, &box, color);
		}
	}
}

/**
 * Render a titlebar.
 *
 * Care must be taken not to render over the same pixel multiple times,
 * otherwise the colors will be incorrect when using opacity.
 *
 * The height is: 1px border, 3px padding, font height, 3px padding, 1px border
 * The left side for L_TABBED is: 1px border, 2px padding, title
 * The left side for other layouts is: 3px padding, title
 */
static void render_titlebar(struct sway_output *output,
		pixman_region32_t *output_damage, struct sway_container *con,
		int x, int y, int width,
		struct border_colors *colors, struct wlr_texture *title_texture,
		struct wlr_texture *marks_texture) {
	struct wlr_box box;
	float color[4];
	struct sway_container_state *state = &con->current;
	float output_scale = output->wlr_output->scale;
	enum sway_container_layout layout = state->parent->current.layout;
	list_t *children = state->parent->current.children;
	bool is_last_child = children->items[children->length - 1] == con;
	double output_x = output->swayc->current.swayc_x;
	double output_y = output->swayc->current.swayc_y;

	// Single pixel bar above title
	memcpy(&color, colors->border, sizeof(float) * 4);
	premultiply_alpha(color, con->alpha);
	box.x = x;
	box.y = y;
	box.width = width;
	box.height = TITLEBAR_BORDER_THICKNESS;
	scale_box(&box, output_scale);
	render_rect(output->wlr_output, output_damage, &box, color);

	// Single pixel bar below title
	size_t left_offset = 0, right_offset = 0;
	bool connects_sides = false;
	if (layout == L_HORIZ || layout == L_VERT ||
			(layout == L_STACKED && is_last_child)) {
		if (con->type == C_VIEW) {
			left_offset = state->border_left * state->border_thickness;
			right_offset = state->border_right * state->border_thickness;
			connects_sides = true;
		}
	}
	box.x = x + left_offset;
	box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
	box.width = width - left_offset - right_offset;
	box.height = TITLEBAR_BORDER_THICKNESS;
	scale_box(&box, output_scale);
	render_rect(output->wlr_output, output_damage, &box, color);

	if (layout == L_TABBED) {
		// Single pixel left edge
		box.x = x;
		box.y = y + TITLEBAR_BORDER_THICKNESS;
		box.width = TITLEBAR_BORDER_THICKNESS;
		box.height =
			container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
		scale_box(&box, output_scale);
		render_rect(output->wlr_output, output_damage, &box, color);

		// Single pixel right edge
		box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
		render_rect(output->wlr_output, output_damage, &box, color);
	}

	size_t inner_width = width - TITLEBAR_H_PADDING * 2;

	// Marks
	size_t marks_ob_width = 0; // output-buffer-local
	if (config->show_marks && marks_texture) {
		struct wlr_box texture_box;
		wlr_texture_get_size(marks_texture,
			&texture_box.width, &texture_box.height);
		texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
			* output_scale - texture_box.width;
		texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;

		float matrix[9];
		wlr_matrix_project_box(matrix, &texture_box,
			WL_OUTPUT_TRANSFORM_NORMAL,
			0.0, output->wlr_output->transform_matrix);

		if (inner_width * output_scale < texture_box.width) {
			texture_box.width = inner_width * output_scale;
		}
		render_texture(output->wlr_output, output_damage, marks_texture,
			&texture_box, matrix, con->alpha);
		marks_ob_width = texture_box.width;

		// Gap between the marks and bottom padding, for when the marks texture
		// height is smaller than the config's font height
		memcpy(&color, colors->background, sizeof(float) * 4);
		premultiply_alpha(color, con->alpha);
		box.x = texture_box.x;
		box.y = texture_box.y + texture_box.height;
		box.width = texture_box.width;
		box.height = config->font_height * output_scale - texture_box.height;
		if (box.height > 0) {
			render_rect(output->wlr_output, output_damage, &box, color);
		}
	}

