From b09eedafabfbf51fd8c59b045ffce8729aca86fe Mon Sep 17 00:00:00 2001 From: Avery Date: Thu, 17 Apr 2025 12:20:34 +0200 Subject: [PATCH] Fix pushing constants not using specified flags and offset, rendering now works --- src/render/in_world.rs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/render/in_world.rs b/src/render/in_world.rs index 5e5a0bd..ef08b88 100644 --- a/src/render/in_world.rs +++ b/src/render/in_world.rs @@ -210,13 +210,7 @@ impl Game { .push_constants(camera, [*width, *height], base_color) .into_iter() .for_each(|(f, o, d)| { - dev.cmd_push_constants( - *cmd_buf, - layout, - vk::ShaderStageFlags::VERTEX, - 0, - d.as_ref(), - ); + dev.cmd_push_constants(*cmd_buf, layout, f, o, d.as_ref()); }); dev.cmd_draw(*cmd_buf, 36, 1, 0, 0);