(module Shader Logical GLSL450) (import :std GLSL.std.450) (bind (frag-coord:*v4f32i) (BuiltIn FragCoord)) (bind (out-color:*v4f32o) (Location 0)) (dec frag-coord:*v4f32i Input) (decr out-color:*v4f32o Output) (entry main Fragment OriginUpperLeft (:frag-coord :out-color)) (fun (main) (store-ptr (out-color) (v4f32i (/ (.xy (load-ptr frag-coord)) (v2f32 1920.0 1080.0)) 1.0 1.0)))