	// Title text
	size_t title_ob_width = 0; // output-buffer-local
	if (title_texture) {
		struct wlr_box texture_box;
		wlr_texture_get_size(title_texture,
			&texture_box.width, &texture_box.height);
		texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
		texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;

		float matrix[9];
		wlr_matrix_project_box(matrix, &texture_box,
			WL_OUTPUT_TRANSFORM_NORMAL,
			0.0, output->wlr_output->transform_matrix);

		if (inner_width * output_scale - marks_ob_width < texture_box.width) {
			texture_box.width = inner_width * output_scale - marks_ob_width;
		}
		render_texture(output->wlr_output, output_damage, title_texture,
			&texture_box, matrix, con->alpha);
		title_ob_width = texture_box.width;

		// Gap between the title and bottom padding, for when the title texture
		// height is smaller than the config's font height
		memcpy(&color, colors->background, sizeof(float) * 4);
		premultiply_alpha(color, con->alpha);
		box.x = texture_box.x;
		box.y = texture_box.y + texture_box.height;
		box.width = texture_box.width;
		box.height = config->font_height * output_scale - texture_box.height;
		if (box.height > 0) {
			render_rect(output->wlr_output, output_damage, &box, color);
		}
	}

	// Padding above title
	memcpy(&color, colors->background, sizeof(float) * 4);
	premultiply_alpha(color, con->alpha);
	box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
	box.y = y + TITLEBAR_BORDER_THICKNESS;
	box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
	box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
	scale_box(&box, output_scale);
	render_rect(output->wlr_output, output_damage, &box, color);

	// Padding below title
	box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
	render_rect(output->wlr_output, output_damage, &box, color);

	// Filler between title and marks
	box.width = inner_width * output_scale - title_ob_width - marks_ob_width;
	if (box.width > 0) {
		box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_ob_width;
		box.y = (y + TITLEBAR_V_PADDING) * output_scale;
		box.height = config->font_height * output_scale;
		render_rect(output->wlr_output, output_damage, &box, color);
	}

	// Padding left of title
	left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
	box.x = x + left_offset;
	box.y = y + TITLEBAR_V_PADDING;
	box.width = TITLEBAR_H_PADDING - left_offset;
	box.height = config->font_height;
	scale_box(&box, output_scale);
	render_rect(output->wlr_output, output_damage, &box, color);

	// Padding right of marks
	right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
	box.x = x + width - TITLEBAR_H_PADDING;
	box.y = y + TITLEBAR_V_PADDING;
	box.width = TITLEBAR_H_PADDING - right_offset;
	box.height = config->font_height;
	scale_box(&box, output_scale);
	render_rect(output->wlr_output, output_damage, &box, color);

	if (connects_sides) {
		// Left pixel in line with bottom bar
		box.x = x;
		box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
		box.width = state->border_thickness * state->border_left;
		box.height = TITLEBAR_BORDER_THICKNESS;
		scale_box(&box, output_scale);
		render_rect(output->wlr_output, output_damage, &box, color);

		// Right pixel in line with bottom bar
		box.x = x + width - state->border_thickness * state->border_right;
		box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
		box.width = state->border_thickness * state->border_right;
		box.height = TITLEBAR_BORDER_THICKNESS;
		scale_box(&box, output_scale);
		render_rect(output->wlr_output, output_damage, &box, color);
	}
}

/**
 * Render the top border line for a view using "border pixel".
 */
static void render_top_border(struct sway_output *output,
		pixman_region32_t *output_damage, struct sway_container *con,
		struct border_colors *colors) {
	struct sway_container_state *state = &con->current;
	if (!state->border_top) {
		return;
	}
	struct wlr_box box;
	float color[4];
	float output_scale = output->wlr_output->scale;

	// Child border - top edge
	memcpy(&color, colors->child_border, sizeof(float) * 4);
	premultiply_alpha(color, con->alpha);
	box.x = state->swayc_x;
	box.y = state->swayc_y;
	box.width = state->swayc_width;
	box.height = state->border_thickness;
	scale_box(&box, output_scale);
	render_rect(output->wlr_output, output_damage, &box, color);
}

static void render_container(struct sway_output *output,
	pixman_region32_t *damage, struct sway_container *con, bool parent_focused);

/**
 * Render a container's children using a L_HORIZ or L_VERT layout.
 *
 * Wrap child views in borders and leave child containers borderless because
 * they'll apply their own borders to their children.
 */
static void render_container_simple(struct sway_output *output,
		pixman_region32_t *damage, struct sway_container *con,
		bool parent_focused) {
	for (int i = 0; i < con->current.children->length; ++i) {
		struct sway_container *child = con->current.children->items[i];

		if (child->type == C_VIEW) {
			struct sway_view *view = child->sway_view;
			struct border_colors *colors;
			struct wlr_texture *title_texture;
			struct wlr_texture *marks_texture;
			struct sway_container_state *state = &child->current;

			if (state->focused || parent_focused) {
				colors = &config->border_colors.focused;
				title_texture = child->title_focused;
				marks_texture = view->marks_focused;
			} else if (con->current.focused_inactive_child == child) {
				colors = &config->border_colors.focused_inactive;
				title_texture = child->title_focused_inactive;
				marks_texture = view->marks_focused_inactive;
			} else {
				colors = &config->border_colors.unfocused;
				title_texture = child->title_unfocused;
				marks_texture = view->marks_unfocused;
			}

			if (state->border == B_NORMAL) {
				render_titlebar(output, damage, child, state->swayc_x,
						state->swayc_y, state->swayc_width, colors,
						title_texture, marks_texture);
			} else {
				render_top_border(output, damage, child, colors);
			}
			render_view(output, damage, child, colors);
		} else {
			render_container(output, damage, child,
					parent_focused || child->current.focused);
		}
	}
}

/**
 * Render a container's children using the L_TABBED layout.
 */
static void render_container_tabbed(struct sway_output *output,
		pixman_region32_t *damage, struct sway_container *con,
		bool parent_focused) {
	if (!con->current.children->length) {
		return;
	}
	struct sway_container_state *pstate = &con->current;
	struct sway_container *current = pstate->focused_inactive_child;
	struct border_colors *current_colors = &config->border_colors.unfocused;

	double width_gap_adjustment = 2 * pstate->current_gaps;
	int tab_width =
		(pstate->swayc_width - width_gap_adjustment) / pstate->children->length;

	// Render tabs
	for (int i = 0; i < pstate->children->length; ++i) {
		struct sway_container *child = pstate->children->items[i];
		struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
		struct sway_container_state *cstate = &child->current;
		struct border_colors *colors;
		struct wlr_texture *title_texture;
		struct wlr_texture *marks_texture;

		if (cstate->focused || parent_focused) {
			colors = &config->border_colors.focused;
			title_texture = child->title_focused;
			marks_texture = view ? view->marks_focused : NULL;
		} else if (child == pstate->focused_inactive_child) {
			colors = &config->border_colors.focused_inactive;
			title_texture = child->title_focused_inactive;
			marks_texture = view ? view->marks_focused_inactive : NULL;
		} else {
			colors = &config->border_colors.unfocused;
			title_texture = child->title_unfocused;
			marks_texture = view ? view->marks_unfocused : NULL;
		}

		int x = cstate->swayc_x + tab_width * i;

		// Make last tab use the remaining width of the parent
		if (i == pstate->children->length - 1) {
			tab_width =
				pstate->swayc_width - width_gap_adjustment - tab_width * i;
		}

		render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width,
				colors, title_texture, marks_texture);

		if (child == current) {
			current_colors = colors;
		}
	}

	// Render surface and left/right/bottom borders
	if (current->type == C_VIEW) {
		render_view(output, damage, current, current_colors);
	} else {
		render_container(output, damage, current,
				parent_focused || current->current.focused);
	}
}

/**
 * Render a container's children using the L_STACKED layout.
 */
static void render_container_stacked(struct sway_output *output,
		pixman_region32_t *damage, struct sway_container *con,
		bool parent_focused) {
	if (!con->current.children->length) {
		return;
	}
	struct sway_container_state *pstate = &con->current;
	struct sway_container *current = pstate->focused_inactive_child;
	struct border_colors *current_colors = &config->border_colors.unfocused;

	size_t titlebar_height = container_titlebar_height();

	// Render titles
	for (int i = 0; i < pstate->children->length; ++i) {
		struct sway_container *child = pstate->children->items[i];
		struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
		struct sway_container_state *cstate = &child->current;
		struct border_colors *colors;
		struct wlr_texture *title_texture;
		struct wlr_texture *marks_texture;

		if (cstate->focused || parent_focused) {
			colors = &config->border_colors.focused;
			title_texture = child->title_focused;
			marks_texture = view ? view->marks_focused : NULL;
		} else if (child == pstate->focused_inactive_child) {
			colors = &config->border_colors.focused_inactive;
			title_texture = child->title_focused_inactive;
			marks_texture = view ? view->marks_focused_inactive : NULL;
		} else {
			colors = &config->border_colors.unfocused;
			title_texture = child->title_unfocused;
			marks_texture = view ? view->marks_unfocused : NULL;
		}

		int y = cstate->swayc_y + titlebar_height * i;
		render_titlebar(output, damage, child, cstate->swayc_x, y,
				cstate->swayc_width, colors, title_texture, marks_texture);

		if (child == current) {
			current_colors = colors;
		}
	}

	// Render surface and left/right/bottom borders
	if (current->type == C_VIEW) {
		render_view(output, damage, current, current_colors);
	} else {
		render_container(output, damage, current,
				parent_focused || current->current.focused);
	}
}

static void render_container(struct sway_output *output,
		pixman_region32_t *damage, struct sway_container *con,
		bool parent_focused) {
	switch (con->current.layout) {
	case L_NONE:
	case L_HORIZ:
	case L_VERT:
		render_container_simple(output, damage, con, parent_focused);
		break;
	case L_STACKED:
		render_container_stacked(output, damage, con, parent_focused);
		break;
	case L_TABBED:
		render_container_tabbed(output, damage, con, parent_focused);
		break;
	case L_FLOATING:
		sway_assert(false, "Didn't expect to see floating here");
	}
}

static void render_floating_container(struct sway_output *soutput,
		pixman_region32_t *damage, struct sway_container *con) {
	if (con->type == C_VIEW) {
		struct sway_view *view = con->sway_view;
		struct border_colors *colors;
		struct wlr_texture *title_texture;
		struct wlr_texture *marks_texture;

		if (con->current.focused) {
			colors = &config->border_colors.focused;
			title_texture = con->title_focused;
			marks_texture = view->marks_focused;
		} else {
			colors = &config->border_colors.unfocused;
			title_texture = con->title_unfocused;
			marks_texture = view->marks_unfocused;
		}

		if (con->current.border == B_NORMAL) {
			render_titlebar(soutput, damage, con, con->current.swayc_x,
					con->current.swayc_y, con->current.swayc_width, colors,
					title_texture, marks_texture);
		} else if (con->current.border != B_NONE) {
			render_top_border(soutput, damage, con, colors);
		}
		render_view(soutput, damage, con, colors);
	} else {
		render_container(soutput, damage, con, false);
	}
}

static void render_floating(struct sway_output *soutput,
		pixman_region32_t *damage) {
	for (int i = 0; i < root_container.current.children->length; ++i) {
		struct sway_container *output =
			root_container.current.children->items[i];
		for (int j = 0; j < output->current.children->length; ++j) {
			struct sway_container *ws = output->current.children->items[j];
			if (!workspace_is_visible(ws)) {
				continue;
			}
			list_t *floating =
				ws->current.ws_floating->current.children;
			for (int k = 0; k < floating->length; ++k) {
				struct sway_container *floater = floating->items[k];
				render_floating_container(soutput, damage, floater);
			}
		}
	}
}

const char *damage_debug = NULL;

void output_render(struct sway_output *output, struct timespec *when,
		pixman_region32_t *damage) {
	struct wlr_output *wlr_output = output->wlr_output;

	struct wlr_renderer *renderer =
	wlr_backend_get_renderer(wlr_output->backend);
	if (!sway_assert(renderer != NULL,
			"expected the output backend to have a renderer")) {
		return;
	}

	wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);

	bool damage_whole_before_swap = false;
	if (!pixman_region32_not_empty(damage)) {
		// Output isn't damaged but needs buffer swap
		goto renderer_end;
	}

	if (damage_debug != NULL) {
		if (strcmp(damage_debug, "highlight") == 0) {
			wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
			damage_whole_before_swap = true;
		} else if (strcmp(damage_debug, "rerender") == 0) {
			int width, height;
			wlr_output_transformed_resolution(wlr_output, &width, &height);
			pixman_region32_union_rect(damage, damage, 0, 0, width, height);
		}
	}

	struct sway_container *workspace = output_get_active_workspace(output);
	struct sway_view *fullscreen_view = workspace->current.ws_fullscreen;
	struct sway_seat *seat = input_manager_current_seat(input_manager);

	if (output_has_opaque_lockscreen(output, seat)) {
		struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
		struct sway_layer_surface *sway_layer_surface =
			layer_from_wlr_layer_surface(seat->focused_layer);
		struct render_data data = {
			.output = output,
			.damage = damage,
			.alpha = 1.0f,
		};
		output_surface_for_each_surface(wlr_layer_surface->surface,
			sway_layer_surface->geo.x, sway_layer_surface->geo.y,
			&data.root_geo, render_surface_iterator, &data);
	} else if (fullscreen_view) {
		float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};

		int nrects;
		pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
		for (int i = 0; i < nrects; ++i) {
			scissor_output(wlr_output, &rects[i]);
			wlr_renderer_clear(renderer, clear_color);
		}

		// TODO: handle views smaller than the output
		if (fullscreen_view->swayc->instructions->length) {
			render_saved_view(fullscreen_view, output, damage, 1.0f);
		} else {
			render_view_surfaces(fullscreen_view, output, damage, 1.0f);
		}

		if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) {
			render_unmanaged(output, damage,
				&root_container.sway_root->xwayland_unmanaged);
		}
	} else {
		float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};

		int nrects;
		pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
		for (int i = 0; i < nrects; ++i) {
			scissor_output(wlr_output, &rects[i]);
			wlr_renderer_clear(renderer, clear_color);
		}

		render_layer(output, damage,
			&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
		render_layer(output, damage,
			&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);

		render_container(output, damage, workspace, workspace->current.focused);
		render_floating(output, damage);

		render_unmanaged(output, damage,
			&root_container.sway_root->xwayland_unmanaged);
		render_layer(output, damage,
			&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
	}
	render_layer(output, damage,
		&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
	render_drag_icons(output, damage, &root_container.sway_root->drag_icons);

renderer_end:
	if (root_container.sway_root->debug_tree) {
		wlr_render_texture(renderer, root_container.sway_root->debug_tree,
			wlr_output->transform_matrix, 0, 0, 1);
	}

	if (damage_whole_before_swap || root_container.sway_root->debug_tree) {
		int width, height;
		wlr_output_transformed_resolution(wlr_output, &width, &height);
		pixman_region32_union_rect(damage, damage, 0, 0, width, height);
	}

	wlr_renderer_scissor(renderer, NULL);
	wlr_renderer_end(renderer);
	if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
		return;
	}
	output->last_frame = *when;
}
